Cocos2d-x  v3.11
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Bone3D Member List

This is the complete list of members for Bone3D, including all inherited members.

_IDRef
_luaIDRef
_rootedRef
_scriptObjectRef
_scriptOwnedRef
addChildBone(Bone3D *bone)Bone3D
autorelease()Ref
clearBoneBlendState()Bone3D
create(const std::string &id)Bone3Dstatic
getChildBoneByIndex(int index) const Bone3D
getChildBoneCount() const Bone3D
getInverseBindPose()Bone3D
getName() const Bone3Dinline
getParentBone()Bone3D
getReferenceCount() const Ref
getWorldMat()Bone3D
release()Ref
removeAllChildBone()Bone3D
removeChildBone(Bone3D *bone)Bone3D
removeChildBoneByIndex(int index)Bone3D
resetPose()Bone3D
retain()Ref
setAnimationValue(float *trans, float *rot, float *scale, void *tag=nullptr, float weight=1.0f)Bone3D
setInverseBindPose(const Mat4 &m)Bone3D
setOriPose(const Mat4 &m)Bone3D
updateJointMatrix(Vec4 *matrixPalette)Bone3D
updateWorldMat()Bone3D
~Ref()Refvirtual