cocos2d-x  3.5
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PUBillboardChain Member List

This is the complete list of members for PUBillboardChain, including all inherited members.

_boundsDirtyPUBillboardChainmutableprotected
_buffersNeedRecreatingPUBillboardChainprotected
_chainCountPUBillboardChainprotected
_chainElementListPUBillboardChainprotected
_chainSegmentListPUBillboardChainprotected
_dynamicPUBillboardChainprotected
_faceCameraPUBillboardChainprotected
_glProgramStatePUBillboardChainprotected
_indexBufferPUBillboardChainprotected
_indexContentDirtyPUBillboardChainprotected
_indicesPUBillboardChainprotected
_maxElementsPerChainPUBillboardChainprotected
_meshCommandPUBillboardChainprotected
_normalBasePUBillboardChainprotected
_otherTexCoordRangePUBillboardChainprotected
_texCoordDirPUBillboardChainprotected
_texturePUBillboardChainprotected
_useTexCoordsPUBillboardChainprotected
_useVertexColourPUBillboardChainprotected
_vertexBufferPUBillboardChainprotected
_vertexContentDirtyPUBillboardChainprotected
_vertexDeclDirtyPUBillboardChainprotected
_verticesPUBillboardChainprotected
addChainElement(size_t chainIndex, const Element &billboardChainElement)PUBillboardChainvirtual
ChainSegmentList typedefPUBillboardChainprotected
clearAllChains(void)PUBillboardChainvirtual
clearChain(size_t chainIndex)PUBillboardChainvirtual
ElementList typedefPUBillboardChain
getChainElement(size_t chainIndex, size_t elementIndex) const PUBillboardChainvirtual
getDynamic(void) const PUBillboardChaininlinevirtual
getMaxChainElements(void) const PUBillboardChaininlinevirtual
getNumberOfChains(void) const PUBillboardChaininlinevirtual
getNumChainElements(size_t chainIndex) const PUBillboardChainvirtual
getOtherTextureCoordRange(void) const PUBillboardChaininlinevirtual
getTextureCoordDirection(void)PUBillboardChaininlinevirtual
getUseTextureCoords(void) const PUBillboardChaininlinevirtual
getUseVertexColours(void) const PUBillboardChaininlinevirtual
init(const std::string &texFile)PUBillboardChainprotected
PUBillboardChain(const std::string &name, const std::string &texFile="", size_t maxElements=20, size_t numberOfChains=1, bool useTextureCoords=true, bool useColours=true, bool dynamic=true)PUBillboardChain
removeChainElement(size_t chainIndex)PUBillboardChainvirtual
render(Renderer *renderer, const Mat4 &transform, ParticleSystem3D *particleSystem)PUBillboardChain
SEGMENT_EMPTYPUBillboardChainprotectedstatic
setDepthTest(bool isDepthTest)PUBillboardChainvirtual
setDepthWrite(bool isDepthWrite)PUBillboardChainvirtual
setDynamic(bool dyn)PUBillboardChainvirtual
setFaceCamera(bool faceCamera, const Vec3 &normalVector=Vec3::UNIT_X)PUBillboardChain
setMaxChainElements(size_t maxElements)PUBillboardChainvirtual
setNumberOfChains(size_t numChains)PUBillboardChainvirtual
setOtherTextureCoordRange(float start, float end)PUBillboardChainvirtual
setTextureCoordDirection(TexCoordDirection dir)PUBillboardChainvirtual
setupBuffers(void)PUBillboardChainprotectedvirtual
setupChainContainers(void)PUBillboardChainprotectedvirtual
setupVertexDeclaration(void)PUBillboardChainprotectedvirtual
setUseTextureCoords(bool use)PUBillboardChainvirtual
setUseVertexColours(bool use)PUBillboardChainvirtual
TCD_U enum valuePUBillboardChain
TCD_V enum valuePUBillboardChain
TexCoordDirection enum namePUBillboardChain
updateChainElement(size_t chainIndex, size_t elementIndex, const Element &billboardChainElement)PUBillboardChainvirtual
updateIndexBuffer(void)PUBillboardChainprotectedvirtual
updateVertexBuffer(const Mat4 &camMat)PUBillboardChainprotectedvirtual
~PUBillboardChain()PUBillboardChainvirtual