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Layout Member List

This is the complete list of members for Layout, including all inherited members.

__pad0__Layout
_actionManagerNodeprotected
_actionTagWidgetprotected
_additionalTransformNodemutableprotected
_affectByClippingWidgetprotected
_afterDrawStencilCmdLayoutprotected
_afterVisitCmdScissorLayoutprotected
_afterVisitCmdStencilLayoutprotected
_alongVectorLayoutprotected
_anchorPointNodeprotected
_anchorPointInPointsNodeprotected
_backGroundImageLayoutprotected
_backGroundImageCapInsetsLayoutprotected
_backGroundImageColorLayoutprotected
_backGroundImageFileNameLayoutprotected
_backGroundImageOpacityLayoutprotected
_backGroundImageTextureSizeLayoutprotected
_backGroundScale9EnabledLayoutprotected
_beforeVisitCmdScissorLayoutprotected
_beforeVisitCmdStencilLayoutprotected
_bgImageTexTypeLayoutprotected
_brightWidgetprotected
_brightStyleWidgetprotected
_callbackNameWidgetprotected
_callbackTypeWidgetprotected
_cameraMaskNodeprotected
_cascadeColorEnabledNodeprotected
_cascadeOpacityEnabledNodeprotected
_ccEventCallbackWidgetprotected
_cColorLayoutprotected
_childrenNodeprotected
_clickEventListenerWidgetprotected
_clippingEnabledLayoutprotected
_clippingParentLayoutprotected
_clippingRectLayoutprotected
_clippingRectDirtyLayoutprotected
_clippingStencilLayoutprotected
_clippingTypeLayoutprotected
_colorRenderLayoutprotected
_colorTypeLayoutprotected
_componentContainerNodeprotected
_contentSizeNodeprotected
_contentSizeDirtyNodeprotected
_cOpacityLayoutprotected
_currentAlphaTestEnabledLayoutprotected
_currentAlphaTestFuncLayoutprotected
_currentAlphaTestRefLayoutprotected
_currentDepthWriteMaskLayoutprotected
_currentStencilEnabledLayoutprotected
_currentStencilFailLayoutprotected
_currentStencilFuncLayoutprotected
_currentStencilPassDepthFailLayoutprotected
_currentStencilPassDepthPassLayoutprotected
_currentStencilRefLayoutprotected
_currentStencilValueMaskLayoutprotected
_currentStencilWriteMaskLayoutprotected
_customSizeWidgetprotected
_directorNodeprotected
_displayedColorNodeprotected
_displayedOpacityNodeprotected
_doLayoutDirtyLayoutprotected
_enabledWidgetprotected
_eventDispatcherNodeprotected
_flippedXWidgetprotected
_flippedYWidgetprotected
_focusedWidgetprotected
_focusedWidgetWidgetprotectedstatic
_focusEnabledWidgetprotected
_gEndColorLayoutprotected
_globalZOrderNodeprotected
_glProgramStateNodeprotected
_gradientRenderLayoutprotected
_groupCommandLayoutprotected
_gStartColorLayoutprotected
_hashOfNameNodeprotected
_highlightWidgetprotected
_hittedWidgetprotected
_ignoreAnchorPointForPositionNodeprotected
_ignoreSizeWidgetprotected
_inverseNodemutableprotected
_inverseDirtyNodemutableprotected
_isFocusPassingLayoutprotected
_isInterceptTouchLayoutprotected
_isTransitionFinishedNodeprotected
_layoutParameterDictionaryWidgetprotected
_layoutParameterTypeWidgetprotected
_layoutTypeLayoutprotected
_localZOrderNodeprotected
_loopFocusLayoutprotected
_mask_layer_leLayoutprotected
_modelViewTransformNodeprotected
_nameNodeprotected
_normalizedPositionNodeprotected
_normalizedPositionDirtyNodeprotected
_onEnterCallbackNodeprotected
_onEnterTransitionDidFinishCallbackNodeprotected
_onExitCallbackNodeprotected
_onExitTransitionDidStartCallbackNodeprotected
_orderOfArrivalNodeprotected
_parentNodeprotected
_passFocusToChildLayoutprotected
_physicsBodyNodeprotected
_physicsRotationNodeprotected
_physicsScaleStartXNodeprotected
_physicsScaleStartYNodeprotected
_physicsTransformDirtyNodeprotected
_positionNodeprotected
_positionPercentWidgetprotected
_positionTypeWidgetprotected
