cocos2d-x  3.5
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
TMXLayer Member List

This is the complete list of members for TMXLayer, including all inherited members.

__pad0__SpriteBatchNode
_actionManagerNodeprotected
_additionalTransformNodemutableprotected
_anchorPointNodeprotected
_anchorPointInPointsNodeprotected
_atlasIndexArrayTMXLayerprotected
_batchCommandSpriteBatchNodeprotected
_blendFuncSpriteBatchNodeprotected
_cameraMaskNodeprotected
_cascadeColorEnabledNodeprotected
_cascadeOpacityEnabledNodeprotected
_childrenNodeprotected
_componentContainerNodeprotected
_contentScaleFactorTMXLayerprotected
_contentSizeNodeprotected
_contentSizeDirtyNodeprotected
_descendantsSpriteBatchNodeprotected
_directorNodeprotected
_displayedColorNodeprotected
_displayedOpacityNodeprotected
_eventDispatcherNodeprotected
_globalZOrderNodeprotected
_glProgramStateNodeprotected
_hashOfNameNodeprotected
_ignoreAnchorPointForPositionNodeprotected
_inverseNodemutableprotected
_inverseDirtyNodemutableprotected
_isTransitionFinishedNodeprotected
_layerNameTMXLayerprotected
_layerOrientationTMXLayerprotected
_layerSizeTMXLayerprotected
_localZOrderNodeprotected
_mapTileSizeTMXLayerprotected
_modelViewTransformNodeprotected
_nameNodeprotected
_normalizedPositionNodeprotected
_normalizedPositionDirtyNodeprotected
_onEnterCallbackNodeprotected
_onEnterTransitionDidFinishCallbackNodeprotected
_onExitCallbackNodeprotected
_onExitTransitionDidStartCallbackNodeprotected
_opacityTMXLayerprotected
_orderOfArrivalNodeprotected
_parentNodeprotected
_physicsBodyNodeprotected
_physicsRotationNodeprotected
_physicsScaleStartXNodeprotected
_physicsScaleStartYNodeprotected
_physicsTransformDirtyNodeprotected
_positionNodeprotected
_positionZNodeprotected
_propertiesTMXLayerprotected
_realColorNodeprotected
_realOpacityNodeprotected
_referenceCountRefprotected
_reorderChildDirtyNodeprotected
_reusedTileTMXLayerprotected
_rotationQuatNodeprotected
_rotationXNodeprotected
_rotationYNodeprotected
_rotationZ_XNodeprotected
_rotationZ_YNodeprotected
_runningNodeprotected
_scaleXNodeprotected
_scaleYNodeprotected
_scaleZNodeprotected
_schedulerNodeprotected
_setLocalZOrder(int z)Nodevirtual
_skewXNodeprotected
_skewYNodeprotected
_tagNodeprotected
_textureAtlasSpriteBatchNodeprotected
_tilesTMXLayerprotected
_tileSetTMXLayerprotected
_transformNodemutableprotected
_transformDirtyNodemutableprotected
_transformUpdatedNodeprotected
_updateTransformFromPhysicsNodeprotected
_useAdditionalTransformNodeprotected
_useAutomaticVertexZTMXLayerprotected
_userDataNodeprotected
_userObjectNodeprotected
_usingNormalizedPositionNodeprotected
_vertexZvalueTMXLayerprotected
_visibleNodeprotected
addChild(Node *child, int zOrder, int tag) overrideTMXLayervirtual
cocos2d::SpriteBatchNode::addChild(Node *child, int zOrder, const std::string &name) overrideSpriteBatchNodevirtual
cocos2d::Node::addChild(Node *child)Nodevirtual
cocos2d::Node::addChild(Node *child, int localZOrder)Nodevirtual
addComponent(Component *component)Nodevirtual
addSpriteWithoutQuad(Sprite *child, int z, int aTag)SpriteBatchNode
appendChild(Sprite *sprite)SpriteBatchNode
appendTileForGID(uint32_t gid, const Vec2 &pos)TMXLayerprotected
atlasIndexForChild(Sprite *sprite, int z)SpriteBatchNode
atlasIndexForExistantZ(int z)TMXLayerprotected
atlasIndexForNewZ(int z)TMXLayerprotected
autorelease()Ref
