cocos2d-x  3.5
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Label Member List

This is the complete list of members for Label, including all inherited members.

__pad0__Label
_actionManagerNodeprotected
_additionalKerningLabelprotected
_additionalTransformNodemutableprotected
_anchorPointNodeprotected
_anchorPointInPointsNodeprotected
_batchCommandSpriteBatchNodeprotected
_batchNodesLabelprotected
_blendFuncSpriteBatchNodeprotected
_blendFuncDirtyLabelprotected
_bmFontPathLabelprotected
_cameraMaskNodeprotected
_cascadeColorEnabledNodeprotected
_cascadeOpacityEnabledNodeprotected
_childrenNodeprotected
_clipEnabledLabelprotected
_commonLineHeightLabelprotected
_compatibleModeLabelprotected
_componentContainerNodeprotected
_contentDirtyLabelprotected
_contentSizeNodeprotected
_contentSizeDirtyNodeprotected
_currentLabelTypeLabelprotected
_currentUTF16StringLabelprotected
_currLabelEffectLabelprotected
_currNumLinesLabelprotected
_customCommandLabelprotected
_descendantsSpriteBatchNodeprotected
_directorNodeprotected
_displayedColorNodeprotected
_displayedOpacityNodeprotected
_effectColorLabelprotected
_effectColorFLabelprotected
_eventDispatcherNodeprotected
_fontAtlasLabelprotected
_fontConfigLabelprotected
_fontDefinitionLabelprotected
_fontScaleLabelprotected
_globalZOrderNodeprotected
_glProgramStateNodeprotected
_hAlignmentLabelprotected
_hashOfNameNodeprotected
_horizontalKerningsLabelprotected
_ignoreAnchorPointForPositionNodeprotected
_insideBoundsLabelprotected
_inverseNodemutableprotected
_inverseDirtyNodemutableprotected
_isOpacityModifyRGBLabelprotected
_isTransitionFinishedNodeprotected
_labelDimensionsLabelprotected
_labelHeightLabelprotected
_labelWidthLabelprotected
_lettersInfoLabelprotected
_limitShowCountLabelprotected
_lineBreakWithoutSpacesLabelprotected
_localZOrderNodeprotected
_maxLineWidthLabelprotected
_modelViewTransformNodeprotected
_nameNodeprotected
_normalizedPositionNodeprotected
_normalizedPositionDirtyNodeprotected
_onEnterCallbackNodeprotected
_onEnterTransitionDidFinishCallbackNodeprotected
_onExitCallbackNodeprotected
_onExitTransitionDidStartCallbackNodeprotected
_orderOfArrivalNodeprotected
_originalUTF8StringLabelprotected
_outlineSizeLabelprotected
_parentNodeprotected
_physicsBodyNodeprotected
_physicsRotationNodeprotected
_physicsScaleStartXNodeprotected
_physicsScaleStartYNodeprotected
_physicsTransformDirtyNodeprotected
_positionNodeprotected
_positionZNodeprotected
_realColorNodeprotected
_realOpacityNodeprotected
_referenceCountRefprotected
_reorderChildDirtyNodeprotected
_reusedLetterLabelprotected
_reusedRectLabelprotected
_rotationQuatNodeprotected
_rotationXNodeprotected
_rotationYNodeprotected
_rotationZ_XNodeprotected
_rotationZ_YNodeprotected
_runningNodeprotected
_scaleXNodeprotected
_scaleYNodeprotected
_scaleZNodeprotected
_schedulerNodeprotected
_setLocalZOrder(int z)Nodevirtual
_shadowBlurRadiusLabelprotected
_shadowColorLabelprotected
_shadowDirtyLabelprotected
_shadowEnabledLabelprotected
_shadowNodeLabelprotected
_shadowOffsetLabelprotected
_shadowOpacityLabelprotected
_shadowTransformLabelprotected
_skewXNodeprotected
_skewYNodeprotected
_systemFontLabelprotected
_systemFontDirtyLabelprotected
_systemFontSizeLabelprotected
_tagNodeprotected
_textColorLabelprotected
_textColorFLabelprotected
_textSpriteLabelprotected
_textureAtlasSpriteBatchNodeprotected
_transformNodemutableprotected
_transformDirtyNodemutableprotected
_transformUpdatedNodeprotected
_uniformEffectColorLabelprotected
_uniformTextColorLabelprotected
_updateTransformFromPhysicsNodeprotected
_useA8ShaderLabelprotected
_useAdditionalTransformNodeprotected
_useDistanceFieldLabelprotected
_userDataNodeprotected
_userObjectNodeprotected
_usingNormalizedPositionNodeprotected
_vAlignmentLabelprotected
_visibleNodeprotected
addChild(Node *child, int zOrder=0, int tag=0) overrideLabelvirtual
cocos2d::SpriteBatchNode::addChild(Node *child, int zOrder, const std::string &name) overrideSpriteBatchNodevirtual
cocos2d::Node::addChild(Node *child)Nodevirtual
cocos2d::Node::addChild(Node *child, int localZOrder)Nodevirtual
addComponent(Component *component)Nodevirtual
