cocos2d-x  3.5
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Bone3D Member List

This is the complete list of members for Bone3D, including all inherited members.

_blendStatesBone3Dprotected
_childrenBone3Dprotected
_invBindPoseBone3Dprotected
_localBone3Dprotected
_nameBone3Dprotected
_oriPoseBone3Dprotected
_parentBone3Dprotected
_referenceCountRefprotected
_worldBone3Dprotected
_worldDirtyBone3Dprotected
addChildBone(Bone3D *bone)Bone3D
autorelease()Ref
Bone3D(const std::string &id)Bone3Dprotected
clearBoneBlendState()Bone3D
create(const std::string &id)Bone3Dstatic
getChildBoneByIndex(int index) const Bone3D
getChildBoneCount() const Bone3D
getInverseBindPose()Bone3D
getName() const Bone3Dinline
getParentBone()Bone3D
getReferenceCount() const Ref
getWorldMat()Bone3D
MeshSkin classBone3Dfriend
Ref()Refprotected
release()Ref
removeAllChildBone()Bone3D
removeChildBone(Bone3D *bone)Bone3D
removeChildBoneByIndex(int index)Bone3D
resetPose()Bone3D
retain()Ref
setAnimationValue(float *trans, float *rot, float *scale, void *tag=nullptr, float weight=1.0f)Bone3D
setInverseBindPose(const Mat4 &m)Bone3D
setOriPose(const Mat4 &m)Bone3D
setWorldMatDirty(bool dirty=true)Bone3Dprotected
Skeleton3D classBone3Dfriend
updateJointMatrix(Vec4 *matrixPalette)Bone3D
updateLocalMat()Bone3Dprotected
updateWorldMat()Bone3D
~Bone3D()Bone3Dprotectedvirtual
~Ref()Refvirtual