Cocos2d-x  v3.10
RepeatForever Class Reference

Repeats an action forever. More...

Inherits ActionInterval.

Public Member Functions

void setInnerAction (ActionInterval *action)
Sets the inner action. More...

ActionIntervalgetInnerAction ()
Gets the inner action. More...

var getInnerAction ()
Gets the inner action. More...

local getInnerAction ()
Gets the inner action. More...

virtual RepeatForeverclone () const override
override Action.

virtual RepeatForeverreverse (void) const override
override Action.

local reverse ()
override Action.

virtual void startWithTarget (Node *target) override
Called before the action start. More...

local startWithTarget ( local target)
Called before the action start. More...

virtual void step (float dt) override
Called every frame with its delta time, dt in seconds. More...

local step ( local dt)
Called every frame with its delta time, dt in seconds. More...

virtual bool isDone (void) const override
override Action.

local isDone ()
override Action.

Public Member Functions inherited from ActionInterval
float getElapsed (void)
How many seconds had elapsed since the actions started to run. More...

var getElapsed ()
How many seconds had elapsed since the actions started to run. More...

local getElapsed ()
How many seconds had elapsed since the actions started to run. More...

void setAmplitudeRate (float amp)
Sets the amplitude rate, extension in GridAction. More...

float getAmplitudeRate (void)
Gets the ampliture rate, extension in GridAction. More...

Public Member Functions inherited from FiniteTimeAction
float getDuration () const
Get duration in seconds of the action. More...

var getDuration ()
Get duration in seconds of the action. More...

local getDuration ()
Get duration in seconds of the action. More...

void setDuration (float duration)
Set duration in seconds of the action. More...

var setDuration ( var duration)
Set duration in seconds of the action. More...

local setDuration ( local duration)
Set duration in seconds of the action. More...

Public Member Functions inherited from Action
virtual void stop ()
Called after the action that has finished. More...

virtual void update (float time)
Called once per frame. More...

var update ( var time)
Called once per frame. More...

local update ( local time)
Called once per frame. More...

NodegetTarget () const
Return the current target. More...

void setTarget (Node *target)
The setter function for the target property. More...

var setTarget ( var target)
The setter function for the target property. More...

local setTarget ( local target)
The setter function for the target property. More...

NodegetOriginalTarget () const
Return the original Target. More...

var getOriginalTarget ()
Return the original Target. More...

local getOriginalTarget ()
Return the original Target. More...

void setOriginalTarget (Node *originalTarget)
Set the original target, since target can be nil. More...

var setOriginalTarget ( var originalTarget)
Set the original target, since target can be nil. More...

local setOriginalTarget ( local originalTarget)
Set the original target, since target can be nil. More...

int getTag () const
Returns a tag that is used to identify the action easily. More...

var getTag ()
Returns a tag that is used to identify the action easily. More...

local getTag ()
Returns a tag that is used to identify the action easily. More...

void setTag (int tag)
Changes the tag that is used to identify the action easily. More...

var setTag ( var tag)
Changes the tag that is used to identify the action easily. More...

local setTag ( local tag)
Changes the tag that is used to identify the action easily. More...

unsigned int getFlags () const
Returns a flag field that is used to group the actions easily. More...

void setFlags (unsigned int flags)
Returns a flag field that is used to group the actions easily. More...

var setFlags ( var flags)
Returns a flag field that is used to group the actions easily. More...

local setFlags ( local flags)
Returns a flag field that is used to group the actions easily. More...

Public Member Functions inherited from Ref
void retain ()
Retains the ownership. More...

local retain ()
Retains the ownership. More...

void release ()
Releases the ownership immediately. More...

Refautorelease ()
Releases the ownership sometime soon automatically. More...

unsigned int getReferenceCount () const
Returns the Ref's current reference count. More...

local getReferenceCount ()
Returns the Ref's current reference count. More...

virtual ~Ref ()
Destructor.

Public Member Functions inherited from Clonable
Refcopy () const
Returns a copy of the Ref.

Static Public Member Functions

static RepeatForevercreate (ActionInterval *action)
Creates the action with an inner action. More...

var create ( var action)
Creates the action with an inner action. More...

local create ( local action)
Creates the action with an inner action. More...

Protected Member Functions

bool initWithAction (ActionInterval *action)
initializes the action

var initWithAction ( var action)
initializes the action

local initWithAction ( local action)
initializes the action

Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
initializes the action with the duration. More...

var initWithDuration ( var d)
initializes the action with the duration. More...

local initWithDuration ( local d)
initializes the action with the duration. More...

Public Attributes inherited from Ref
unsigned int _ID
object id, ScriptSupport need public _ID

local _ID
object id, ScriptSupport need public _ID

int _luaID
Lua reference id.

local _luaID
Lua reference id.

void * _scriptObject
scriptObject, support for swift

local _scriptObject
scriptObject, support for swift

bool _rooted
When true, it means that the object was already rooted.

local _rooted
When true, it means that the object was already rooted.

bool _scriptOwned
The life of the object is scrolled by the scripting engine. More...

local _scriptOwned
The life of the object is scrolled by the scripting engine. More...

Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
Default tag used for all the actions.

var INVALID_TAG = -1
Default tag used for all the actions.

local INVALID_TAG = -1
Default tag used for all the actions.

Detailed Description

Repeats an action forever.

To repeat the an action for a limited number of times use the Repeat action. This action can't be Sequenceable because it is not an finite time action.

Member Function Documentation

 static RepeatForever* create ( ActionInterval * action )
static

Creates the action with an inner action.

The action need to repeat forever. An autoreleased RepeatForever object.

 var create ( var action )
static

Creates the action with an inner action.

The action need to repeat forever. An autoreleased RepeatForever object.

 local create ( local action )
static

Creates the action with an inner action.

The action need to repeat forever. An autoreleased RepeatForever object.

 void setInnerAction ( ActionInterval * action )
inline

Sets the inner action.

The inner action.

 var setInnerAction ( var action )
inline

Sets the inner action.

The inner action.

 local setInnerAction ( local action )
inline

Sets the inner action.

The inner action.

 ActionInterval* getInnerAction ( )
inline

Gets the inner action.

The inner action.

 var getInnerAction ( )
inline

Gets the inner action.

The inner action.

 local getInnerAction ( )
inline

Gets the inner action.

The inner action.

 virtual void startWithTarget ( Node * target )
overridevirtual

Called before the action start.

It will also set the target.

A certain target.

Reimplemented from ActionInterval.

 var startWithTarget ( var target )
overridevirtual

Called before the action start.

It will also set the target.

A certain target.

Reimplemented from ActionInterval.

 local startWithTarget ( local target )
overridevirtual

Called before the action start.

It will also set the target.

A certain target.

Reimplemented from ActionInterval.

 virtual void step ( float dt )
overridevirtual

Called every frame with its delta time, dt in seconds.

DON'T override unless you know what you are doing.

In seconds.

Reimplemented from ActionInterval.

 var step ( var dt )
overridevirtual

Called every frame with its delta time, dt in seconds.

DON'T override unless you know what you are doing.

In seconds.

Reimplemented from ActionInterval.

 local step ( local dt )
overridevirtual

Called every frame with its delta time, dt in seconds.

DON'T override unless you know what you are doing.

In seconds.

Reimplemented from ActionInterval.

The documentation for this class was generated from the following file:
• CCActionInterval.h