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ControlButton Member List

This is the complete list of members for ControlButton, including all inherited members.

__pad0__ControlButton
_accelerationListenerLayerprotected
_accelerometerEnabledLayerprotected
_actionManagerNodeprotected
_additionalTransformNodemutableprotected
_addTouchListener()Layerinlineprotected
_anchorPointNodeprotected
_anchorPointInPointsNodeprotected
_backgroundSpriteControlButtonprotected
_backgroundSpriteDispatchTableControlButton
_cameraMaskNodeprotected
_cascadeColorEnabledNodeprotected
_cascadeOpacityEnabledNodeprotected
_childrenNodeprotected
_componentContainerNodeprotected
_contentSizeNodeprotected
_contentSizeDirtyNodeprotected
_currentTitleControlButtonprotected
_currentTitleColorControlButtonprotected
_directorNodeprotected
_dispatchTableControlprotected
_displayedColorNodeprotected
_displayedOpacityNodeprotected
_doesAdjustBackgroundImageControlButtonprotected
_enabledControlprotected
_eventDispatcherNodeprotected
_globalZOrderNodeprotected
_glProgramStateNodeprotected
_hashOfNameNodeprotected
_hasVisibleParentsControlprotected
_highlightedControlprotected
_ignoreAnchorPointForPositionNodeprotected
_inverseNodemutableprotected
_inverseDirtyNodemutableprotected
_isOpacityModifyRGBControlprotected
_isPushedControlButtonprotected
_isTransitionFinishedNodeprotected
_keyboardEnabledLayerprotected
_keyboardListenerLayerprotected
_labelAnchorPointControlButtonprotected
_localZOrderNodeprotected
_marginHControlButtonprotected
_marginVControlButtonprotected
_modelViewTransformNodeprotected
_nameNodeprotected
_normalizedPositionNodeprotected
_normalizedPositionDirtyNodeprotected
_onEnterCallbackNodeprotected
_onEnterTransitionDidFinishCallbackNodeprotected
_onExitCallbackNodeprotected
_onExitTransitionDidStartCallbackNodeprotected
_orderOfArrivalNodeprotected
_parentNodeprotected
_parentInitedControlButtonprotected
_physicsBodyNodeprotected
_physicsRotationNodeprotected
_physicsScaleStartXNodeprotected
_physicsScaleStartYNodeprotected
_physicsTransformDirtyNodeprotected
_positionNodeprotected
_positionZNodeprotected
_preferredSizeControlButtonprotected
_realColorNodeprotected
_realOpacityNodeprotected
_referenceCountRefprotected
_reorderChildDirtyNodeprotected
_rotationQuatNodeprotected
_rotationXNodeprotected
_rotationYNodeprotected
_rotationZ_XNodeprotected
_rotationZ_YNodeprotected
_runningNodeprotected
_scaleRatioControlButtonprotected
_scaleXNodeprotected
_scaleYNodeprotected
_scaleZNodeprotected
_schedulerNodeprotected
_selectedControlprotected
_setLocalZOrder(int z)Nodevirtual
_skewXNodeprotected
_skewYNodeprotected
_stateControlprotected
_swallowsTouchesLayerprotected
_tagNodeprotected
_titleColorDispatchTableControlButton
_titleDispatchTableControlButton
_titleLabelControlButtonprotected
_titleLabelDispatchTableControlButton
_touchEnabledLayerprotected
_touchListenerLayerprotected
_touchModeLayerprotected
_transformNodemutableprotected
_transformDirtyNodemutableprotected
_transformUpdatedNodeprotected
_updateTransformFromPhysicsNodeprotected
_useAdditionalTransformNodeprotected
_userDataNodeprotected
_userObjectNodeprotected
_usingNormalizedPositionNodeprotected
_visibleNodeprotected
_zoomOnTouchDownControlButtonprotected
addChild(Node *child)Nodevirtual
addChild(Node *child, int localZOrder)Nodevirtual
addChild(Node *child, int localZOrder, int tag)Nodevirtual
addChild(Node *child, int localZOrder, const std::string &name)Nodevirtual
addComponent(Component *component)Nodevirtual
addTargetWithActionForControlEvent(Ref *target, Handler action, EventType controlEvent)Controlprotected
addTargetWithActionForControlEvents(Ref *target, Handler action, EventType controlEvents)Controlvirtual
addTouchListener()Layerinlineprotected
autorelease()Ref
boundingBox() const Nodeinlinevirtual
ccTouchBegan(Touch *pTouch, Event *pEvent) finalLayerinlinevirtual
