cocos2d-x  3.5
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MeshSkin Member List

This is the complete list of members for MeshSkin, including all inherited members.

__pad0__MeshSkin
_invBindPosesMeshSkinprotected
_matrixPaletteMeshSkinprotected
_referenceCountRefprotected
_rootBoneMeshSkinprotected
_skeletonMeshSkinprotected
_skinBonesMeshSkinprotected
addSkinBone(Bone3D *bone)MeshSkin
autorelease()Ref
create(Skeleton3D *skeleton, const std::string &filename, const std::string &name)MeshSkinstatic
create(Skeleton3D *skeleton, const std::vector< std::string > &boneNames, const std::vector< Mat4 > &invBindPose)MeshSkinstatic
getBoneByIndex(unsigned int index) const MeshSkin
getBoneByName(const std::string &id) const MeshSkin
getBoneCount() const MeshSkin
getBoneIndex(Bone3D *bone) const MeshSkin
getInvBindPose(const Bone3D *bone)MeshSkin
getMatrixPalette()MeshSkin
getMatrixPaletteSize() const MeshSkin
getReferenceCount() const Ref
getRootBone() const MeshSkin
Mesh classMeshSkinfriend
Ref()Refprotected
release()Ref
removeAllBones()MeshSkin
retain()Ref
~MeshSkin()MeshSkin
~Ref()Refvirtual