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AudioEngineImpl Member List

This is the complete list of members for AudioEngineImpl, including all inherited members.

_referenceCountRefprotected
AudioEngineImpl()AudioEngineImpl
AudioEngineImpl()AudioEngineImpl
AudioEngineImpl()AudioEngineImpl
autorelease()Ref
getCurrentTime(int audioID)AudioEngineImpl
getCurrentTime(int audioID)AudioEngineImpl
getCurrentTime(int audioID)AudioEngineImpl
getDuration(int audioID)AudioEngineImpl
getDuration(int audioID)AudioEngineImpl
getDuration(int audioID)AudioEngineImpl
getReferenceCount() const Ref
init()AudioEngineImpl
init()AudioEngineImpl
init()AudioEngineImpl
pause(int audioID)AudioEngineImpl
pause(int audioID)AudioEngineImpl
pause(int audioID)AudioEngineImpl
play2d(const std::string &fileFullPath, bool loop, float volume)AudioEngineImpl
play2d(const std::string &fileFullPath, bool loop, float volume)AudioEngineImpl
play2d(const std::string &fileFullPath, bool loop, float volume)AudioEngineImpl
Ref()Refprotected
release()Ref
resume(int audioID)AudioEngineImpl
resume(int audioID)AudioEngineImpl
resume(int audioID)AudioEngineImpl
retain()Ref
setCurrentTime(int audioID, float time)AudioEngineImpl
setCurrentTime(int audioID, float time)AudioEngineImpl
setCurrentTime(int audioID, float time)AudioEngineImpl
setFinishCallback(int audioID, const std::function< void(int, const std::string &)> &callback)AudioEngineImpl
setFinishCallback(int audioID, const std::function< void(int, const std::string &)> &callback)AudioEngineImpl
setFinishCallback(int audioID, const std::function< void(int, const std::string &)> &callback)AudioEngineImpl
setLoop(int audioID, bool loop)AudioEngineImpl
setLoop(int audioID, bool loop)AudioEngineImpl
setLoop(int audioID, bool loop)AudioEngineImpl
setVolume(int audioID, float volume)AudioEngineImpl
setVolume(int audioID, float volume)AudioEngineImpl
setVolume(int audioID, float volume)AudioEngineImpl
stop(int audioID)AudioEngineImpl
stop(int audioID)AudioEngineImpl
stop(int audioID)AudioEngineImpl
stopAll()AudioEngineImpl
stopAll()AudioEngineImpl
stopAll()AudioEngineImpl
uncache(const std::string &filePath)AudioEngineImplinline
uncache(const std::string &filePath)AudioEngineImpl
uncache(const std::string &filePath)AudioEngineImpl
uncacheAll()AudioEngineImplinline
uncacheAll()AudioEngineImpl
uncacheAll()AudioEngineImpl
update(float dt)AudioEngineImpl
update(float dt)AudioEngineImpl
update(float dt)AudioEngineImpl
~AudioEngineImpl()AudioEngineImpl
~AudioEngineImpl()AudioEngineImpl
~AudioEngineImpl()AudioEngineImpl
~Ref()Refvirtual