boundingBox() const Nodeinlinevirtual
calculateLayerOffset(const Vec2 &offset)TMXLayerprotected
childrenAlloc(void)Nodeprotected
cleanup()Nodevirtual
convertToNodeSpace(const Vec2 &worldPoint) const Node
convertToNodeSpaceAR(const Vec2 &worldPoint) const Node
convertTouchToNodeSpace(Touch *touch) const Node
convertTouchToNodeSpaceAR(Touch *touch) const Node
convertToWindowSpace(const Vec2 &nodePoint) const Nodeprotected
convertToWorldSpace(const Vec2 &nodePoint) const Node
convertToWorldSpaceAR(const Vec2 &nodePoint) const Node
create(TMXTilesetInfo *tilesetInfo, TMXLayerInfo *layerInfo, TMXMapInfo *mapInfo)TMXLayerstatic
cocos2d::SpriteBatchNode::create(const std::string &fileImage, ssize_t capacity=DEFAULT_CAPACITY)SpriteBatchNodestatic
cocos2d::Node::create()Nodestatic
createWithTexture(Texture2D *tex, ssize_t capacity=DEFAULT_CAPACITY)SpriteBatchNodestatic
detachChild(Node *child, ssize_t index, bool doCleanup)Nodeprotected
disableCascadeColor()Nodeprotectedvirtual
disableCascadeOpacity()Nodeprotectedvirtual
doEnumerate(std::string name, std::function< bool(Node *)> callback) const Nodeprotected
doEnumerateRecursive(const Node *node, const std::string &name, std::function< bool(Node *)> callback) const Nodeprotected
draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) overrideSpriteBatchNodevirtual
cocos2d::Node::draw() finalNodevirtual
enumerateChildren(const std::string &name, std::function< bool(Node *node)> callback) const Nodevirtual
FLAGS_CONTENT_SIZE_DIRTY enum valueNode
FLAGS_DIRTY_MASK enum valueNode
FLAGS_RENDER_AS_3D enum valueNode
FLAGS_TRANSFORM_DIRTY enum valueNode
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getActionManager() const Nodeinlinevirtual
getAnchorPoint() const Nodevirtual
getAnchorPointInPoints() const Nodevirtual
getBlendFunc() const overrideSpriteBatchNodevirtual
getBoundingBox() const Nodevirtual
getCameraMask() const Nodeinline
getChildByName(const std::string &name) const Nodevirtual
getChildByName(const std::string &name) const Nodeinline
getChildByTag(int tag) const Nodevirtual
getChildren()Nodeinlinevirtual
getChildren() const Nodeinlinevirtual
getChildrenCount() const Nodevirtual
getColor() const Nodevirtual
getComponent(const std::string &name)Node
getContentSize() const Nodevirtual
getDescendants() const SpriteBatchNodeinline
getDescription() const overrideTMXLayervirtual
getDisplayedColor() const Nodevirtual
getDisplayedOpacity() const Nodevirtual
getEventDispatcher() const Nodeinlinevirtual
getGlobalZOrder() const Nodeinlinevirtual
getGLProgram() const Node
getGLProgramState() const Node
getGLServerState() const Nodeinline
getLayerName()TMXLayerinline
getLayerOrientation() const TMXLayerinline
getLayerSize() const TMXLayerinline
getLocalZOrder() const Nodeinlinevirtual
getMapTileSize() const TMXLayerinline
getName() const Nodevirtual
getNodeToParentAffineTransform() const Nodevirtual
getNodeToParentTransform() const Nodevirtual
getNodeToWorldAffineTransform() const Nodevirtual
getNodeToWorldTransform() const Nodevirtual
getNormalizedPosition() const Nodevirtual
getNumberOfRunningActions() const Node
getOnEnterCallback() const Nodeinline
getonEnterTransitionDidFinishCallback() const Nodeinline
getOnExitCallback() const Nodeinline
getonExitTransitionDidStartCallback() const Nodeinline
getOpacity() const Nodevirtual
getOrderOfArrival() const Node
getParent()Nodeinlinevirtual
