cocos2d-x  3.5
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WavesTiles3D Member List

This is the complete list of members for WavesTiles3D, including all inherited members.

__pad0__WavesTiles3D
_amplitudeWavesTiles3Dprotected
_amplitudeRateWavesTiles3Dprotected
_elapsedActionIntervalprotected
_firstTickActionIntervalprotected
_gridNodeTargetGridActionprotected
_gridSizeGridActionprotected
_originalTargetActionprotected
_referenceCountRefprotected
_tagActionprotected
_targetActionprotected
_wavesWavesTiles3Dprotected
amplitudeWavesTiles3D
autorelease()Ref
cacheTargetAsGridNode()GridActionprotected
clone() const overrideWavesTiles3Dvirtual
copy() const Clonableinline
create(float duration, const Size &gridSize, unsigned int waves, float amplitude)WavesTiles3Dstatic
cocos2d::TiledGrid3DAction::create(float duration, const Size &gridSize)TiledGrid3DActionstatic
description() const Actionvirtual
getAmplitude() const WavesTiles3Dinline
getAmplitudeRate() const WavesTiles3Dinline
getDuration() const FiniteTimeActioninline
getElapsed(void)ActionIntervalinline
getGrid() overrideTiledGrid3DActionvirtual
getOriginalTarget() const Actioninline
getOriginalTile(const Vec2 &position) const TiledGrid3DAction
getReferenceCount() const Ref
getTag() const Actioninline
getTarget() const Actioninline
getTile(const Vec2 &position) const TiledGrid3DAction
gridSizeWavesTiles3D
INVALID_TAGActionstatic
isDone(void) const overrideActionIntervalvirtual
originalTile(const Vec2 &position)TiledGrid3DActioninline
Ref()Refprotected
release()Ref
retain()Ref
reverse() const overrideGridActionvirtual
setAmplitude(float amplitude)WavesTiles3Dinline
setAmplitudeRate(float amplitudeRate)WavesTiles3Dinline
setDuration(float duration)FiniteTimeActioninline
setOriginalTarget(Node *originalTarget)Actioninline
setTag(int tag)Actioninline
setTarget(Node *target)Actioninline
setTile(const Vec2 &position, const Quad3 &coords)TiledGrid3DAction
startWithTarget(Node *target) overrideGridActionvirtual
step(float dt) overrideActionIntervalvirtual
stop()Actionvirtual
tile(const Vec2 &position)TiledGrid3DActioninline
update(float time) overrideWavesTiles3Dvirtual
wavesWavesTiles3D
~Action()Actionvirtual
~Clonable()Clonableinlinevirtual
~Ref()Refvirtual