ccTouchCancelled(Touch *pTouch, Event *pEvent) finalLayerinlinevirtual
ccTouchEnded(Touch *pTouch, Event *pEvent) finalLayerinlinevirtual
ccTouchesBegan(__Set *pTouches, Event *pEvent) finalLayerinlinevirtual
ccTouchesCancelled(__Set *pTouches, Event *pEvent) finalLayerinlinevirtual
ccTouchesEnded(__Set *pTouches, Event *pEvent) finalLayerinlinevirtual
ccTouchesMoved(__Set *pTouches, Event *pEvent) finalLayerinlinevirtual
ccTouchMoved(Touch *pTouch, Event *pEvent) finalLayerinlinevirtual
childrenAlloc(void)Nodeprotected
cleanup()Nodevirtual
convertToNodeSpace(const Vec2 &worldPoint) const Node
convertToNodeSpaceAR(const Vec2 &worldPoint) const Node
convertTouchToNodeSpace(Touch *touch) const Node
convertTouchToNodeSpaceAR(Touch *touch) const Node
convertToWindowSpace(const Vec2 &nodePoint) const Nodeprotected
convertToWorldSpace(const Vec2 &nodePoint) const Node
convertToWorldSpaceAR(const Vec2 &nodePoint) const Node
create()ControlButtonstatic
create(cocos2d::ui::Scale9Sprite *sprite)ControlButtonstatic
create(Node *label, cocos2d::ui::Scale9Sprite *backgroundSprite)ControlButtonstatic
create(const std::string &title, const std::string &fontName, float fontSize)ControlButtonstatic
detachChild(Node *child, ssize_t index, bool doCleanup)Nodeprotected
didAccelerate(Acceleration *accelerationValue) finalLayerinlinevirtual
disableCascadeColor()Nodeprotectedvirtual
disableCascadeOpacity()Nodeprotectedvirtual
dispatchListforControlEvent(EventType controlEvent)Controlprotected
doEnumerate(std::string name, std::function< bool(Node *)> callback) const Nodeprotected
doEnumerateRecursive(const Node *node, const std::string &name, std::function< bool(Node *)> callback) const Nodeprotected
doesAdjustBackgroundImage()ControlButton
draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)Nodevirtual
draw() finalNodevirtual
enumerateChildren(const std::string &name, std::function< bool(Node *node)> callback) const Nodevirtual
executeScriptTouchesHandler(EventTouch::EventCode eventType, const std::vector< Touch * > &touches, Event *event)Layerprotected
executeScriptTouchHandler(EventTouch::EventCode eventType, Touch *touch, Event *event)Layerprotected
FLAGS_CONTENT_SIZE_DIRTY enum valueNode
FLAGS_DIRTY_MASK enum valueNode
FLAGS_RENDER_AS_3D enum valueNode
FLAGS_TRANSFORM_DIRTY enum valueNode
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getActionManager() const Nodeinlinevirtual
getAnchorPoint() const Nodevirtual
getAnchorPointInPoints() const Nodevirtual
getBackgroundSprite(void)ControlButtonvirtual
getBackgroundSpriteForState(State state)ControlButtonvirtual
getBoundingBox() const Nodevirtual
getCameraMask() const Nodeinline
getChildByName(const std::string &name) const Nodevirtual
getChildByName(const std::string &name) const Nodeinline
getChildByTag(int tag) const Nodevirtual
getChildren()Nodeinlinevirtual
getChildren() const Nodeinlinevirtual
getChildrenCount() const Nodevirtual
getColor() const Nodevirtual
getComponent(const std::string &name)Node
getContentSize() const Nodevirtual
getCurrentTitle() const ControlButtoninline
getCurrentTitle()ControlButtoninline
getCurrentTitleColor(void)ControlButtonvirtual
getDescription() const overrideLayervirtual
getDisplayedColor() const Nodevirtual
getDisplayedOpacity() const Nodevirtual
getEventDispatcher() const Nodeinlinevirtual
getGlobalZOrder() const Nodeinlinevirtual
getGLProgram() const Node
getGLProgramState() const Node
getGLServerState() const Nodeinline
getHorizontalOrigin(void)ControlButtonvirtual
getLabelAnchorPoint(void)ControlButtonvirtual
getLocalZOrder() const Nodeinlinevirtual
getName() const Nodevirtual
getNodeToParentAffineTransform() const Nodevirtual
getNodeToParentTransform() const Nodevirtual
getNodeToWorldAffineTransform() const Nodevirtual
getNodeToWorldTransform() const Nodevirtual
getNormalizedPosition() const Nodevirtual
getNumberOfRunningActions() const Node
getOnEnterCallback() const Nodeinline
getonEnterTransitionDidFinishCallback() const Nodeinline