getParent() const Nodeinlinevirtual
getParentToNodeAffineTransform() const Nodevirtual
getParentToNodeTransform() const Nodevirtual
getPhysicsBody() const Nodeinline
getPosition() const Nodevirtual
getPosition(float *x, float *y) const Nodevirtual
getPosition3D() const Nodevirtual
getPositionAt(const Vec2 &tileCoordinate)TMXLayer
getPositionForHexAt(const Vec2 &pos)TMXLayerprotected
getPositionForIsoAt(const Vec2 &pos)TMXLayerprotected
getPositionForOrthoAt(const Vec2 &pos)TMXLayerprotected
getPositionForStaggeredAt(const Vec2 &pos)TMXLayerprotected
getPositionX(void) const Nodevirtual
getPositionY(void) const Nodevirtual
getPositionZ() const Nodevirtual
getProperties() const TMXLayerinline
getProperties()TMXLayerinline
getProperty(const std::string &propertyName) const TMXLayer
getReferenceCount() const Ref
getRotation() const Nodevirtual
getRotation3D() const Nodevirtual
getRotationQuat() const Nodevirtual
getRotationSkewX() const Nodevirtual
getRotationSkewY() const Nodevirtual
getRotationX() const Nodeinlinevirtual
getRotationY() const Nodeinlinevirtual
getScale() const Nodevirtual
getScaleX() const Nodevirtual
getScaleY() const Nodevirtual
getScaleZ() const Nodevirtual
getScene() const Nodevirtual
getScheduler()Nodeinlinevirtual
getScheduler() const Nodeinlinevirtual
getShaderProgram() const Nodeinline
getSkewX() const Nodevirtual
getSkewY() const Nodevirtual
getTag() const Nodevirtual
getTexture() const overrideSpriteBatchNodevirtual
getTextureAtlas()SpriteBatchNodeinline
getTileAt(const Vec2 &tileCoordinate)TMXLayer
getTileGIDAt(const Vec2 &tileCoordinate, TMXTileFlags *flags=nullptr)TMXLayer
getTiles() const TMXLayerinline
getTileSet() const TMXLayerinline
getUserData()Nodeinlinevirtual
getUserData() const Nodeinlinevirtual
getUserObject()Nodeinlinevirtual
getUserObject() const Nodeinlinevirtual
getVertexZ() const Nodeinlinevirtual
getVertexZForPos(const Vec2 &pos)TMXLayerprotected
getWorldToNodeAffineTransform() const Nodevirtual
getWorldToNodeTransform() const Nodevirtual
getZOrder() const Nodeinlinevirtual
highestAtlasIndexInChild(Sprite *sprite)SpriteBatchNode
ignoreAnchorPointForPosition(bool ignore)Nodevirtual
increaseAtlasCapacity()SpriteBatchNode
init() overrideSpriteBatchNodevirtual
initWithFile(const std::string &fileImage, ssize_t capacity=DEFAULT_CAPACITY)SpriteBatchNode
initWithTexture(Texture2D *tex, ssize_t capacity=DEFAULT_CAPACITY)SpriteBatchNode
initWithTilesetInfo(TMXTilesetInfo *tilesetInfo, TMXLayerInfo *layerInfo, TMXMapInfo *mapInfo)TMXLayer
insertChild(Node *child, int z)Nodeprotected
insertQuadFromSprite(Sprite *sprite, ssize_t index)SpriteBatchNode
insertTileForGID(uint32_t gid, const Vec2 &pos)TMXLayerprotected
INVALID_TAGNodestatic
isCascadeColorEnabled() const Nodevirtual
isCascadeOpacityEnabled() const Nodevirtual
isIgnoreAnchorPointForPosition() const Nodevirtual
isOpacityModifyRGB() const Nodeinlinevirtual
isRunning() const Nodevirtual
isScheduled(SEL_SCHEDULE selector)Node
isScheduled(const std::string &key)Node
isVisible() const Nodevirtual
isVisitableByVisitingCamera() const Nodeprotected
lowestAtlasIndexInChild(Sprite *sprite)SpriteBatchNode
nodeToParentTransform() const Nodeinlinevirtual
nodeToWorldTransform() const Nodeinlinevirtual
numberOfRunningActions() const Nodeinline
onEnter()Nodevirtual
onEnterTransitionDidFinish()Nodevirtual
onExit()Nodevirtual
onExitTransitionDidStart()Nodevirtual
