cocos2d-x  2.2.6
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CCRotateBy Member List

This is the complete list of members for CCRotateBy, including all inherited members.

acceptVisitor(CCDataVisitor &visitor)CCObjectvirtual
autorelease(void)CCObject
CCAction(void)CCAction
CCFiniteTimeAction()CCFiniteTimeActioninline
CCObject(void)CCObject
copy(void)CCObject
copyWithZone(CCZone *pZone)CCRotateByvirtual
create(float fDuration, float fDeltaAngle)CCRotateBystatic
create(float fDuration, float fDeltaAngleX, float fDeltaAngleY)CCRotateBystatic
cocos2d::CCActionInterval::create(float d)CCActionIntervalstatic
cocos2d::CCFiniteTimeAction::create()CCActionstatic
description()CCAction
getAmplitudeRate(void)CCActionInterval
getDuration(void)CCFiniteTimeActioninline
getElapsed(void)CCActionIntervalinline
getOriginalTarget(void)CCActioninline
getTag(void)CCActioninline
getTarget(void)CCActioninline
initWithDuration(float fDuration, float fDeltaAngle)CCRotateBy
initWithDuration(float fDuration, float fDeltaAngleX, float fDeltaAngleY)CCRotateBy
cocos2d::CCActionInterval::initWithDuration(float d)CCActionInterval
isDone(void)CCActionIntervalvirtual
isEqual(const CCObject *pObject)CCObjectvirtual
isSingleReference(void) const CCObject
m_bFirstTickCCActionIntervalprotected
m_elapsedCCActionIntervalprotected
m_fAngleXCCRotateByprotected
m_fAngleYCCRotateByprotected
m_fDurationCCFiniteTimeActionprotected
m_fStartAngleXCCRotateByprotected
m_fStartAngleYCCRotateByprotected
m_nLuaIDCCObject
m_nTagCCActionprotected
m_pOriginalTargetCCActionprotected
m_pTargetCCActionprotected
m_uAutoReleaseCountCCObjectprotected
m_uIDCCObject
m_uReferenceCCObjectprotected
release(void)CCObject
retain(void)CCObject
retainCount(void) const CCObject
reverse(void)CCRotateByvirtual
setAmplitudeRate(float amp)CCActionInterval
setDuration(float duration)CCFiniteTimeActioninline
setOriginalTarget(CCNode *pOriginalTarget)CCActioninline
setTag(int nTag)CCActioninline
setTarget(CCNode *pTarget)CCActioninline
startWithTarget(CCNode *pTarget)CCRotateByvirtual
step(float dt)CCActionIntervalvirtual
stop(void)CCActionvirtual
update(float time)CCRotateByvirtual
~CCAction(void)CCActionvirtual
~CCFiniteTimeAction()CCFiniteTimeActioninlinevirtual
~CCObject(void)CCObjectvirtual