cocos2d-x  3.5
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PUParticle3DBoxRender Member List

This is the complete list of members for PUParticle3DBoxRender, including all inherited members.

__pad0__PUParticle3DBoxRender
_depthTestParticle3DRenderprotected
_depthTest(true)Particle3DRender
_depthWriteParticle3DRenderprotected
_depthWrite(false)Particle3DRenderinline
_glProgramStatePUParticle3DEntityRenderprotected
_indexBufferPUParticle3DEntityRenderprotected
_indicesPUParticle3DEntityRenderprotected
_isVisibleParticle3DRenderprotected
_isVisible(true)Particle3DRender
_meshCommandPUParticle3DEntityRenderprotected
_particleSystemParticle3DRenderprotected
_referenceCountRefprotected
_rendererScaleParticle3DRenderprotected
_rendererScale(Vec3::ONE)Particle3DRender
_renderTypePURenderprotected
_texFilePUParticle3DEntityRenderprotected
_texturePUParticle3DEntityRenderprotected
_vertexBufferPUParticle3DEntityRenderprotected
_verticesPUParticle3DEntityRenderprotected
autorelease()Ref
autoRotatePURender
clone() overridePUParticle3DBoxRendervirtual
copyAttributesTo(PURender *render) overridePUParticle3DEntityRendervirtual
create(const std::string &texFile="")PUParticle3DBoxRenderstatic
getReferenceCount() const Ref
getRenderType(void) const PURenderinline
initRender(const std::string &texFile)PUParticle3DEntityRenderprotected
isVisible() const Particle3DRenderinline
notifyRescaled(const Vec3 &scale)Particle3DRendervirtual
notifyStart()Particle3DRendervirtual
notifyStop()Particle3DRendervirtual
prepare()PURenderinlinevirtual
reBuildIndices(unsigned short count)PUParticle3DBoxRenderprotected
Ref()Refprotected
release()Ref
render(Renderer *renderer, const Mat4 &transform, ParticleSystem3D *particleSystem) overridePUParticle3DBoxRendervirtual
retain()Ref
setDepthTest(bool isDepthTest) overridePUParticle3DEntityRendervirtual
setDepthWrite(bool isDepthWrite) overridePUParticle3DEntityRendervirtual
setRenderType(const std::string &observerType)PURenderinline
setVisible(bool isVisible)Particle3DRenderinline
unPrepare()PURenderinlinevirtual
updateRender(PUParticle3D *particle, float deltaTime, bool firstParticle)PURenderinlinevirtual
~Particle3DRender()Particle3DRenderinlinevirtual
~PUParticle3DBoxRender()PUParticle3DBoxRendervirtual
~PUParticle3DEntityRender()PUParticle3DEntityRendervirtual
~Ref()Refvirtual