parentToNodeTransform() const Nodeinlinevirtual
parseInternalProperties()TMXLayerprotected
pause(void)Nodevirtual
pauseSchedulerAndActions()Node
positionAt(const Vec2 &tileCoordinate)TMXLayerinline
processParentFlags(const Mat4 &parentTransform, uint32_t parentFlags)Nodeprotected
propertyNamed(const std::string &propertyName) const TMXLayerinline
rebuildIndexInOrder(Sprite *parent, ssize_t index)SpriteBatchNode
Ref()Refprotected
release()Ref
releaseMap()TMXLayer
removeAllChildren()Nodevirtual
removeAllChildrenWithCleanup(bool cleanup) overrideSpriteBatchNodevirtual
removeAllComponents()Nodevirtual
removeChild(Node *child, bool cleanup) overrideTMXLayervirtual
removeChildAtIndex(ssize_t index, bool doCleanup)SpriteBatchNode
removeChildByName(const std::string &name, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(const std::string &name)Nodevirtual
removeComponent(Component *component)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
removeFromPhysicsWorld()Node
removeSpriteFromAtlas(Sprite *sprite)SpriteBatchNode
removeTileAt(const Vec2 &tileCoordinate)TMXLayer
reorderBatch(bool reorder)SpriteBatchNode
reorderChild(Node *child, int zOrder) overrideSpriteBatchNodevirtual
resume(void)Nodevirtual
resumeSchedulerAndActions()Node
retain()Ref
reusedTileWithRect(Rect rect)TMXLayerprotected
runAction(Action *action)Nodevirtual
s_globalOrderOfArrivalNodeprotectedstatic
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
schedule(const std::function< void(float)> &callback, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleOnce(const std::function< void(float)> &callback, float delay, const std::string &key)Node
scheduleUpdate(void)Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
setActionManager(ActionManager *actionManager)Nodevirtual
setAdditionalTransform(Mat4 *additionalTransform)Node
setAdditionalTransform(const AffineTransform &additionalTransform)Node
setAnchorPoint(const Vec2 &anchorPoint)Nodevirtual
setBlendFunc(const BlendFunc &blendFunc) overrideSpriteBatchNodevirtual
setCameraMask(unsigned short mask, bool applyChildren=true)Nodevirtual
setCascadeColorEnabled(bool cascadeColorEnabled)Nodevirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)Nodevirtual
setColor(const Color3B &color)Nodevirtual
setContentSize(const Size &contentSize)Nodevirtual
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setGlobalZOrder(float globalZOrder)Nodevirtual
setGLProgram(GLProgram *glprogram)Nodevirtual
setGLProgramState(GLProgramState *glProgramState)Nodevirtual
setGLServerState(int serverState)Nodeinline
setLayerName(const std::string &layerName)TMXLayerinline
setLayerOrientation(int orientation)TMXLayerinline
setLayerSize(const Size &size)TMXLayerinline
setLocalZOrder(int localZOrder)Nodevirtual
setMapTileSize(const Size &size)TMXLayerinline
setName(const std::string &name)Nodevirtual
setNodeToParentTransform(const Mat4 &transform)Nodevirtual
setNormalizedPosition(const Vec2 &position)Nodevirtual
setOnEnterCallback(const std::function< void()> &callback)Nodeinline
setonEnterTransitionDidFinishCallback(const std::function< void()> &callback)Nodeinline
setOnExitCallback(const std::function< void()> &callback)Nodeinline
setonExitTransitionDidStartCallback(const std::function< void()> &callback)Nodeinline
setOpacity(GLubyte opacity)Nodevirtual
setOpacityModifyRGB(bool value)Nodeinlinevirtual
setOrderOfArrival(int orderOfArrival)Node