getOnExitCallback() const Nodeinline
getonExitTransitionDidStartCallback() const Nodeinline
getOpacity() const Nodevirtual
getOrderOfArrival() const Node
getParent()Nodeinlinevirtual
getParent() const Nodeinlinevirtual
getParentToNodeAffineTransform() const Nodevirtual
getParentToNodeTransform() const Nodevirtual
getPhysicsBody() const Nodeinline
getPosition() const Nodevirtual
getPosition(float *x, float *y) const Nodevirtual
getPosition3D() const Nodevirtual
getPositionX(void) const Nodevirtual
getPositionY(void) const Nodevirtual
getPositionZ() const Nodevirtual
getPreferredSize(void)ControlButtonvirtual
getReferenceCount() const Ref
getRotation() const Nodevirtual
getRotation3D() const Nodevirtual
getRotationQuat() const Nodevirtual
getRotationSkewX() const Nodevirtual
getRotationSkewY() const Nodevirtual
getRotationX() const Nodeinlinevirtual
getRotationY() const Nodeinlinevirtual
getScale() const Nodevirtual
getScaleRatioControlButton
getScaleX() const Nodevirtual
getScaleY() const Nodevirtual
getScaleZ() const Nodevirtual
getScene() const Nodevirtual
getScheduler()Nodeinlinevirtual
getScheduler() const Nodeinlinevirtual
getShaderProgram() const Nodeinline
getSkewX() const Nodevirtual
getSkewY() const Nodevirtual
getState(void)Controlvirtual
getTag() const Nodevirtual
getTitleBMFontForState(State state)ControlButtonvirtual
getTitleColorForState(State state) const ControlButtonvirtual
getTitleForState(State state)ControlButtonvirtual
getTitleLabel(void)ControlButtonvirtual
getTitleLabelForState(State state)ControlButtonvirtual
getTitleTTFForState(State state)ControlButtonvirtual
getTitleTTFSizeForState(State state)ControlButtonvirtual
getTouchLocation(Touch *touch)Controlvirtual
getTouchMode() const Layervirtual
getUserData()Nodeinlinevirtual
getUserData() const Nodeinlinevirtual
getUserObject()Nodeinlinevirtual
getUserObject() const Nodeinlinevirtual
getVertexZ() const Nodeinlinevirtual
getVerticalMargin(void)ControlButtonvirtual
getWorldToNodeAffineTransform() const Nodevirtual
getWorldToNodeTransform() const Nodevirtual
getZoomOnTouchDown(void)ControlButtonvirtual
getZOrder() const Nodeinlinevirtual
Handler typedefControl
hasVisibleParents() const Control
ignoreAnchorPointForPosition(bool ignore)Nodevirtual
init() overrideControlButtonvirtual
initWithBackgroundSprite(cocos2d::ui::Scale9Sprite *sprite)ControlButtonvirtual
initWithLabelAndBackgroundSprite(Node *label, cocos2d::ui::Scale9Sprite *backgroundSprite)ControlButtonvirtual
initWithTitleAndFontNameAndFontSize(const std::string &title, const std::string &fontName, float fontSize)ControlButtonvirtual
insertChild(Node *child, int z)Nodeprotected
INVALID_TAGNodestatic
invocationWithTargetAndActionForControlEvent(Ref *target, Handler action, EventType controlEvent)Controlprotected
isAccelerometerEnabled() const Layervirtual
isCascadeColorEnabled() const Nodevirtual
isCascadeOpacityEnabled() const Nodevirtual
isEnabled() const Controlvirtual
isHighlighted() const Controlvirtual
isIgnoreAnchorPointForPosition() const Nodevirtual
isKeyboardEnabled() const Layervirtual
isKeypadEnabled() const finalLayerinlinevirtual
isOpacityModifyRGB() const overrideControlvirtual
isPushed() const ControlButtoninline
isRunning() const Nodevirtual
isScheduled(SEL_SCHEDULE selector)Node
isScheduled(const std::string &key)Node
isSelected() const Controlvirtual
isSwallowsTouches() const Layervirtual
isTouchEnabled() const Layer
isTouchInside(Touch *touch)Controlvirtual
isVisible() const Nodevirtual
isVisitableByVisitingCamera() const Nodeprotected
keyBackClicked() finalLayerinlinevirtual
keyMenuClicked() finalLayerinlinevirtual
keyPressed(int keyCode) finalLayerinlinevirtual
keyReleased(int keyCode) finalLayerinlinevirtual
needsLayout(void) overrideControlButtonvirtual
nodeToParentTransform() const Nodeinlinevirtual
nodeToWorldTransform() const Nodeinlinevirtual
numberOfRunningActions() const Nodeinline
