Forums » C++ Framework » Any plan for support Mac platform? »
| YoungJae Kwon | Any plan for support Mac platform? | ||||
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Added by YoungJae Kwon over 1 year ago
I'd like to know if your team has plan for supporting Mac platform as cocos2d-iphone does. If your team has not made any progress on this issue so far, I want to try this job myself. Cheers! |
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| Emmanuel B. | RE: Any plan for support Mac platform? | ||||
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Added by Emmanuel B. over 1 year ago
They don't have plans to support it, but I was thinking about using SFML to get desktop support. |
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| YoungJae Kwon | RE: Any plan for support Mac platform? | ||||
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Added by YoungJae Kwon over 1 year ago
If so, I will try this myself. If I succeed(I don't know when), I'll share the results here. Thanks for the comment! |
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| Paul B | RE: Any plan for support Mac platform? | ||||
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Added by Paul B over 1 year ago
I'm working on port for Mac OSX. by the way, i haven't a lot of free time now for it. |
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| ning xu | RE: Any plan for support Mac platform? | ||||
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Added by ning xu over 1 year ago
Last night's work,use cocoa!Only supports the Helloword cocos2dx.png (114 kB) |
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| YoungJae Kwon | RE: Any plan for support Mac platform? | ||||
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Added by YoungJae Kwon over 1 year ago
Wow, looks fantastic! Can you share the source? |
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| ning xu | RE: Any plan for support Mac platform? | ||||
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Added by ning xu over 1 year ago
need to fix bug...will be released later |
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| Valentin Vit | RE: Any plan for support Mac platform? | ||||
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Added by Valentin Vit over 1 year ago
ning xu any news related to Mac platform support ? |
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| Alexander Perepelitsyn | RE: Any plan for support Mac platform? | ||||
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Added by Alexander Perepelitsyn over 1 year ago
Hello ning, I highly waiting for a port! do you have some news about it? |
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| ning xu | RE: Any plan for support Mac platform? | ||||
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Added by ning xu over 1 year ago
https://github.com/aninggo/cocos2d-x-for-cocoa-port
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| YoungJae Kwon | RE: Any plan for support Mac platform? | ||||
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Added by YoungJae Kwon over 1 year ago
Thanks for sharing! |
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| Andrey Kiryushkin | RE: Any plan for support Mac platform? | ||||
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Added by Andrey Kiryushkin over 1 year ago
Hey. I'm really interested in Mac version of cocos2d-x, but can't get it compiled right now under Lion 10.7.3 / Xcode 4.3.1 (outdated source?). I have a project for Mac/Win desktop platform being developed and have chosen cocos2d(-x) for it. Right now it's written in cocos2d and runs on Mac fine. However, it's a matter of day to re-write the code to C++ (it's well organized) and continue developing using cocos2d-x, if I can grab a working Mac version of it. |
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| Alex Leutgoeb | RE: Any plan for support Mac platform? | ||||
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Added by Alex Leutgoeb about 1 year ago
Thanks for sharing Ning, any recent progress on that (the last commit on Github is about 5 months old)? I'm currently working on bug #1 (black rendered labels), however had no luck until now. Andrey, I had no problems compiling it, let's have a look at the HelloWorld Xcode project as a starting point. Where are the problems? Alex |
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| Zhe Wang | RE: Any plan for support Mac platform? | ||||
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Added by Zhe Wang about 1 year ago
Hi guys, please refer to this post http://www.cocos2d-x.org/boards/6/topics/10352 Keep it simple and stupid. |
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