Forums » Lua Binding » SetDeviceOrientation doesn't seem to be exposed to Lua »
| Dan Schuller | SetDeviceOrientation doesn't seem to be exposed to Lua | ||
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Added by Dan Schuller about 1 year ago
Is this a design decision or just something that was missed? |
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| YuLei Liao | RE: SetDeviceOrientation doesn't seem to be exposed to Lua | ||
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Added by YuLei Liao about 1 year ago
SetDeviceOrientation() should be call in the AppDelegate::applicationDidFinishLaunching() |
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| Dan Schuller | RE: SetDeviceOrientation doesn't seem to be exposed to Lua | ||
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Added by Dan Schuller about 1 year ago
Cool thanks. I take that as - it should never be called from Lua only from that method. |
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| Dan Schuller | RE: SetDeviceOrientation doesn't seem to be exposed to Lua | ||
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Added by Dan Schuller about 1 year ago
I think I'm still missing something with this. In cocos2dx\HelloLua\Classes\AppDelegate.cpp in the applicationDidFinishLaunching function just before return true at the end of the function I added pDirector->setDeviceOrientation(kCCDeviceOrientationPortrait). Then I run build_native.sh from cygwin and package in ecplise but when the apk runs on the device it's still landscape. Any idea what might be the problem? |
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