YoungJae Kwon Any plan for support Mac platform?
Posts 12
Added by YoungJae Kwon over 1 year ago

I'd like to know if your team has plan for supporting Mac platform as cocos2d-iphone does.

If your team has not made any progress on this issue so far, I want to try this job myself.

Cheers!

Emmanuel B. RE: Any plan for support Mac platform?
Posts 77
Added by Emmanuel B. over 1 year ago

They don't have plans to support it, but I was thinking about using SFML to get desktop support.

YoungJae Kwon RE: Any plan for support Mac platform?
Posts 12
Added by YoungJae Kwon over 1 year ago

If so, I will try this myself. If I succeed(I don't know when), I'll share the results here.

Thanks for the comment!

Paul B RE: Any plan for support Mac platform?
Posts 4
Added by Paul B over 1 year ago

I'm working on port for Mac OSX. by the way, i haven't a lot of free time now for it.

ning xu RE: Any plan for support Mac platform?
Posts 5
Added by ning xu over 1 year ago

Last night's work,use cocoa!Only supports the Helloword

cocos2dx.png (114 kB)

YoungJae Kwon RE: Any plan for support Mac platform?
Posts 12
Added by YoungJae Kwon over 1 year ago

Wow, looks fantastic! Can you share the source?

ning xu RE: Any plan for support Mac platform?
Posts 5
Added by ning xu over 1 year ago

need to fix bug...will be released later;)

Valentin Vit RE: Any plan for support Mac platform?
Posts 16
Added by Valentin Vit over 1 year ago

ning xu any news related to Mac platform support ? :)

Alexander Perepelitsyn RE: Any plan for support Mac platform?
Posts 11
Added by Alexander Perepelitsyn over 1 year ago

Hello ning, I highly waiting for a port! do you have some news about it?

ning xu RE: Any plan for support Mac platform?
Posts 5
Added by ning xu over 1 year ago

https://github.com/aninggo/cocos2d-x-for-cocoa-port
These days,I am too busy,so some bug were't fully fixed;
Known bugs:
1.the font is still black for rendering!
2.change device orientation and fullscreen not supported
3.Audio engine for cocoa not supported
4.Input Method not supported
BTW:int cocos2dx NSInteger =》int,so this port is compiled as x86 only。

:)

YoungJae Kwon RE: Any plan for support Mac platform?
Posts 12
Added by YoungJae Kwon over 1 year ago

Thanks for sharing!

Andrey Kiryushkin RE: Any plan for support Mac platform?
Posts 6
Added by Andrey Kiryushkin over 1 year ago

Hey. I'm really interested in Mac version of cocos2d-x, but can't get it compiled right now under Lion 10.7.3 / Xcode 4.3.1 (outdated source?). I have a project for Mac/Win desktop platform being developed and have chosen cocos2d(-x) for it. Right now it's written in cocos2d and runs on Mac fine. However, it's a matter of day to re-write the code to C++ (it's well organized) and continue developing using cocos2d-x, if I can grab a working Mac version of it.
So, I'm going to contribute to your fork. Can you help me where to start?

Alex Leutgoeb RE: Any plan for support Mac platform?
Posts 3
Added by Alex Leutgoeb about 1 year ago

Thanks for sharing Ning, any recent progress on that (the last commit on Github is about 5 months old)? I'm currently working on bug #1 (black rendered labels), however had no luck until now.

Andrey, I had no problems compiling it, let's have a look at the HelloWorld Xcode project as a starting point. Where are the problems?

Alex

Zhe Wang RE: Any plan for support Mac platform?
Posts 1665
Location Amoy, China
Added by Zhe Wang about 1 year ago

Hi guys, please refer to this post http://www.cocos2d-x.org/boards/6/topics/10352

Keep it simple and stupid.


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