cocos2d-x  3.5
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Animation Member List

This is the complete list of members for Animation, including all inherited members.

__pad0__Animation
_delayPerUnitAnimationprotected
_durationAnimationprotected
_framesAnimationprotected
_loopsAnimationprotected
_referenceCountRefprotected
_restoreOriginalFrameAnimationprotected
_totalDelayUnitsAnimationprotected
addSpriteFrame(SpriteFrame *frame)Animation
addSpriteFrameWithFile(const std::string &filename)Animation
addSpriteFrameWithFileName(const std::string &filename)Animationinline
addSpriteFrameWithTexture(Texture2D *pobTexture, const Rect &rect)Animation
autorelease()Ref
clone() const overrideAnimationvirtual
copy() const Clonableinline
create(void)Animationstatic
create(const Vector< AnimationFrame * > &arrayOfAnimationFrameNames, float delayPerUnit, unsigned int loops=1)Animationstatic
createWithSpriteFrames(const Vector< SpriteFrame * > &arrayOfSpriteFrameNames, float delay=0.0f, unsigned int loops=1)Animationstatic
getDelayPerUnit() const Animationinline
getDuration() const Animation
getFrames() const Animationinline
getLoops() const Animationinline
getReferenceCount() const Ref
getRestoreOriginalFrame() const Animationinline
getTotalDelayUnits() const Animationinline
init()Animation
initWithAnimationFrames(const Vector< AnimationFrame * > &arrayOfAnimationFrameNames, float delayPerUnit, unsigned int loops)Animation
initWithSpriteFrames(const Vector< SpriteFrame * > &arrayOfSpriteFrameNames, float delay=0.0f, unsigned int loops=1)Animation
Ref()Refprotected
release()Ref
retain()Ref
setDelayPerUnit(float delayPerUnit)Animationinline
setFrames(const Vector< AnimationFrame * > &frames)Animationinline
setLoops(unsigned int loops)Animationinline
setRestoreOriginalFrame(bool restoreOriginalFrame)Animationinline
~Animation(void)Animationvirtual
~Clonable()Clonableinlinevirtual
~Ref()Refvirtual