_positionZNodeprotected
_propagateTouchEventsWidgetprotected
_protectedChildrenProtectedNodeprotected
_realColorNodeprotected
_realOpacityNodeprotected
_referenceCountRefprotected
_reorderChildDirtyNodeprotected
_reorderProtectedChildDirtyProtectedNodeprotected
_rotationQuatNodeprotected
_rotationXNodeprotected
_rotationYNodeprotected
_rotationZ_XNodeprotected
_rotationZ_YNodeprotected
_runningNodeprotected
_scaleXNodeprotected
_scaleYNodeprotected
_scaleZNodeprotected
_schedulerNodeprotected
_scissorRectDirtyLayoutprotected
_setLocalZOrder(int z)Nodevirtual
_sizePercentWidgetprotected
_sizeTypeWidgetprotected
_skewXNodeprotected
_skewYNodeprotected
_tagNodeprotected
_touchBeganPositionWidgetprotected
_touchEnabledWidgetprotected
_touchEndPositionWidgetprotected
_touchEventCallbackWidgetprotected
_touchEventListenerWidgetprotected
_touchEventSelectorWidgetprotected
_touchListenerWidgetprotected
_touchMovePositionWidgetprotected
_transformNodemutableprotected
_transformDirtyNodemutableprotected
_transformUpdatedNodeprotected
_unifySizeWidgetprotected
_updateTransformFromPhysicsNodeprotected
_useAdditionalTransformNodeprotected
_userDataNodeprotected
_userObjectNodeprotected
_usingLayoutComponentWidgetprotected
_usingNormalizedPositionNodeprotected
_visibleNodeprotected
adaptRenderers()Widgetinlineprotectedvirtual
addBackGroundImage()Layoutprotected
addCCSEventListener(const ccWidgetEventCallback &callback)Widgetvirtual
addChild(Node *child) overrideLayoutvirtual
addChild(Node *child, int localZOrder) overrideLayoutvirtual
addChild(Node *child, int zOrder, int tag) overrideLayoutvirtual
addChild(Node *child, int zOrder, const std::string &name) overrideLayoutvirtual
addClickEventListener(const ccWidgetClickCallback &callback)Widget
addComponent(Component *component)Nodevirtual
addProtectedChild(Node *child)ProtectedNodevirtual
addProtectedChild(Node *child, int localZOrder)ProtectedNodevirtual
addProtectedChild(Node *child, int localZOrder, int tag)ProtectedNodevirtual
addTouchEventListener(Ref *target, SEL_TouchEvent selector)Widget
addTouchEventListener(const ccWidgetTouchCallback &callback)Widget
autorelease()Ref
BackGroundColorType enum nameLayout
boundingBox() const Nodeinlinevirtual
BrightStyle enum nameWidget
calculateFarthestDistance(Widget *baseWidget)Layoutprotected
calculateNearestDistance(Widget *baseWidget)Layoutprotected
cancelUpEvent()Widgetprotectedvirtual
ccWidgetClickCallback typedefWidget
ccWidgetEventCallback typedefWidget
ccWidgetTouchCallback typedefWidget
checkFocusEnabledChild() const Layoutprotected
childrenAlloc(void)Nodeprotected
cleanup() overrideProtectedNodevirtual
cleanupWidget()Widgetprotected
clippingParentAreaContainPoint(const Vec2 &pt)Widgetinline
ClippingType enum nameLayout
clone()Widget
convertToNodeSpace(const Vec2 &worldPoint) const Node
convertToNodeSpaceAR(const Vec2 &worldPoint) const Node
convertTouchToNodeSpace(Touch *touch) const Node
convertTouchToNodeSpaceAR(Touch *touch) const Node
convertToWindowSpace(const Vec2 &nodePoint) const Nodeprotected
convertToWorldSpace(const Vec2 &nodePoint) const Node
convertToWorldSpaceAR(const Vec2 &nodePoint) const Node
copyClonedWidgetChildren(Widget *model) overrideLayoutprotectedvirtual
copyProperties(Widget *model)Widgetprotected
copySpecialProperties(Widget *model) overrideLayoutprotectedvirtual
create()Layoutstatic
createCloneInstance() overrideLayoutprotectedvirtual
createLayoutManager() overrideLayoutprotectedvirtual
detachChild(Node *child, ssize_t index, bool doCleanup)Nodeprotected
disableCascadeColor() overrideProtectedNodevirtual
