Cocos2d-x  v3.10
TargetedAction Class Reference

Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction. More...

Inherits ActionInterval.

## Public Member Functions

void setForcedTarget (Node *forcedTarget)
Sets the target that the action will be forced to run with. More...

NodegetForcedTarget ()
returns the target that the action is forced to run with. More...

virtual TargetedActionclone () const override
override ActionInterval.

var clone ()
override ActionInterval.

local clone ()
override ActionInterval.

virtual TargetedActionreverse () const override
override Action.

virtual void startWithTarget (Node *target) override
Called before the action start. More...

local startWithTarget ( local target)
Called before the action start. More...

virtual void stop (void) override
Called after the action that has finished. More...

local stop ()
Called after the action that has finished. More...

virtual void update (float time) override
Called once per frame. More...

local update ( local time)
Called once per frame. More...

virtual bool isDone (void) const override
override Action.

local isDone ()
override Action.

Public Member Functions inherited from ActionInterval
float getElapsed (void)
How many seconds had elapsed since the actions started to run. More...

var getElapsed ()
How many seconds had elapsed since the actions started to run. More...

local getElapsed ()
How many seconds had elapsed since the actions started to run. More...

void setAmplitudeRate (float amp)
Sets the amplitude rate, extension in GridAction. More...

float getAmplitudeRate (void)
Gets the ampliture rate, extension in GridAction. More...

virtual void step (float dt) override
Called every frame with its delta time, dt in seconds. More...

var step ( var dt)
Called every frame with its delta time, dt in seconds. More...

local step ( local dt)
Called every frame with its delta time, dt in seconds. More...

Public Member Functions inherited from FiniteTimeAction
float getDuration () const
Get duration in seconds of the action. More...

var getDuration ()
Get duration in seconds of the action. More...

local getDuration ()
Get duration in seconds of the action. More...

void setDuration (float duration)
Set duration in seconds of the action. More...

var setDuration ( var duration)
Set duration in seconds of the action. More...

local setDuration ( local duration)
Set duration in seconds of the action. More...

Public Member Functions inherited from Action
NodegetTarget () const
Return the current target. More...

void setTarget (Node *target)
The setter function for the target property. More...

var setTarget ( var target)
The setter function for the target property. More...

local setTarget ( local target)
The setter function for the target property. More...

NodegetOriginalTarget () const
Return the original Target. More...

var getOriginalTarget ()
Return the original Target. More...

local getOriginalTarget ()
Return the original Target. More...

void setOriginalTarget (Node *originalTarget)
Set the original target, since target can be nil. More...

var setOriginalTarget ( var originalTarget)
Set the original target, since target can be nil. More...

local setOriginalTarget ( local originalTarget)
Set the original target, since target can be nil. More...

int getTag () const
Returns a tag that is used to identify the action easily. More...

var getTag ()
Returns a tag that is used to identify the action easily. More...

local getTag ()
Returns a tag that is used to identify the action easily. More...

void setTag (int tag)
Changes the tag that is used to identify the action easily. More...

var setTag ( var tag)
Changes the tag that is used to identify the action easily. More...

local setTag ( local tag)
Changes the tag that is used to identify the action easily. More...

unsigned int getFlags () const
Returns a flag field that is used to group the actions easily. More...

void setFlags (unsigned int flags)
Returns a flag field that is used to group the actions easily. More...

var setFlags ( var flags)
Returns a flag field that is used to group the actions easily. More...

local setFlags ( local flags)
Returns a flag field that is used to group the actions easily. More...

Public Member Functions inherited from Ref
void retain ()
Retains the ownership. More...

local retain ()
Retains the ownership. More...

void release ()
Releases the ownership immediately. More...

Refautorelease ()
Releases the ownership sometime soon automatically. More...

unsigned int getReferenceCount () const
Returns the Ref's current reference count. More...

local getReferenceCount ()
Returns the Ref's current reference count. More...

virtual ~Ref ()
Destructor.

Public Member Functions inherited from Clonable
Refcopy () const
Returns a copy of the Ref.

