cocos2d-x  3.5
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GLView Member List

This is the complete list of members for GLView, including all inherited members.

_designResolutionSizeGLViewprotected
_glContextAttrsGLViewstatic
_referenceCountRefprotected
_resolutionPolicyGLViewprotected
_scaleXGLViewprotected
_scaleYGLViewprotected
_screenSizeGLViewprotected
_viewNameGLViewprotected
_viewPortRectGLViewprotected
autorelease()Ref
end()=0GLViewpure virtual
getAllTouches() const GLView
getCocoaWindow()=0GLViewpure virtual
getContentScaleFactor() const GLViewinlinevirtual
getDesignResolutionSize() const GLViewvirtual
getEAGLView() const GLViewinlinevirtual
getFrameSize() const GLViewvirtual
getFrameZoomFactor() const GLViewinlinevirtual
getGLContextAttrs()GLViewstatic
getOrientationMatrix() const =0GLViewpure virtual
getReferenceCount() const Ref
getRenerTargetSize() const =0GLViewpure virtual
getResolutionPolicy() const GLViewinline
getRetinaFactor() const GLViewinlinevirtual
getReverseOrientationMatrix() const =0GLViewpure virtual
getScaleX() const GLView
getScaleY() const GLView
getScissorRect() const GLViewvirtual
getViewName() const GLView
getViewPortRect() const GLView
getVisibleOrigin() const GLViewvirtual
getVisibleRect() const GLViewvirtual
getVisibleSize() const GLViewvirtual
getWin32Window()=0GLViewpure virtual
GLView()GLView
handleTouchesBegin(int num, intptr_t ids[], float xs[], float ys[])GLViewvirtual
handleTouchesCancel(int num, intptr_t ids[], float xs[], float ys[])GLViewvirtual
handleTouchesEnd(int num, intptr_t ids[], float xs[], float ys[])GLViewvirtual
handleTouchesMove(int num, intptr_t ids[], float xs[], float ys[])GLViewvirtual
handleTouchesOfEndOrCancel(EventTouch::EventCode eventCode, int num, intptr_t ids[], float xs[], float ys[])GLViewprotected
isOpenGLReady()=0GLViewpure virtual
isRetinaDisplay() const GLViewinlinevirtual
isScissorEnabled()GLViewvirtual
pollEvents()GLViewvirtual
pollInputEvents()GLViewvirtual
Ref()Refprotected
release()Ref
retain()Ref
setContentScaleFactor(float scaleFactor)GLViewinlinevirtual
setCursorVisible(bool isVisible)GLViewinlinevirtual
setDesignResolutionSize(float width, float height, ResolutionPolicy resolutionPolicy)GLViewvirtual
setFrameSize(float width, float height)GLViewvirtual
setFrameZoomFactor(float zoomFactor)GLViewinlinevirtual
setGLContextAttrs(GLContextAttrs &glContextAttrs)GLViewstatic
setIMEKeyboardState(bool open)=0GLViewpure virtual
setIMEKeyboardState(bool open, std::string str)=0GLViewpure virtual
setScissorInPoints(float x, float y, float w, float h)GLViewvirtual
setViewName(const std::string &viewname)GLViewvirtual
setViewPortInPoints(float x, float y, float w, float h)GLViewvirtual
swapBuffers()=0GLViewpure virtual
updateDesignResolutionSize()GLViewprotected
windowShouldClose()GLViewinlinevirtual
~GLView()GLViewvirtual
~Ref()Refvirtual