disableCascadeOpacity() overrideProtectedNodevirtual
dispatchFocusEvent(Widget *widgetLoseFocus, Widget *widgetGetFocus)Widget
doEnumerate(std::string name, std::function< bool(Node *)> callback) const Nodeprotected
doEnumerateRecursive(const Node *node, const std::string &name, std::function< bool(Node *)> callback) const Nodeprotected
doLayout() overrideLayoutprotectedvirtual
draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)Nodevirtual
draw() finalNodevirtual
drawFullScreenQuadClearStencil()Layoutprotected
enableDpadNavigation(bool enable)Widgetstatic
enumerateChildren(const std::string &name, std::function< bool(Node *node)> callback) const Nodevirtual
findFarthestChildWidgetIndex(FocusDirection direction, Widget *baseWidget)Layoutprotected
findFirstFocusEnabledWidgetIndex()Layoutprotected
findFirstNonLayoutWidget()Layoutprotected
findFocusEnabledChildWidgetByIndex(ssize_t index)Layoutprotected
findNearestChildWidgetIndex(FocusDirection direction, Widget *baseWidget)Layoutprotected
findNextFocusedWidget(FocusDirection direction, Widget *current) overrideLayoutvirtual
cocos2d::ui::Widget::findNextFocusedWidget(FocusDirection direction, Widget *current)Widgetvirtual
findProperSearchingFunctor(FocusDirection dir, Widget *baseWidget)Layoutprotected
FLAGS_CONTENT_SIZE_DIRTY enum valueNode
FLAGS_DIRTY_MASK enum valueNode
FLAGS_RENDER_AS_3D enum valueNode
FLAGS_TRANSFORM_DIRTY enum valueNode
FocusDirection enum nameWidget
forceDoLayout()Layoutvirtual
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getActionManager() const Nodeinlinevirtual
getActionTag() const Widget
getAncensterWidget(Node *node)Widgetprotected
getAnchorPoint() const Nodevirtual
getAnchorPointInPoints() const Nodevirtual
getBackGroundColor() const Layout
getBackGroundColorOpacity() const Layout
getBackGroundColorType() const Layout
getBackGroundColorVector() const Layout
getBackGroundEndColor() const Layout
getBackGroundImageCapInsets() const Layout
getBackGroundImageColor() const Layout
getBackGroundImageOpacity() const Layout
getBackGroundImageTextureSize() const Layout
getBackGroundStartColor() const Layout
getBottomBoundary() const Widget
getBottomInParent()Widgetinline
getBoundingBox() const Nodevirtual
getCallbackName() const Widgetinline
getCallbackType() const Widgetinline
getCameraMask() const Nodeinline
getChildByName(const std::string &name) const Nodevirtual
getChildByName(const std::string &name) const Nodeinline
getChildByTag(int tag) const Nodevirtual
getChildren()Nodeinlinevirtual
getChildren() const Nodeinlinevirtual
getChildrenCount() const Nodevirtual
getChildWidgetByIndex(ssize_t index) const Layoutprotected
getClippingRect()Layoutprotected
getClippingType() const Layout
getColor() const Nodevirtual
getComponent(const std::string &name)Node
getContentSize() const Nodevirtual
getCurrentFocusedWidget(bool isWidget)Widgetinline
getCurrentFocusedWidget() const Widget
getCustomSize() const Widget
getDescription() const overrideLayoutvirtual
getDisplayedColor() const Nodevirtual
getDisplayedOpacity() const Nodevirtual
getEventDispatcher() const Nodeinlinevirtual
getGlobalZOrder() const Nodeinlinevirtual
getGLProgram() const Node
getGLProgramState() const Node
getGLServerState() const Nodeinline
getGrayGLProgramState() const Widgetprotected
getLayoutAccumulatedSize() const Layoutprotected
getLayoutContentSize() const overrideLayoutprotectedvirtual
getLayoutElements() const overrideLayoutprotectedvirtual
getLayoutParameter() const overrideWidgetvirtual
getLayoutParameter(LayoutParameter::Type type)Widget
getLayoutSize()Widgetinlinevirtual