addSpriteWithoutQuad(Sprite *child, int z, int aTag)SpriteBatchNode
alignText()Labelprotectedvirtual
appendChild(Sprite *sprite)SpriteBatchNode
atlasIndexForChild(Sprite *sprite, int z)SpriteBatchNode
autorelease()Ref
boundingBox() const Nodeinlinevirtual
childrenAlloc(void)Nodeprotected
cleanup()Nodevirtual
computeHorizontalKernings(const std::u16string &stringToRender)Labelprotected
computeStringNumLines()Labelprotected
convertToNodeSpace(const Vec2 &worldPoint) const Node
convertToNodeSpaceAR(const Vec2 &worldPoint) const Node
convertTouchToNodeSpace(Touch *touch) const Node
convertTouchToNodeSpaceAR(Touch *touch) const Node
convertToWindowSpace(const Vec2 &nodePoint) const Nodeprotected
convertToWorldSpace(const Vec2 &nodePoint) const Node
convertToWorldSpaceAR(const Vec2 &nodePoint) const Node
create()Labelstatic
create(const std::string &text, const std::string &font, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP)Labelstatic
cocos2d::SpriteBatchNode::create(const std::string &fileImage, ssize_t capacity=DEFAULT_CAPACITY)SpriteBatchNodestatic
createSpriteWithFontDefinition()Labelprotected
createWithBMFont(const std::string &bmfontPath, const std::string &text, const TextHAlignment &hAlignment=TextHAlignment::LEFT, int maxLineWidth=0, const Vec2 &imageOffset=Vec2::ZERO)Labelstatic
createWithCharMap(const std::string &charMapFile, int itemWidth, int itemHeight, int startCharMap)Labelstatic
createWithCharMap(Texture2D *texture, int itemWidth, int itemHeight, int startCharMap)Labelstatic
createWithCharMap(const std::string &plistFile)Labelstatic
createWithSystemFont(const std::string &text, const std::string &font, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP)Labelstatic
createWithTexture(Texture2D *tex, ssize_t capacity=DEFAULT_CAPACITY)SpriteBatchNodestatic
createWithTTF(const std::string &text, const std::string &fontFilePath, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP)Labelstatic
createWithTTF(const TTFConfig &ttfConfig, const std::string &text, TextHAlignment hAlignment=TextHAlignment::LEFT, int maxLineWidth=0)Labelstatic
detachChild(Node *child, ssize_t index, bool doCleanup)Nodeprotected
disableCascadeColor()Nodeprotectedvirtual
disableCascadeOpacity()Nodeprotectedvirtual
disableEffect()Labelvirtual
DistanceFieldFontSizeLabelstatic
doEnumerate(std::string name, std::function< bool(Node *)> callback) const Nodeprotected
doEnumerateRecursive(const Node *node, const std::string &name, std::function< bool(Node *)> callback) const Nodeprotected
draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) overrideLabelvirtual
cocos2d::Node::draw() finalNodevirtual
drawShadowWithoutBlur()Labelprotected
drawTextSprite(Renderer *renderer, uint32_t parentFlags)Labelprotected
enableGlow(const Color4B &glowColor)Labelvirtual
enableOutline(const Color4B &outlineColor, int outlineSize=-1)Labelvirtual
enableShadow(const Color4B &shadowColor=Color4B::BLACK, const Size &offset=Size(2,-2), int blurRadius=0)Labelvirtual
enumerateChildren(const std::string &name, std::function< bool(Node *node)> callback) const Nodevirtual
FLAGS_CONTENT_SIZE_DIRTY enum valueNode
FLAGS_DIRTY_MASK enum valueNode
FLAGS_RENDER_AS_3D enum valueNode
FLAGS_TRANSFORM_DIRTY enum valueNode
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getActionManager() const Nodeinlinevirtual
getAdditionalKerning() const Label
getAnchorPoint() const Nodevirtual
getAnchorPointInPoints() const Nodevirtual
getBlendFunc() const overrideSpriteBatchNodevirtual
getBMFontFilePath() const Labelinline
getBoundingBox() const overrideLabelvirtual
getCameraMask() const Nodeinline
getChildByName(const std::string &name) const Nodevirtual
getChildByName(const std::string &name) const Nodeinline
getChildByTag(int tag) const Nodevirtual
getChildren()Nodeinlinevirtual
getChildren() const Nodeinlinevirtual
getChildrenCount() const Nodevirtual
getColor() const Nodevirtual
getCommonLineHeight() const Labelinline
getComponent(const std::string &name)Node
getContentSize() const overrideLabelvirtual
getDescendants() const SpriteBatchNodeinline
getDescription() const overrideLabelvirtual
getDimensions() const Labelinline
getDisplayedColor() const Nodevirtual