## Static Public Member Functions

static TargetedActioncreate (Node *target, FiniteTimeAction *action)
Create an action with the specified action and forced target. More...

var create ( var target, var action)
Create an action with the specified action and forced target. More...

local create ( local target, local action)
Create an action with the specified action and forced target. More...

Public Attributes inherited from Ref
unsigned int _ID
object id, ScriptSupport need public _ID

local _ID
object id, ScriptSupport need public _ID

int _luaID
Lua reference id.

local _luaID
Lua reference id.

void * _scriptObject
scriptObject, support for swift

local _scriptObject
scriptObject, support for swift

bool _rooted
When true, it means that the object was already rooted.

local _rooted
When true, it means that the object was already rooted.

bool _scriptOwned
The life of the object is scrolled by the scripting engine. More...

local _scriptOwned
The life of the object is scrolled by the scripting engine. More...

Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
Default tag used for all the actions.

var INVALID_TAG = -1
Default tag used for all the actions.

local INVALID_TAG = -1
Default tag used for all the actions.

Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
initializes the action with the duration. More...

var initWithDuration ( var d)
initializes the action with the duration. More...

local initWithDuration ( local d)
initializes the action with the duration. More...

## Detailed Description

Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction.

## Member Function Documentation

 static TargetedAction* create ( Node * target, FiniteTimeAction * action )
static

Create an action with the specified action and forced target.

The target. The action. An autoreleased TargetedAction object.

 var create ( var target, var action )
static

Create an action with the specified action and forced target.

The target. The action. An autoreleased TargetedAction object.

 local create ( local target, local action )
static

Create an action with the specified action and forced target.

The target. The action. An autoreleased TargetedAction object.

 void setForcedTarget ( Node * forcedTarget )

Sets the target that the action will be forced to run with.

The target that the action will be forced to run with.

 var setForcedTarget ( var forcedTarget )

Sets the target that the action will be forced to run with.

The target that the action will be forced to run with.

 local setForcedTarget ( local forcedTarget )

Sets the target that the action will be forced to run with.

The target that the action will be forced to run with.

 Node* getForcedTarget ( )
inline

returns the target that the action is forced to run with.

The target that the action is forced to run with.

 var getForcedTarget ( )
inline

returns the target that the action is forced to run with.

The target that the action is forced to run with.

 local getForcedTarget ( )
inline

returns the target that the action is forced to run with.

The target that the action is forced to run with.

 virtual void startWithTarget ( Node * target )
overridevirtual

Called before the action start.

It will also set the target.

A certain target.

Reimplemented from ActionInterval.

 var startWithTarget ( var target )
overridevirtual

Called before the action start.

It will also set the target.

A certain target.

Reimplemented from ActionInterval.

 local startWithTarget ( local target )
overridevirtual

Called before the action start.

It will also set the target.

A certain target.

Reimplemented from ActionInterval.

 virtual void stop ( void )
overridevirtual

Called after the action that has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".

Reimplemented from Action.

 var stop ( )
overridevirtual

Called after the action that has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".

Reimplemented from Action.

 local stop ( )
overridevirtual

Called after the action that has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".

Reimplemented from Action.

 virtual void update ( float time )
overridevirtual

Called once per frame.

time is a value between 0 and 1.

For example:

• 0 Means that the action just started.
• 0.5 Means that the action is in the middle.
• 1 Means that the action is over.

A value between 0 and 1.

Reimplemented from Action.

 var update ( var time )
overridevirtual

Called once per frame.

time is a value between 0 and 1.

For example:

• 0 Means that the action just started.
• 0.5 Means that the action is in the middle.
• 1 Means that the action is over.

A value between 0 and 1.

Reimplemented from Action.

 local update ( local time )
overridevirtual

Called once per frame.

time is a value between 0 and 1.

For example:

• 0 Means that the action just started.
• 0.5 Means that the action is in the middle.
• 1 Means that the action is over.

A value between 0 and 1.

Reimplemented from Action.

The documentation for this class was generated from the following file:
• CCActionInterval.h