getLayoutType() const Layoutvirtual
getLeftBoundary() const Widget
getLeftInParent()Widgetinline
getLocalZOrder() const Nodeinlinevirtual
getName() const Nodevirtual
getNextFocusedWidget(FocusDirection direction, Widget *current)Layoutprotected
getNodeToParentAffineTransform() const Nodevirtual
getNodeToParentTransform() const Nodevirtual
getNodeToWorldAffineTransform() const Nodevirtual
getNodeToWorldTransform() const Nodevirtual
getNormalGLProgramState() const Widgetprotected
getNormalizedPosition() const Nodevirtual
getNumberOfRunningActions() const Node
getOnEnterCallback() const Nodeinline
getonEnterTransitionDidFinishCallback() const Nodeinline
getOnExitCallback() const Nodeinline
getonExitTransitionDidStartCallback() const Nodeinline
getOpacity() const Nodevirtual
getOrCreateLayoutComponent()Widgetprotected
getOrderOfArrival() const Node
getParent()Nodeinlinevirtual
getParent() const Nodeinlinevirtual
getParentToNodeAffineTransform() const Nodevirtual
getParentToNodeTransform() const Nodevirtual
getPhysicsBody() const Nodeinline
getPosition() const Nodevirtual
getPosition(float *x, float *y) const Nodevirtual
getPosition3D() const Nodevirtual
getPositionPercent()Widget
getPositionType() const Widget
getPositionX(void) const Nodevirtual
getPositionY(void) const Nodevirtual
getPositionZ() const Nodevirtual
getPreviousFocusedWidget(FocusDirection direction, Widget *current)Layoutprotected
getProtectedChildByTag(int tag)ProtectedNodevirtual
getReferenceCount() const Ref
getRightBoundary() const Widget
getRightInParent()Widgetinline
getRotation() const Nodevirtual
getRotation3D() const Nodevirtual
getRotationQuat() const Nodevirtual
getRotationSkewX() const Nodevirtual
getRotationSkewY() const Nodevirtual
getRotationX() const Nodeinlinevirtual
getRotationY() const Nodeinlinevirtual
getScale() const overrideWidgetvirtual
getScaleX() const overrideWidgetvirtual
getScaleY() const overrideWidgetvirtual
getScaleZ() const Nodevirtual
getScene() const Nodevirtual
getScheduler()Nodeinlinevirtual
getScheduler() const Nodeinlinevirtual
getShaderProgram() const Nodeinline
getSize() const Widget
getSizePercent()Widget
getSizeType() const Widget
getSkewX() const Nodevirtual
getSkewY() const Nodevirtual
getTag() const Nodevirtual
getTopBoundary() const Widget
getTopInParent()Widgetinline
getTouchBeganPosition() const Widget
getTouchEndPos() const Widgetinline
getTouchEndPosition() const Widget
getTouchMovePos() const Widgetinline
getTouchMovePosition() const Widget
getTouchStartPos() const Widgetinline
getUserData()Nodeinlinevirtual
getUserData() const Nodeinlinevirtual
getUserObject()Nodeinlinevirtual
getUserObject() const Nodeinlinevirtual
getVertexZ() const Nodeinlinevirtual
getVirtualRenderer()Widgetvirtual
getVirtualRendererSize() const Widgetvirtual
getWidgetParent()Widgetprotected
getWorldCenterPoint(Widget *node) const Layoutprotected
getWorldPosition() const Widget
getWorldToNodeAffineTransform() const Nodevirtual
getWorldToNodeTransform() const Nodevirtual
getZOrder() const Nodeinlinevirtual
hitTest(const Vec2 &pt)Widgetvirtual
ignoreAnchorPointForPosition(bool ignore)Nodevirtual
ignoreContentAdaptWithSize(bool ignore)Widgetvirtual
init()Nodevirtual
initRenderer()Widgetprotectedvirtual
insertChild(Node *child, int z)Nodeprotected
insertProtectedChild(Node *child, int z)ProtectedNodeprotected
interceptTouchEvent(TouchEventType event, Widget *sender, Touch *touch)Widgetvirtual
INVALID_TAGNodestatic
isAncestorsEnabled()Widgetprotected
isAncestorsVisible(Node *node)Widgetprotected
isBackGroundImageScale9Enabled() const Layout
isBright() const Widget
