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#include "CCScrollLayer.h"
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CCScrollLayer* CCScrollLayer::layerWithLayers(CCMutableArray<CCLayer*> *layers, int widthOffset)
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{
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CCScrollLayer *pRet = new CCScrollLayer();
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if (pRet && pRet->initWithLayers(layers, widthOffset))
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{
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pRet->autorelease();
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return pRet;
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}
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CC_SAFE_DELETE(pRet)
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return NULL;
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}
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bool CCScrollLayer::initWithLayers(CCMutableArray<CCLayer*> *layers, int widthOffset)
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{
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if (CCLayer::init())
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{
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CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this,0,true);
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if(!widthOffset)
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{
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widthOffset = 0;
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}
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currentScreen = 1;
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scrollWidth = (int)CCDirector::sharedDirector()->getWinSize().width - widthOffset;
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scrollHeight = (int)CCDirector::sharedDirector()->getWinSize().height;
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startWidth = scrollWidth;
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startHeight = scrollHeight;
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unsigned int i;
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for (i=0; i<layers->count(); i++)
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{
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CCLayer* l = layers->getObjectAtIndex(i);
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l->setAnchorPoint(ccp(0,0));
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l->setPosition(ccp((i*scrollWidth),0));
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addChild(l);
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}
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totalScreens = layers->count();
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return true;
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}
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else
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{
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return false;
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}
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}
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void CCScrollLayer::moveToPage(int page)
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{
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CCEaseBounce* changePage = CCEaseBounce::actionWithAction(CCMoveTo::actionWithDuration(0.3f, ccp(-((page-1)*scrollWidth),0)));
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this->runAction(changePage);
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currentScreen = page;
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}
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void CCScrollLayer::moveToNextPage()
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{
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CCEaseBounce* changePage = CCEaseBounce::actionWithAction(CCMoveTo::actionWithDuration(0.3f, ccp(-(((currentScreen+1)-1)*scrollWidth),0)));
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this->runAction(changePage);
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currentScreen = currentScreen+1;
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}
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void CCScrollLayer::moveToPreviousPage()
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{
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CCEaseBounce* changePage =CCEaseBounce::actionWithAction(CCMoveTo::actionWithDuration(0.3f, ccp(-(((currentScreen-1)-1)*scrollWidth),0)));
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this->runAction(changePage);
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currentScreen = currentScreen-1;
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}
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void CCScrollLayer::onExit()
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{
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CCTouchDispatcher::sharedDispatcher()->removeDelegate(this);
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CCLayer::onExit();
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}
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bool CCScrollLayer::ccTouchBegan(CCTouch *touch, CCEvent *withEvent)
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{
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CCPoint touchPoint = touch->locationInView(touch->view());
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touchPoint = CCDirector::sharedDirector()->convertToGL(touchPoint);
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startSwipe = (int)touchPoint.x;
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return true;
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}
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void CCScrollLayer::ccTouchMoved(CCTouch *touch, CCEvent *withEvent)
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{
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CCPoint touchPoint = touch->locationInView(touch->view());
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touchPoint = CCDirector::sharedDirector()->convertToGL(touchPoint);
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this->setPosition(ccp((-(currentScreen-1)*scrollWidth)+(touchPoint.x-startSwipe),0));
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}
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void CCScrollLayer::ccTouchEnded(CCTouch *touch, CCEvent *withEvent)
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{
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CCPoint touchPoint = touch->locationInView(touch->view());
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touchPoint = CCDirector::sharedDirector()->convertToGL(touchPoint);
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int newX = (int)touchPoint.x;
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if ( (newX - startSwipe) < -scrollWidth / 3 && (currentScreen+1) <= totalScreens )
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{
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this->moveToNextPage();
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}
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else if ( (newX - startSwipe) > scrollWidth / 3 && (currentScreen-1) > 0 )
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{
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this->moveToPreviousPage();
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}
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else
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{
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this->moveToPage(currentScreen);
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}
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}
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