cocos2d-x  3.5
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
Grid3D Member List

This is the complete list of members for Grid3D, including all inherited members.

_activeGridBaseprotected
_directorProjectionGridBaseprotected
_grabberGridBaseprotected
_gridSizeGridBaseprotected
_indicesGrid3Dprotected
_isTextureFlippedGridBaseprotected
_needDepthTestForBlitGrid3Dprotected
_oldDepthTestValueGrid3Dprotected
_oldDepthWriteValueGrid3Dprotected
_originalVerticesGrid3Dprotected
_referenceCountRefprotected
_reuseGridGridBaseprotected
_shaderProgramGridBaseprotected
_stepGridBaseprotected
_texCoordinatesGrid3Dprotected
_textureGridBaseprotected
_verticesGrid3Dprotected
afterBlit() overrideGrid3Dvirtual
afterDraw(Node *target)GridBase
autorelease()Ref
beforeBlit() overrideGrid3Dvirtual
beforeDraw(void)GridBase
blit() overrideGrid3Dvirtual
calculateVertexPoints() overrideGrid3Dvirtual
create(const Size &gridSize, Texture2D *texture, bool flipped)Grid3Dstatic
create(const Size &gridSize)Grid3Dstatic
getGridSize(void) const GridBaseinline
getNeedDepthTestForBlit() const Grid3Dinline
getOriginalVertex(const Vec2 &pos) const Grid3D
getReferenceCount() const Ref
getReuseGrid(void) const GridBaseinline
getStep(void) const GridBaseinline
getVertex(const Vec2 &pos) const Grid3D
Grid3D()Grid3D
initWithSize(const Size &gridSize, Texture2D *texture, bool flipped)GridBase
initWithSize(const Size &gridSize)GridBase
isActive(void) const GridBaseinline
isTextureFlipped(void) const GridBaseinline
originalVertex(const Vec2 &pos) const Grid3Dinline
Ref()Refprotected
release()Ref
retain()Ref
reuse() overrideGrid3Dvirtual
set2DProjection(void)GridBase
setActive(bool active)GridBase
setGridSize(const Size &gridSize)GridBaseinline
setNeedDepthTestForBlit(bool neededDepthTest)Grid3Dinline
setReuseGrid(int reuseGrid)GridBaseinline
setStep(const Vec2 &step)GridBaseinline
setTextureFlipped(bool flipped)GridBase
setVertex(const Vec2 &pos, const Vec3 &vertex)Grid3D
vertex(const Vec2 &pos) const Grid3Dinline
~Grid3D(void)Grid3D
~GridBase(void)GridBasevirtual
~Ref()Refvirtual