isCascadeColorEnabled() const Nodevirtual
isCascadeOpacityEnabled() const Nodevirtual
isClippingEnabled() const Layoutvirtual
isClippingParentContainsPoint(const Vec2 &pt)Widget
isEnabled() const Widget
isFlippedX() const Widgetinlinevirtual
isFlippedY() const Widgetinlinevirtual
isFlipX()Widgetinline
isFlipY()Widgetinline
isFocused() const Widget
isFocusEnabled() const Widget
isHighlighted() const Widget
isIgnoreAnchorPointForPosition() const Nodevirtual
isIgnoreContentAdaptWithSize() const Widget
isLastWidgetInContainer(Widget *widget, FocusDirection direction) const Layoutprotected
isLayoutComponentEnabled() const Widget
isLoopFocus() const Layout
isOpacityModifyRGB() const Nodeinlinevirtual
isPassFocusToChild() const Layout
isPropagateTouchEvents() const Widget
isRunning() const Nodevirtual
isScheduled(SEL_SCHEDULE selector)Node
isScheduled(const std::string &key)Node
isSwallowTouches() const Widget
isTouchEnabled() const Widget
isUnifySizeEnabled() const Widget
isVisible() const Nodevirtual
isVisitableByVisitingCamera() const Nodeprotected
isWidgetAncestorSupportLoopFocus(Widget *widget, FocusDirection direction) const Layoutprotected
Layout()Layout
LayoutProtocol()LayoutProtocolinline
moveEvent()Widgetprotected
nodeToParentTransform() const Nodeinlinevirtual
nodeToWorldTransform() const Nodeinlinevirtual
numberOfRunningActions() const Nodeinline
onAfterDrawStencil()Layoutprotected
onAfterVisitScissor()Layoutprotected
onAfterVisitStencil()Layoutprotected
onBeforeVisitScissor()Layoutprotected
onBeforeVisitStencil()Layoutprotected
onEnter() overrideLayoutvirtual
onEnterTransitionDidFinish() overrideProtectedNodevirtual
onExit() overrideLayoutvirtual
onExitTransitionDidStart() overrideProtectedNodevirtual
onFocusChange(Widget *widgetLostFocus, Widget *widgetGetFocus)Widget
onFocusChangedWidget
onNextFocusedWidgetWidget
onPassFocusToChildLayout
onPressStateChangedToDisabled()Widgetprotectedvirtual
onPressStateChangedToNormal()Widgetprotectedvirtual
onPressStateChangedToPressed()Widgetprotectedvirtual
onSizeChanged() overrideLayoutprotectedvirtual
onTouchBegan(Touch *touch, Event *unusedEvent)Widgetvirtual
onTouchCancelled(Touch *touch, Event *unusedEvent)Widgetvirtual
onTouchEnded(Touch *touch, Event *unusedEvent)Widgetvirtual
onTouchMoved(Touch *touch, Event *unusedEvent)Widgetvirtual
parentToNodeTransform() const Nodeinlinevirtual
passFocusToChild(FocusDirection direction, Widget *current)Layoutprotected
pause(void)Nodevirtual
pauseSchedulerAndActions()Node
PositionType enum nameWidget
processParentFlags(const Mat4 &parentTransform, uint32_t parentFlags)Nodeprotected
propagateTouchEvent(TouchEventType event, Widget *sender, Touch *touch)Widget
pushDownEvent()Widgetprotected
Ref()Refprotected
release()Ref
releaseUpEvent()Widgetprotectedvirtual
removeAllChildren() overrideLayoutvirtual
removeAllChildrenWithCleanup(bool cleanup) overrideLayoutvirtual
removeAllComponents()Nodevirtual
removeAllProtectedChildren()ProtectedNodevirtual
removeAllProtectedChildrenWithCleanup(bool cleanup)ProtectedNodevirtual
removeBackGroundImage()Layout
removeChild(Node *child, bool cleanup=true) overrideLayoutvirtual
removeChildByName(const std::string &name, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(const std::string &name)Nodevirtual
removeComponent(Component *component)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
removeFromPhysicsWorld()Node
removeProtectedChild(Node *child, bool cleanup=true)ProtectedNodevirtual
removeProtectedChildByTag(int tag, bool cleanup=true)ProtectedNodevirtual
reorderChild(Node *child, int localZOrder)Nodevirtual
