Cocos2d-x  v3.10
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Physics3DHingeConstraint Member List

This is the complete list of members for Physics3DHingeConstraint, including all inherited members.

_IDRef
_luaIDRef
_rootedRef
_scriptObjectRef
_scriptOwnedRef
autorelease()Ref
create(Physics3DRigidBody *rbA, const cocos2d::Mat4 &rbAFrame, bool useReferenceFrameA=false)Physics3DHingeConstraintstatic
create(Physics3DRigidBody *rbA, const cocos2d::Vec3 &pivotInA, const cocos2d::Vec3 &axisInA, bool useReferenceFrameA=false)Physics3DHingeConstraintstatic
create(Physics3DRigidBody *rbA, Physics3DRigidBody *rbB, const cocos2d::Vec3 &pivotInA, const cocos2d::Vec3 &pivotInB, cocos2d::Vec3 &axisInA, cocos2d::Vec3 &axisInB, bool useReferenceFrameA=false)Physics3DHingeConstraintstatic
create(Physics3DRigidBody *rbA, Physics3DRigidBody *rbB, const cocos2d::Mat4 &rbAFrame, const cocos2d::Mat4 &rbBFrame, bool useReferenceFrameA=false)Physics3DHingeConstraintstatic
enableAngularMotor(bool enableMotor, float targetVelocity, float maxMotorImpulse)Physics3DHingeConstraint
enableMotor(bool enableMotor)Physics3DHingeConstraint
getAFrame() const Physics3DHingeConstraint
getAngularOnly() const Physics3DHingeConstraint
getBFrame() const Physics3DHingeConstraint
getBodyA() const Physics3DConstraintinline
getBodyB() const Physics3DConstraintinline
getBreakingImpulse() const Physics3DConstraint
getConstraintType() const Physics3DConstraintinline
getEnableAngularMotor() const Physics3DHingeConstraint
getFrameOffsetA() const Physics3DHingeConstraint
getFrameOffsetB() const Physics3DHingeConstraint
getHingeAngle() const Physics3DHingeConstraint
getHingeAngle(const cocos2d::Mat4 &transA, const cocos2d::Mat4 &transB)Physics3DHingeConstraint
getLowerLimit() const Physics3DHingeConstraint
getMaxMotorImpulse() const Physics3DHingeConstraint
getMotorTargetVelosity() const Physics3DHingeConstraint
getOverrideNumSolverIterations() const Physics3DConstraint
getReferenceCount() const Ref
getUpperLimit() const Physics3DHingeConstraint
getUseFrameOffset() const Physics3DHingeConstraint
getUserData() const Physics3DConstraintinline
isEnabled() const Physics3DConstraint
release()Ref
retain()Ref
setAngularOnly(bool angularOnly)Physics3DHingeConstraint
setAxis(const cocos2d::Vec3 &axisInA)Physics3DHingeConstraint
setBreakingImpulse(float impulse)Physics3DConstraint
setEnabled(bool enabled)Physics3DConstraint
setFrames(const cocos2d::Mat4 &frameA, const cocos2d::Mat4 &frameB)Physics3DHingeConstraint
setLimit(float low, float high, float _softness=0.9f, float _biasFactor=0.3f, float _relaxationFactor=1.0f)Physics3DHingeConstraint
setMaxMotorImpulse(float maxMotorImpulse)Physics3DHingeConstraint
setMotorTarget(const cocos2d::Quaternion &qAinB, float dt)Physics3DHingeConstraint
setMotorTarget(float targetAngle, float dt)Physics3DHingeConstraint
setOverrideNumSolverIterations(int overideNumIterations)Physics3DConstraint
setUseFrameOffset(bool frameOffsetOnOff)Physics3DHingeConstraint
setUserData(void *userData)Physics3DConstraintinline
~Ref()Refvirtual