setParent(Node *parent)Nodevirtual
setPhysicsBody(PhysicsBody *body)Node
setPosition(const Vec2 &position)Nodevirtual
setPosition(float x, float y)Nodevirtual
setPosition3D(const Vec3 &position)Nodevirtual
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setPositionZ(float positionZ)Nodevirtual
setProperties(const ValueMap &properties)TMXLayerinline
setRotation(float rotation)Nodevirtual
setRotation3D(const Vec3 &rotation)Nodevirtual
setRotationQuat(const Quaternion &quat)Nodevirtual
setRotationSkewX(float rotationX)Nodevirtual
setRotationSkewY(float rotationY)Nodevirtual
setRotationX(float rotationX)Nodeinlinevirtual
setRotationY(float rotationY)Nodeinlinevirtual
setScale(float scale)Nodevirtual
setScale(float scaleX, float scaleY)Nodevirtual
setScaleX(float scaleX)Nodevirtual
setScaleY(float scaleY)Nodevirtual
setScaleZ(float scaleZ)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setShaderProgram(GLProgram *glprogram)Nodeinline
setSkewX(float skewX)Nodevirtual
setSkewY(float skewY)Nodevirtual
setTag(int tag)Nodevirtual
setTexture(Texture2D *texture) overrideSpriteBatchNodevirtual
setTextureAtlas(TextureAtlas *textureAtlas)SpriteBatchNodeinline
setTileGID(uint32_t gid, const Vec2 &tileCoordinate)TMXLayer
setTileGID(uint32_t gid, const Vec2 &tileCoordinate, TMXTileFlags flags)TMXLayer
setTiles(uint32_t *tiles)TMXLayerinline
setTileSet(TMXTilesetInfo *info)TMXLayerinline
setupTiles()TMXLayer
setupTileSprite(Sprite *sprite, Vec2 pos, int gid)TMXLayerprotected
setUserData(void *userData)Nodevirtual
setUserObject(Ref *userObject)Nodevirtual
setVertexZ(float vertexZ)Nodeinlinevirtual
setVisible(bool visible)Nodevirtual
setZOrder(int localZOrder)Nodeinlinevirtual
sortAllChildren() overrideSpriteBatchNodevirtual
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopAllActions()Node
stopAllActionsByTag(int tag)Node
swap(ssize_t oldIndex, ssize_t newIndex)SpriteBatchNodeprotected
tileAt(const Vec2 &tileCoordinate)TMXLayerinline
tileGIDAt(const Vec2 &tileCoordinate, TMXTileFlags *flags=nullptr)TMXLayerinline
TMXLayer()TMXLayer
transform(const Mat4 &parentTransform)Nodeprotected
unschedule(SEL_SCHEDULE selector)Node
unschedule(const std::string &key)Node
unscheduleAllCallbacks()Node
unscheduleAllSelectors()Nodeinline
unscheduleUpdate(void)Node
update(float delta)Nodevirtual
updateAtlasIndex(Sprite *sprite, ssize_t *curIndex)SpriteBatchNodeprotected
updateBlendFunc()SpriteBatchNodeprotected
updateCascadeColor()Nodeprotectedvirtual
updateCascadeOpacity()Nodeprotectedvirtual
updateColor()Nodeinlineprotectedvirtual
updateDisplayedColor(const Color3B &parentColor)Nodevirtual
updateDisplayedOpacity(GLubyte parentOpacity)Nodevirtual
updatePhysicsBodyTransform(const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY)Nodevirtual
updateQuadFromSprite(Sprite *sprite, ssize_t index)SpriteBatchNodeprotected
updateRotation3D()Nodeprotected
updateRotationQuat()Nodeprotected
updateTileForGID(uint32_t gid, const Vec2 &pos)TMXLayerprotected
updateTransform()Nodevirtual
updateTransformFromPhysics(const Mat4 &parentTransform, uint32_t parentFlags)Node
visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) overrideSpriteBatchNodevirtual
cocos2d::Node::visit() finalNodevirtual
worldToNodeTransform() const Nodeinlinevirtual
~Node()Nodevirtual
~Ref()Refvirtual
~SpriteBatchNode()SpriteBatchNodevirtual
~TMXLayer()TMXLayervirtual