reorderProtectedChild(Node *child, int localZOrder)ProtectedNodevirtual
requestDoLayout()Layout
requestFocus()Widget
resume(void)Nodevirtual
resumeSchedulerAndActions()Node
retain()Ref
runAction(Action *action)Nodevirtual
s_globalOrderOfArrivalNodeprotectedstatic
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
schedule(const std::function< void(float)> &callback, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleOnce(const std::function< void(float)> &callback, float delay, const std::string &key)Node
scheduleUpdate(void)Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
scissorClippingVisit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)Layoutprotected
setActionManager(ActionManager *actionManager)Nodevirtual
setActionTag(int tag)Widget
setAdditionalTransform(Mat4 *additionalTransform)Node
setAdditionalTransform(const AffineTransform &additionalTransform)Node
setAnchorPoint(const Vec2 &anchorPoint)Nodevirtual
setBackGroundColor(const Color3B &color)Layout
setBackGroundColor(const Color3B &startColor, const Color3B &endColor)Layout
setBackGroundColorOpacity(GLubyte opacity)Layout
setBackGroundColorType(BackGroundColorType type)Layout
setBackGroundColorVector(const Vec2 &vector)Layout
setBackGroundImage(const std::string &fileName, TextureResType texType=TextureResType::LOCAL)Layout
setBackGroundImageCapInsets(const Rect &capInsets)Layout
setBackGroundImageColor(const Color3B &color)Layout
setBackGroundImageOpacity(GLubyte opacity)Layout
setBackGroundImageScale9Enabled(bool enabled)Layout
setBright(bool bright)Widget
setBrightStyle(BrightStyle style)Widget
setCallbackName(const std::string &callbackName)Widgetinline
setCallbackType(const std::string &callbackType)Widgetinline
setCameraMask(unsigned short mask, bool applyChildren=true) overrideProtectedNodevirtual
setCascadeColorEnabled(bool cascadeColorEnabled)Nodevirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)Nodevirtual
setClippingEnabled(bool enabled)Layoutvirtual
setClippingType(ClippingType type)Layout
setColor(const Color3B &color)Nodevirtual
setContentSize(const Size &contentSize) overrideWidgetvirtual
setEnabled(bool enabled)Widgetvirtual
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setFlippedX(bool flippedX)Widgetvirtual
setFlippedY(bool flippedY)Widgetvirtual
setFlipX(bool flipX)Widgetinline
setFlipY(bool flipY)Widgetinline
setFocused(bool focus)Widget
setFocusEnabled(bool enable)Widget
setGlobalZOrder(float globalZOrder)Nodevirtual
setGLProgram(GLProgram *glprogram)Nodevirtual
setGLProgramState(GLProgramState *glProgramState)Nodevirtual
setGLServerState(int serverState)Nodeinline
setHighlighted(bool hilight)Widget
setLayoutComponentEnabled(bool enable)Widget
setLayoutParameter(LayoutParameter *parameter)Widget
setLayoutType(Type type)Layoutvirtual
setLocalZOrder(int localZOrder)Nodevirtual
setLoopFocus(bool loop)Layout
setName(const std::string &name)Nodevirtual
setNodeToParentTransform(const Mat4 &transform)Nodevirtual
setNormalizedPosition(const Vec2 &position)Nodevirtual
setOnEnterCallback(const std::function< void()> &callback)Nodeinline
setonEnterTransitionDidFinishCallback(const std::function< void()> &callback)Nodeinline
setOnExitCallback(const std::function< void()> &callback)Nodeinline
setonExitTransitionDidStartCallback(const std::function< void()> &callback)Nodeinline
setOpacity(GLubyte opacity)Nodevirtual
setOpacityModifyRGB(bool value)Nodeinlinevirtual
setOrderOfArrival(int orderOfArrival)Node
setParent(Node *parent)Nodevirtual
setPassFocusToChild(bool pass)Layout
setPhysicsBody(PhysicsBody *body)Node
