cocos2d-x  3.5
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Spawn Member List

This is the complete list of members for Spawn, including all inherited members.

__pad0__Spawn
_elapsedActionIntervalprotected
_firstTickActionIntervalprotected
_oneSpawnprotected
_originalTargetActionprotected
_referenceCountRefprotected
_tagActionprotected
_targetActionprotected
_twoSpawnprotected
autorelease()Ref
clone() const overrideSpawnvirtual
copy() const Clonableinline
create(M m1, std::nullptr_t listEnd)Spawninlinestatic
create(M m1, M m2, std::nullptr_t listEnd)Spawninlinestatic
create(M m1, M m2, M m3, std::nullptr_t listEnd)Spawninlinestatic
create(M m1, M m2, M m3, M m4, std::nullptr_t listEnd)Spawninlinestatic
create(M m1, M m2, M m3, M m4, M m5, std::nullptr_t listEnd)Spawninlinestatic
create(M m1, M m2, M m3, M m4, M m5, M m6, std::nullptr_t listEnd)Spawninlinestatic
create(M m1, M m2, M m3, M m4, M m5, M m6, M m7, std::nullptr_t listEnd)Spawninlinestatic
create(M m1, M m2, M m3, M m4, M m5, M m6, M m7, M m8, std::nullptr_t listEnd)Spawninlinestatic
create(M m1, M m2, M m3, M m4, M m5, M m6, M m7, M m8, M m9, std::nullptr_t listEnd)Spawninlinestatic
create(M m1, M m2, M m3, M m4, M m5, M m6, M m7, M m8, M m9, M m10, std::nullptr_t listEnd)Spawninlinestatic
create(const Vector< FiniteTimeAction * > &arrayOfActions)Spawnstatic
createWithTwoActions(FiniteTimeAction *action1, FiniteTimeAction *action2)Spawnstatic
createWithVariableList(FiniteTimeAction *action1, va_list args)Spawnstatic
description() const Actionvirtual
getAmplitudeRate(void)ActionInterval
getDuration() const FiniteTimeActioninline
getElapsed(void)ActionIntervalinline
getOriginalTarget() const Actioninline
getReferenceCount() const Ref
getTag() const Actioninline
getTarget() const Actioninline
initWithTwoActions(FiniteTimeAction *action1, FiniteTimeAction *action2)Spawn
INVALID_TAGActionstatic
isDone(void) const overrideActionIntervalvirtual
M typedefSpawn
Ref()Refprotected
release()Ref
retain()Ref
reverse(void) const overrideSpawnvirtual
setAmplitudeRate(float amp)ActionInterval
setDuration(float duration)FiniteTimeActioninline
setOriginalTarget(Node *originalTarget)Actioninline
setTag(int tag)Actioninline
setTarget(Node *target)Actioninline
startWithTarget(Node *target) overrideSpawnvirtual
step(float dt) overrideActionIntervalvirtual
stop(void) overrideSpawnvirtual
update(float time) overrideSpawnvirtual
variadicCreate(FiniteTimeAction *item,...)Spawnstatic
~Action()Actionvirtual
~Clonable()Clonableinlinevirtual
~Ref()Refvirtual