Cocos2d-x  v3.10
ShatteredTiles3D Class Reference

ShatteredTiles3D action. More...

Inherits TiledGrid3DAction.

## Public Member Functions

virtual ShatteredTiles3Dclone () const override
override Action.

virtual void update (float time) override
Called once per frame. More...

var update ( var time)
Called once per frame. More...

local update ( local time)
Called once per frame. More...

Public Member Functions inherited from TiledGrid3DAction
Quad3 getTile (const Vec2 &position) const
Get the tile that belongs to a certain position of the grid. More...

Quad3 getOriginalTile (const Vec2 &position) const
Get the non-transformed tile that belongs to a certain position of the grid. More...

void setTile (const Vec2 &position, const Quad3 &coords)
Set a new tile to a certain position of the grid. More...

var setTile ( var position, var coords)
Set a new tile to a certain position of the grid. More...

virtual GridBasegetGrid () override
returns the grid

var getGrid ()
returns the grid

local getGrid ()
returns the grid

Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
override Action.

virtual void startWithTarget (Node *target) override
Called before the action start. More...

local startWithTarget ( local target)
Called before the action start. More...

Public Member Functions inherited from ActionInterval
float getElapsed (void)
How many seconds had elapsed since the actions started to run. More...

var getElapsed ()
How many seconds had elapsed since the actions started to run. More...

local getElapsed ()
How many seconds had elapsed since the actions started to run. More...

void setAmplitudeRate (float amp)
Sets the amplitude rate, extension in GridAction. More...

float getAmplitudeRate (void)
Gets the ampliture rate, extension in GridAction. More...

virtual bool isDone (void) const override
override Action.

local isDone ()
override Action.

virtual void step (float dt) override
Called every frame with its delta time, dt in seconds. More...

var step ( var dt)
Called every frame with its delta time, dt in seconds. More...

local step ( local dt)
Called every frame with its delta time, dt in seconds. More...

Public Member Functions inherited from FiniteTimeAction
float getDuration () const
Get duration in seconds of the action. More...

var getDuration ()
Get duration in seconds of the action. More...

local getDuration ()
Get duration in seconds of the action. More...

void setDuration (float duration)
Set duration in seconds of the action. More...

var setDuration ( var duration)
Set duration in seconds of the action. More...

local setDuration ( local duration)
Set duration in seconds of the action. More...

Public Member Functions inherited from Action
virtual void stop ()
Called after the action that has finished. More...

NodegetTarget () const
Return the current target. More...

void setTarget (Node *target)
The setter function for the target property. More...

var setTarget ( var target)
The setter function for the target property. More...

local setTarget ( local target)
The setter function for the target property. More...

NodegetOriginalTarget () const
Return the original Target. More...

var getOriginalTarget ()
Return the original Target. More...

local getOriginalTarget ()
Return the original Target. More...

void setOriginalTarget (Node *originalTarget)
Set the original target, since target can be nil. More...

var setOriginalTarget ( var originalTarget)
Set the original target, since target can be nil. More...

local setOriginalTarget ( local originalTarget)
Set the original target, since target can be nil. More...

int getTag () const
Returns a tag that is used to identify the action easily. More...

var getTag ()
Returns a tag that is used to identify the action easily. More...

local getTag ()
Returns a tag that is used to identify the action easily. More...

void setTag (int tag)
Changes the tag that is used to identify the action easily. More...

var setTag ( var tag)
Changes the tag that is used to identify the action easily. More...

local setTag ( local tag)
Changes the tag that is used to identify the action easily. More...

unsigned int getFlags () const
Returns a flag field that is used to group the actions easily. More...

void setFlags (unsigned int flags)
Returns a flag field that is used to group the actions easily. More...

var setFlags ( var flags)
Returns a flag field that is used to group the actions easily. More...

local setFlags ( local flags)
Returns a flag field that is used to group the actions easily. More...

Public Member Functions inherited from Ref
void retain ()
Retains the ownership. More...

local retain ()
Retains the ownership. More...

void release ()
Releases the ownership immediately. More...

Refautorelease ()
Releases the ownership sometime soon automatically. More...

unsigned int getReferenceCount () const
Returns the Ref's current reference count. More...

local getReferenceCount ()
Returns the Ref's current reference count. More...

virtual ~Ref ()
Destructor.

Public Member Functions inherited from Clonable
Refcopy () const
Returns a copy of the Ref.

## Static Public Member Functions

static ShatteredTiles3Dcreate (float duration, const Size &gridSize, int range, bool shatterZ)
Create the action with a range, whether of not to shatter Z vertices, grid size and duration. More...

local create ( local duration, local gridSize, local range, local shatterZ)
Create the action with a range, whether of not to shatter Z vertices, grid size and duration. More...

