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PUBeamRender Member List

This is the complete list of members for PUBeamRender, including all inherited members.

__pad0__PUBeamRender
_allVisualDataPUBeamRenderprotected
_billboardChainPUBeamRenderprotected
_billboardChainNamePUBeamRenderprotected
_depthTestParticle3DRenderprotected
_depthTest(true)Particle3DRender
_depthWriteParticle3DRenderprotected
_depthWrite(false)Particle3DRenderinline
_deviationPUBeamRenderprotected
_isVisibleParticle3DRenderprotected
_isVisible(true)Particle3DRender
_jumpPUBeamRenderprotected
_maxChainElementsPUBeamRenderprotected
_numberOfSegmentsPUBeamRenderprotected
_particleSystemParticle3DRenderprotected
_quotaPUBeamRenderprotected
_referenceCountRefprotected
_rendererScaleParticle3DRenderprotected
_rendererScale(Vec3::ONE)Particle3DRender
_renderTypePURenderprotected
_texCoordDirectionPUBeamRenderprotected
_texFilePUBeamRenderprotected
_updateIntervalPUBeamRenderprotected
_useVertexColoursPUBeamRenderprotected
_visualDataPUBeamRenderprotected
autorelease()Ref
autoRotatePURender
clone() overridePUBeamRendervirtual
copyAttributesTo(PURender *render) overridePUBeamRendervirtual
create(const std::string &texFile="")PUBeamRenderstatic
DEFAULT_DEVIATIONPUBeamRenderstatic
DEFAULT_MAX_ELEMENTSPUBeamRenderstatic
DEFAULT_NUMBER_OF_SEGMENTSPUBeamRenderstatic
DEFAULT_TEXTURE_DIRECTIONPUBeamRenderstatic
DEFAULT_UPDATE_INTERVALPUBeamRenderstatic
DEFAULT_USE_VERTEX_COLOURSPUBeamRenderstatic
destroyAll(void)PUBeamRender
getDeviation(void) const PUBeamRender
getMaxChainElements(void) const PUBeamRender
getNumberOfSegments(void) const PUBeamRender
getReferenceCount() const Ref
getRenderType(void) const PURenderinline
getTexCoordDirection(void) const PUBeamRender
getUpdateInterval(void) const PUBeamRender
isJump(void) const PUBeamRender
isUseVertexColours(void) const PUBeamRender
isVisible() const Particle3DRenderinline
notifyRescaled(const Vec3 &scale)Particle3DRendervirtual
notifyStart()Particle3DRendervirtual
notifyStop()Particle3DRendervirtual
particleEmitted(PUParticleSystem3D *particleSystem, PUParticle3D *particle) overridePUBeamRendervirtual
particleExpired(PUParticleSystem3D *particleSystem, PUParticle3D *particle) overridePUBeamRendervirtual
prepare() overridePUBeamRendervirtual
PUListener()PUListener
Ref()Refprotected
release()Ref
render(Renderer *renderer, const Mat4 &transform, ParticleSystem3D *particleSystem) overridePUBeamRendervirtual
retain()Ref
setDepthTest(bool isDepthTest)Particle3DRenderinlinevirtual
setDepthWrite(bool isDepthWrite)Particle3DRenderinlinevirtual
setDeviation(float deviation)PUBeamRender
setJump(bool jump)PUBeamRender
setMaxChainElements(size_t maxChainElements)PUBeamRender
setNumberOfSegments(size_t numberOfSegments)PUBeamRender
setRenderType(const std::string &observerType)PURenderinline
setTexCoordDirection(PUBillboardChain::TexCoordDirection texCoordDirection)PUBeamRender
setUpdateInterval(float updateInterval)PUBeamRender
setUseVertexColours(bool useVertexColours)PUBeamRender
setVisible(bool isVisible)Particle3DRenderinline
unPrepare() overridePUBeamRendervirtual
updateRender(PUParticle3D *particle, float deltaTime, bool firstParticle) overridePUBeamRendervirtual
~Particle3DRender()Particle3DRenderinlinevirtual
~PUBeamRender()PUBeamRendervirtual
~PUListener()PUListenervirtual
~Ref()Refvirtual