onAcceleration(Acceleration *acc, Event *unused_event)Layervirtual
onEnter()Nodevirtual
onEnterTransitionDidFinish()Nodevirtual
onExit()Nodevirtual
onExitTransitionDidStart()Nodevirtual
onKeyPressed(EventKeyboard::KeyCode keyCode, Event *event)Layervirtual
onKeyReleased(EventKeyboard::KeyCode keyCode, Event *event)Layervirtual
onTouchBegan(Touch *touch, Event *event) overrideControlButtonvirtual
onTouchCancelled(Touch *touch, Event *event) overrideControlButtonvirtual
onTouchEnded(Touch *touch, Event *event) overrideControlButtonvirtual
onTouchesBegan(const std::vector< Touch * > &touches, Event *unused_event)Layervirtual
onTouchesCancelled(const std::vector< Touch * > &touches, Event *unused_event)Layervirtual
onTouchesEnded(const std::vector< Touch * > &touches, Event *unused_event)Layervirtual
onTouchesMoved(const std::vector< Touch * > &touches, Event *unused_event)Layervirtual
onTouchMoved(Touch *touch, Event *event) overrideControlButtonvirtual
parentToNodeTransform() const Nodeinlinevirtual
pause(void)Nodevirtual
pauseSchedulerAndActions()Node
processParentFlags(const Mat4 &parentTransform, uint32_t parentFlags)Nodeprotected
Ref()Refprotected
registerWithTouchDispatcher() finalLayerinlinevirtual
release()Ref
removeAllChildren()Nodevirtual
removeAllChildrenWithCleanup(bool cleanup)Nodevirtual
removeAllComponents()Nodevirtual
removeChild(Node *child, bool cleanup=true)Nodevirtual
removeChildByName(const std::string &name, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(const std::string &name)Nodevirtual
removeComponent(Component *component)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
removeFromPhysicsWorld()Node
removeTargetWithActionForControlEvent(Ref *target, Handler action, EventType controlEvent)Controlprotected
removeTargetWithActionForControlEvents(Ref *target, Handler action, EventType controlEvents)Controlvirtual
reorderChild(Node *child, int localZOrder)Nodevirtual
resume(void)Nodevirtual
resumeSchedulerAndActions()Node
retain()Ref
runAction(Action *action)Nodevirtual
s_globalOrderOfArrivalNodeprotectedstatic
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
schedule(const std::function< void(float)> &callback, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleOnce(const std::function< void(float)> &callback, float delay, const std::string &key)Node
scheduleUpdate(void)Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
sendActionsForControlEvents(EventType controlEvents)Controlvirtual
setAccelerometerEnabled(bool value)Layervirtual
setAccelerometerInterval(double interval)Layervirtual
setActionManager(ActionManager *actionManager)Nodevirtual
setAdditionalTransform(Mat4 *additionalTransform)Node
setAdditionalTransform(const AffineTransform &additionalTransform)Node
setAdjustBackgroundImage(bool adjustBackgroundImage)ControlButton
setAnchorPoint(const Vec2 &anchorPoint)Nodevirtual
setBackgroundSprite(cocos2d::ui::Scale9Sprite *var)ControlButtonvirtual
setBackgroundSpriteForState(cocos2d::ui::Scale9Sprite *sprite, State state)ControlButtonvirtual
setBackgroundSpriteFrameForState(SpriteFrame *spriteFrame, State state)ControlButtonvirtual
setCameraMask(unsigned short mask, bool applyChildren=true)Nodevirtual
setCascadeColorEnabled(bool cascadeColorEnabled)Nodevirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)Nodevirtual
setColor(const Color3B &) overrideControlButtonvirtual
setContentSize(const Size &contentSize)Nodevirtual
setEnabled(bool enabled) overrideControlButtonvirtual
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setGlobalZOrder(float globalZOrder)Nodevirtual
setGLProgram(GLProgram *glprogram)Nodevirtual
setGLProgramState(GLProgramState *glProgramState)Nodevirtual
setGLServerState(int serverState)Nodeinline
setHighlighted(bool enabled) overrideControlButtonvirtual
setKeyboardEnabled(bool value)Layervirtual
setKeypadEnabled(bool value)Layervirtual
setLabelAnchorPoint(const Vec2 &var)ControlButtonvirtual