Static Public Member Functions inherited from TiledGrid3DAction
static TiledGrid3DActioncreate (float duration, const Size &gridSize)
Create the action with size and duration. More...

## Protected Member Functions

bool initWithDuration (float duration, const Size &gridSize, int range, bool shatterZ)
Initializes the action with a range, shatter Z vertices, grid size and duration. More...

var initWithDuration ( var duration, var gridSize, var range, var shatterZ)
Initializes the action with a range, shatter Z vertices, grid size and duration. More...

local initWithDuration ( local duration, local gridSize, local range, local shatterZ)
Initializes the action with a range, shatter Z vertices, grid size and duration. More...

Protected Member Functions inherited from GridAction
bool initWithDuration (float duration, const Size &gridSize)
Initializes the action with size and duration. More...

var initWithDuration ( var duration, var gridSize)
Initializes the action with size and duration. More...

local initWithDuration ( local duration, local gridSize)
Initializes the action with size and duration. More...

Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
initializes the action with the duration. More...

var initWithDuration ( var d)
initializes the action with the duration. More...

local initWithDuration ( local d)
initializes the action with the duration. More...

Public Attributes inherited from Ref
unsigned int _ID
object id, ScriptSupport need public _ID

local _ID
object id, ScriptSupport need public _ID

int _luaID
Lua reference id.

local _luaID
Lua reference id.

void * _scriptObject
scriptObject, support for swift

local _scriptObject
scriptObject, support for swift

bool _rooted
When true, it means that the object was already rooted.

local _rooted
When true, it means that the object was already rooted.

bool _scriptOwned
The life of the object is scrolled by the scripting engine. More...

local _scriptOwned
The life of the object is scrolled by the scripting engine. More...

Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
Default tag used for all the actions.

var INVALID_TAG = -1
Default tag used for all the actions.

local INVALID_TAG = -1
Default tag used for all the actions.

## Detailed Description

ShatteredTiles3D action.

This action make the target node shattered with many tiles. You can create the action by these parameters: duration, grid size, range, whether shatter on the z axis.

## Member Function Documentation

 static ShatteredTiles3D* create ( float duration, const Size & gridSize, int range, bool shatterZ )
static

Create the action with a range, whether of not to shatter Z vertices, grid size and duration.

Specify the duration of the ShatteredTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shatter effect. Specify whether shatter on the z axis. If the creation success, return a pointer of ShatteredTiles3D action; otherwise, return nil.

 var create ( var duration, var gridSize, var range, var shatterZ )
static

Create the action with a range, whether of not to shatter Z vertices, grid size and duration.

Specify the duration of the ShatteredTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shatter effect. Specify whether shatter on the z axis. If the creation success, return a pointer of ShatteredTiles3D action; otherwise, return nil.

 local create ( local duration, local gridSize, local range, local shatterZ )
static

Create the action with a range, whether of not to shatter Z vertices, grid size and duration.

Specify the duration of the ShatteredTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shatter effect. Specify whether shatter on the z axis. If the creation success, return a pointer of ShatteredTiles3D action; otherwise, return nil.

 virtual void update ( float time )
overridevirtual

Called once per frame.

time is a value between 0 and 1.

For example:

• 0 Means that the action just started.
• 0.5 Means that the action is in the middle.
• 1 Means that the action is over.

A value between 0 and 1.

Reimplemented from Action.

 var update ( var time )
overridevirtual

Called once per frame.

time is a value between 0 and 1.

For example:

• 0 Means that the action just started.
• 0.5 Means that the action is in the middle.
• 1 Means that the action is over.

A value between 0 and 1.

Reimplemented from Action.

 local update ( local time )
overridevirtual

Called once per frame.

time is a value between 0 and 1.

For example:

• 0 Means that the action just started.
• 0.5 Means that the action is in the middle.
• 1 Means that the action is over.

A value between 0 and 1.

Reimplemented from Action.

 bool initWithDuration ( float duration, const Size & gridSize, int range, bool shatterZ )
protected

Initializes the action with a range, shatter Z vertices, grid size and duration.

Specify the duration of the ShatteredTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shatter effect. Specify whether shake on the z axis. If the Initialization success, return true; otherwise, return false.

 var initWithDuration ( var duration, var gridSize, var range, var shatterZ )
protected

Initializes the action with a range, shatter Z vertices, grid size and duration.

Specify the duration of the ShatteredTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shatter effect. Specify whether shake on the z axis. If the Initialization success, return true; otherwise, return false.

 local initWithDuration ( local duration, local gridSize, local range, local shatterZ )
protected

Initializes the action with a range, shatter Z vertices, grid size and duration.

Specify the duration of the ShatteredTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shatter effect. Specify whether shake on the z axis. If the Initialization success, return true; otherwise, return false.

The documentation for this class was generated from the following file:
• CCActionTiledGrid.h