setPosition(const Vec2 &pos) overrideWidgetvirtual
cocos2d::ProtectedNode::setPosition(float x, float y)Nodevirtual
setPosition3D(const Vec3 &position)Nodevirtual
setPositionPercent(const Vec2 &percent)Widget
setPositionType(PositionType type)Widget
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setPositionZ(float positionZ)Nodevirtual
setPropagateTouchEvents(bool isPropagate)Widget
setRotation(float rotation)Nodevirtual
setRotation3D(const Vec3 &rotation)Nodevirtual
setRotationQuat(const Quaternion &quat)Nodevirtual
setRotationSkewX(float rotationX)Nodevirtual
setRotationSkewY(float rotationY)Nodevirtual
setRotationX(float rotationX)Nodeinlinevirtual
setRotationY(float rotationY)Nodeinlinevirtual
setScale(float scale) overrideWidgetvirtual
setScale(float scalex, float scaley) overrideWidgetvirtual
setScaleX(float scaleX) overrideWidgetvirtual
setScaleY(float scaleY) overrideWidgetvirtual
setScaleZ(float scaleZ)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setShaderProgram(GLProgram *glprogram)Nodeinline
setSize(const Size &size)Widgetvirtual
setSizePercent(const Vec2 &percent)Widgetvirtual
setSizeType(SizeType type)Widget
setSkewX(float skewX)Nodevirtual
setSkewY(float skewY)Nodevirtual
setStencilClippingSize(const Size &size)Layoutprotected
setSwallowTouches(bool swallow)Widget
setTag(int tag)Nodevirtual
setTouchEnabled(bool enabled)Widgetvirtual
setUnifySizeEnabled(bool enable)Widget
setUserData(void *userData)Nodevirtual
setUserObject(Ref *userObject)Nodevirtual
setVertexZ(float vertexZ)Nodeinlinevirtual
setVisible(bool visible)Nodevirtual
setZOrder(int localZOrder)Nodeinlinevirtual
SizeType enum nameWidget
sortAllChildren()Nodevirtual
sortAllProtectedChildren()ProtectedNodevirtual
stencilClippingVisit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)Layoutprotected
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopAllActions()Node
stopAllActionsByTag(int tag)Node
supplyTheLayoutParameterLackToChild(Widget *child)Layoutprotected
TextureResType enum nameWidget
TouchEventType enum nameWidget
transform(const Mat4 &parentTransform)Nodeprotected
Type enum nameLayout
unschedule(SEL_SCHEDULE selector)Node
unschedule(const std::string &key)Node
unscheduleAllCallbacks()Node
unscheduleAllSelectors()Nodeinline
unscheduleUpdate(void)Node
update(float delta)Nodevirtual
updateBackGroundImageColor()Layoutprotected
updateBackGroundImageOpacity()Layoutprotected
updateBackGroundImageRGBA()Layoutprotected
updateCascadeColor()Nodeprotectedvirtual
updateCascadeOpacity()Nodeprotectedvirtual
updateChildrenDisplayedRGBA()Widgetprotected
updateColor()Nodeinlineprotectedvirtual
updateContentSizeWithTextureSize(const Size &size)Widgetprotected
updateDisplayedColor(const Color3B &parentColor) overrideProtectedNodevirtual
updateDisplayedOpacity(GLubyte parentOpacity) overrideProtectedNodevirtual
updatePhysicsBodyTransform(const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY)Nodevirtual
updateRotation3D()Nodeprotected
updateRotationQuat()Nodeprotected
updateSizeAndPosition()Widget
updateSizeAndPosition(const Size &parentSize)Widget
updateTransform()Nodevirtual
updateTransformFromPhysics(const Mat4 &parentTransform, uint32_t parentFlags)Node
visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) overrideLayoutvirtual
cocos2d::Node::visit() finalNodevirtual
Widget(void)Widget
worldToNodeTransform() const Nodeinlinevirtual
~Layout()Layoutvirtual
~LayoutParameterProtocol()LayoutParameterProtocolinlinevirtual
~LayoutProtocol()LayoutProtocolinlinevirtual
~Node()Nodevirtual
~ProtectedNode()ProtectedNodevirtual
~Ref()Refvirtual
~Widget()Widgetvirtual