cocos2d-x  3.5
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ActionObject Member List

This is the complete list of members for ActionObject, including all inherited members.

_actionNodeListActionObjectprotected
_bPauseActionObjectprotected
_bPlayingActionObjectprotected
_CallBackActionObjectprotected
_currentTimeActionObjectprotected
_fTotalTimeActionObjectprotected
_fUnitTimeActionObjectprotected
_loopActionObjectprotected
_nameActionObjectprotected
_pSchedulerActionObjectprotected
_referenceCountRefprotected
ActionObject()ActionObject
addActionNode(ActionNode *node)ActionObject
autorelease()Ref
getCurrentTime()ActionObject
getLoop()ActionObject
getName()ActionObject
getReferenceCount() const Ref
getTotalTime()ActionObject
getUnitTime()ActionObject
initWithBinary(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode, cocos2d::Ref *root)ActionObject
initWithDictionary(const rapidjson::Value &dic, cocos2d::Ref *root)ActionObject
isPlaying()ActionObject
pause()ActionObject
play()ActionObject
play(cocos2d::CallFunc *func)ActionObject
Ref()Refprotected
release()Ref
removeActionNode(ActionNode *node)ActionObject
retain()Ref
setCurrentTime(float fTime)ActionObject
setLoop(bool bLoop)ActionObject
setName(const char *name)ActionObject
setUnitTime(float fTime)ActionObject
simulationActionUpdate(float dt)ActionObject
stop()ActionObject
updateToFrameByTime(float fTime)ActionObject
valueToBool(const std::string &value)ActionObjectprotected
valueToFloat(const std::string &value)ActionObjectprotected
valueToInt(const std::string &value)ActionObjectprotected
~ActionObject()ActionObjectvirtual
~Ref()Refvirtual