setLocalZOrder(int localZOrder)Nodevirtual
setMargins(int marginH, int marginV)ControlButtonvirtual
setName(const std::string &name)Nodevirtual
setNodeToParentTransform(const Mat4 &transform)Nodevirtual
setNormalizedPosition(const Vec2 &position)Nodevirtual
setOnEnterCallback(const std::function< void()> &callback)Nodeinline
setonEnterTransitionDidFinishCallback(const std::function< void()> &callback)Nodeinline
setOnExitCallback(const std::function< void()> &callback)Nodeinline
setonExitTransitionDidStartCallback(const std::function< void()> &callback)Nodeinline
setOpacity(GLubyte var) overrideControlButtonvirtual
setOpacityModifyRGB(bool bOpacityModifyRGB) overrideControlvirtual
setOrderOfArrival(int orderOfArrival)Node
setParent(Node *parent)Nodevirtual
setPhysicsBody(PhysicsBody *body)Node
setPosition(const Vec2 &position)Nodevirtual
setPosition(float x, float y)Nodevirtual
setPosition3D(const Vec3 &position)Nodevirtual
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setPositionZ(float positionZ)Nodevirtual
setPreferredSize(const Size &var)ControlButtonvirtual
setRotation(float rotation)Nodevirtual
setRotation3D(const Vec3 &rotation)Nodevirtual
setRotationQuat(const Quaternion &quat)Nodevirtual
setRotationSkewX(float rotationX)Nodevirtual
setRotationSkewY(float rotationY)Nodevirtual
setRotationX(float rotationX)Nodeinlinevirtual
setRotationY(float rotationY)Nodeinlinevirtual
setScale(float scale)Nodevirtual
setScale(float scaleX, float scaleY)Nodevirtual
setScaleX(float scaleX)Nodevirtual
setScaleY(float scaleY)Nodevirtual
setScaleZ(float scaleZ)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setSelected(bool enabled) overrideControlButtonvirtual
setShaderProgram(GLProgram *glprogram)Nodeinline
setSkewX(float skewX)Nodevirtual
setSkewY(float skewY)Nodevirtual
setSwallowsTouches(bool swallowsTouches)Layervirtual
setTag(int tag)Nodevirtual
setTitleBMFontForState(const std::string &fntFile, State state)ControlButtonvirtual
setTitleColorForState(const Color3B &color, State state)ControlButtonvirtual
setTitleForState(const std::string &title, State state)ControlButtonvirtual
setTitleLabel(Node *var)ControlButtonvirtual
setTitleLabelForState(Node *label, State state)ControlButtonvirtual
setTitleTTFForState(const std::string &fntFile, State state)ControlButtonvirtual
setTitleTTFSizeForState(float size, State state)ControlButtonvirtual
setTouchEnabled(bool value)Layer
setTouchMode(Touch::DispatchMode mode)Layervirtual
setUserData(void *userData)Nodevirtual
setUserObject(Ref *userObject)Nodevirtual
setVertexZ(float vertexZ)Nodeinlinevirtual
setVisible(bool visible)Nodevirtual
setZoomOnTouchDown(bool var)ControlButtonvirtual
setZOrder(int localZOrder)Nodeinlinevirtual
sortAllChildren()Nodevirtual
State enum nameControl
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopAllActions()Node
stopAllActionsByTag(int tag)Node
transform(const Mat4 &parentTransform)Nodeprotected
unschedule(SEL_SCHEDULE selector)Node
unschedule(const std::string &key)Node
unscheduleAllCallbacks()Node
unscheduleAllSelectors()Nodeinline
unscheduleUpdate(void)Node
update(float delta)Nodevirtual
updateCascadeColor()Nodeprotectedvirtual
updateCascadeOpacity()Nodeprotectedvirtual
updateColor()Nodeinlineprotectedvirtual
updateDisplayedColor(const Color3B &parentColor) overrideControlButtonvirtual
updateDisplayedOpacity(GLubyte parentOpacity) overrideControlButtonvirtual
updatePhysicsBodyTransform(const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY)Nodevirtual
updateRotation3D()Nodeprotected
updateRotationQuat()Nodeprotected
updateTransform()Nodevirtual
updateTransformFromPhysics(const Mat4 &parentTransform, uint32_t parentFlags)Node
visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)Nodevirtual
visit() finalNodevirtual
worldToNodeTransform() const Nodeinlinevirtual
~Control()Controlvirtual
~ControlButton()ControlButtonvirtual
~Layer()Layervirtual
~Node()Nodevirtual
~Ref()Refvirtual