Forums » C++ Framework » Is CCAnimation have new logic in 2.0 version? ( Minggo, Walzer pls help ) »
| Serg Merg | Is CCAnimation have new logic in 2.0 version? ( Minggo, Walzer pls help ) | ||
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In previous versions, if you do not have time frames of animation is played, they were passed. I think this is the correct behavior. Simple example: We have an animation of 100 frames and delay between frames 0.01 seconds. Since the maximum frame rate is 60 (delay between drawing about 0.016 seconds) we obtain the following: 1) in previous versions animation is played with dropped frames but still ends up on 100 frame I tried on Ios and win32 the same result. Interested in this a bug or feature, and I think new logic is incorrect. PS. Sorry for my terrible English, this is not my native language. |
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| Serg Merg | RE: Is CCAnimation have new logic in 2.0 version? | ||
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Any suggestion? |
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| Serg Merg | RE: Is CCAnimation have new logic in 2.0 version? ( Minggo, Walzer pls help ) | ||
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I found a similar question on |
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| Serg Merg | RE: Is CCAnimation have new logic in 2.0 version? ( Minggo, Walzer pls help ) | ||
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cocos2d-iphone team fixed this in related topic |
(1-3/3)