Forums » HTML5 Framework » HTML5 and C++ version »
| winipcfg winipcfg | HTML5 and C++ version | ||||
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Added by winipcfg winipcfg 12 months ago
A quick question, when do we use HTML5/C++ version? |
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| Zhe Wang | RE: HTML5 and C++ version | ||||
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HTML5 version focus on desktop browsers now, and c++ version focus on mobile devices. Enjoy Coding, Enjoy Life. |
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| Emmanuel B. | RE: HTML5 and C++ version | ||||
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Added by Emmanuel B. 12 months ago
Does this mean Javascript bindings for all of the currently supported platforms or just Android/iOS (the main platforms at the moment). |
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| Zhe Wang | RE: HTML5 and C++ version | ||||
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only for ios, android and Windows Enjoy Coding, Enjoy Life. |
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| Emmanuel B. | RE: HTML5 and C++ version | ||||
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Added by Emmanuel B. 12 months ago
Is the C++ Javascript bindings the same project as cocos2d-html5 (i.e. use cocos2d-html5 now, wait for c++ bindings for ios/android support)? |
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| Zhe Wang | RE: HTML5 and C++ version | ||||
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Not the same, js binding is a part of cocos2d-x and cocos2d-iPhone, Take a look at the repo https://github.com/cocos2d/cocos2d-x/tree/gles20/js Enjoy Coding, Enjoy Life. |
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| Shun Lin | RE: HTML5 and C++ version | ||||
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The final goal is that cocos2d-html5 supports running game code in web browsers and "Cocos2d Javascript binding engine" without or little modification. Game can be run in mobile browsers with Cocos2d-html5, however, hybrid app has better performance. |
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| 迪搏 刘 | RE: HTML5 and C++ version | ||||
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What's the difference between current lua support in cocos2d-x and js binding? Any basic ideas to choose which to use in different situation? Or can I say that js-binding can replace lua? |
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