cocos2d-x  3.5
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PUSphereCollider Member List

This is the complete list of members for PUSphereCollider, including all inherited members.

__pad0__PUSphereCollider
_affectorScalePUAffectorprotected
_affectorTypePUAffectorprotected
_affectSpecialisationPUAffectorprotected
_bouncynessPUBaseColliderprotected
_collisionTypePUBaseColliderprotected
_derivedPositionPUAffectorprotected
_excludedEmittersPUAffectorprotected
_frictionPUBaseColliderprotected
_innerCollisionPUSphereColliderprotected
_intersectionTypePUBaseColliderprotected
_isEnabledParticle3DAffectorprotected
_massPUAffectorprotected
_namePUAffectorprotected
_particleSystemParticle3DAffectorprotected
_positionPUAffectorprotected
_predictedPositionPUSphereColliderprotected
_radiusPUSphereColliderprotected
_referenceCountRefprotected
_spherePUSphereColliderprotected
_velocityScalePUBaseColliderprotected
addEmitterToExclude(const std::string &emitterName)PUAffector
AffectSpecialisation enum namePUAffector
AFSP_DEFAULT enum valuePUAffector
AFSP_TTL_DECREASE enum valuePUAffector
AFSP_TTL_INCREASE enum valuePUAffector
autorelease()Ref
calculateAffectSpecialisationFactor(const PUParticle3D *particle)PUAffectorprotected
calculateDirectionAfterCollision(PUParticle3D *particle, Vec3 distance, float distanceLength)PUSphereCollider
calculateRotationSpeedAfterCollision(PUParticle3D *particle)PUBaseCollider
CollisionType enum namePUBaseCollider
copyAttributesTo(PUAffector *affector) overridePUSphereCollidervirtual
create()PUSphereColliderstatic
CT_BOUNCE enum valuePUBaseCollider
CT_FLOW enum valuePUBaseCollider
CT_NONE enum valuePUBaseCollider
DEFAULT_BOUNCYNESSPUBaseColliderstatic
DEFAULT_COLLISION_TYPEPUBaseColliderstatic
DEFAULT_FRICTIONPUBaseColliderstatic
DEFAULT_INTERSECTION_TYPEPUBaseColliderstatic
DEFAULT_RADIUSPUSphereColliderstatic
firstParticleUpdate(PUParticle3D *particle, float deltaTime)PUAffectorvirtual
getAffectorType(void) const PUAffectorinline
getAffectSpecialisation(void) const PUAffectorinline
getBouncyness() const PUBaseCollider
getCollisionType() const PUBaseCollider
getDerivedPosition()PUAffector
getFriction() const PUBaseCollider
getIntersectionType() const PUBaseCollider
getLocalPosition() const PUAffectorinline
getMass() const PUAffector
getName(void) const PUAffectorinline
getRadius(void) const PUSphereCollider
getReferenceCount() const Ref
initParticleForEmission(PUParticle3D *particle)PUAffectorvirtual
IntersectionType enum namePUBaseCollider
isEnabled(void) const Particle3DAffectorinline
isInnerCollision(void) const PUSphereCollider
IT_BOX enum valuePUBaseCollider
IT_POINT enum valuePUBaseCollider
notifyPause()PUAffectorvirtual
notifyRescaled(const Vec3 &scale)PUAffectorvirtual
notifyResume()PUAffectorvirtual
notifyStart()PUAffectorvirtual
notifyStop()PUAffectorvirtual
populateAlignedBox(AABB &box, const Vec3 &position, const float width, const float height, const float depth)PUBaseCollider
postUpdateAffector(float deltaTime)PUAffectorvirtual
prepare()PUAffectorvirtual
preUpdateAffector(float deltaTime) overridePUSphereCollidervirtual
process(PUParticle3D *particle, float delta, bool firstParticle)PUAffector
Ref()Refprotected
release()Ref
removeEmitterToExclude(const std::string &emitterName)PUAffector
retain()Ref
setAffectorType(const std::string &affectorType)PUAffectorinline
setAffectSpecialisation(const AffectSpecialisation &affectSpecialisation)PUAffectorinline
setBouncyness(const float bouncyness)PUBaseCollider
setCollisionType(const CollisionType &collisionType)PUBaseCollider
setEnabled(bool enabled)Particle3DAffectorinline
setFriction(const float friction)PUBaseCollider
setInnerCollision(bool innerCollision)PUSphereCollider
setIntersectionType(const IntersectionType &intersectionType)PUBaseCollider
setLocalPosition(const Vec3 &pos)PUAffectorinline
setMass(float mass)PUAffector
setName(const std::string &name)PUAffectorinline
setRadius(const float radius)PUSphereCollider
unPrepare()PUAffectorvirtual
updateAffector(Particle3D *particle, float deltaTime)Particle3DAffectorvirtual
updatePUAffector(PUParticle3D *particle, float deltaTime) overridePUSphereCollidervirtual
~Particle3DAffector()Particle3DAffectorvirtual
~PUAffector()PUAffectorvirtual
~PUBaseCollider()PUBaseCollidervirtual
~PUSphereCollider(void)PUSphereCollidervirtual
~Ref()Refvirtual