getDisplayedOpacity() const Nodevirtual
getEventDispatcher() const Nodeinlinevirtual
getFontAtlas()Labelinline
getFontDefinition() const Labelinline
getGlobalZOrder() const Nodeinlinevirtual
getGLProgram() const Node
getGLProgramState() const Node
getGLServerState() const Nodeinline
getHeight() const Labelinline
getHorizontalAlignment() const Labelinline
getLetter(int lettetIndex)Labelvirtual
getLineHeight() const Label
getLocalZOrder() const Nodeinlinevirtual
getMaxLineWidth()Labelinline
getName() const Nodevirtual
getNodeToParentAffineTransform() const Nodevirtual
getNodeToParentTransform() const Nodevirtual
getNodeToWorldAffineTransform() const Nodevirtual
getNodeToWorldTransform() const Nodevirtual
getNormalizedPosition() const Nodevirtual
getNumberOfRunningActions() const Node
getOnEnterCallback() const Nodeinline
getonEnterTransitionDidFinishCallback() const Nodeinline
getOnExitCallback() const Nodeinline
getonExitTransitionDidStartCallback() const Nodeinline
getOpacity() const Nodevirtual
getOrderOfArrival() const Node
getParent()Nodeinlinevirtual
getParent() const Nodeinlinevirtual
getParentToNodeAffineTransform() const Nodevirtual
getParentToNodeTransform() const Nodevirtual
getPhysicsBody() const Nodeinline
getPosition() const Nodevirtual
getPosition(float *x, float *y) const Nodevirtual
getPosition3D() const Nodevirtual
getPositionX(void) const Nodevirtual
getPositionY(void) const Nodevirtual
getPositionZ() const Nodevirtual
getReferenceCount() const Ref
getRotation() const Nodevirtual
getRotation3D() const Nodevirtual
getRotationQuat() const Nodevirtual
getRotationSkewX() const Nodevirtual
getRotationSkewY() const Nodevirtual
getRotationX() const Nodeinlinevirtual
getRotationY() const Nodeinlinevirtual
getScale() const Nodevirtual
getScaleX() const overrideLabelvirtual
getScaleY() const overrideLabelvirtual
getScaleZ() const Nodevirtual
getScene() const Nodevirtual
getScheduler()Nodeinlinevirtual
getScheduler() const Nodeinlinevirtual
getShaderProgram() const Nodeinline
getSkewX() const Nodevirtual
getSkewY() const Nodevirtual
getString() const overrideLabelinlinevirtual
getStringLength() const Label
getStringNumLines() const Label
getSystemFontName() const Labelinlinevirtual
getSystemFontSize() const Labelinlinevirtual
getTag() const Nodevirtual
getTextAlignment() const Labelinline
getTextColor() const Labelinline
getTexture() const overrideSpriteBatchNodevirtual
getTextureAtlas()SpriteBatchNodeinline
getTTFConfig() const Labelinlinevirtual
getUserData()Nodeinlinevirtual
getUserData() const Nodeinlinevirtual
getUserObject()Nodeinlinevirtual
getUserObject() const Nodeinlinevirtual
getVertexZ() const Nodeinlinevirtual
getVerticalAlignment() const Labelinline
getWidth() const Labelinline
getWorldToNodeAffineTransform() const Nodevirtual
getWorldToNodeTransform() const Nodevirtual
getZOrder() const Nodeinlinevirtual
hAlignmentLabel
highestAtlasIndexInChild(Sprite *sprite)SpriteBatchNode
ignoreAnchorPointForPosition(bool ignore)Nodevirtual
increaseAtlasCapacity()SpriteBatchNode
init() overrideSpriteBatchNodevirtual
initWithFile(const std::string &fileImage, ssize_t capacity=DEFAULT_CAPACITY)SpriteBatchNode
initWithTexture(Texture2D *tex, ssize_t capacity=DEFAULT_CAPACITY)SpriteBatchNode
insertChild(Node *child, int z)Nodeprotected
insertQuadFromSprite(Sprite *sprite, ssize_t index)SpriteBatchNode
INVALID_TAGNodestatic
isCascadeColorEnabled() const Nodevirtual
isCascadeOpacityEnabled() const Nodevirtual
isClipMarginEnabled() const Labelinline
isIgnoreAnchorPointForPosition() const Nodevirtual
isOpacityModifyRGB() const overrideLabelvirtual
isRunning() const Nodevirtual
isScheduled(SEL_SCHEDULE selector)Node
isScheduled(const std::string &key)Node
isVisible() const Nodevirtual
isVisitableByVisitingCamera() const Nodeprotected
LabelTextFormatter classLabelfriend
LabelType enum nameLabelprotected
lowestAtlasIndexInChild(Sprite *sprite)SpriteBatchNode
nodeToParentTransform() const Nodeinlinevirtual
nodeToWorldTransform() const Nodeinlinevirtual
numberOfRunningActions() const Nodeinline
onDraw(const Mat4 &transform, bool transformUpdated)Labelprotected
onEnter()Nodevirtual
onEnterTransitionDidFinish()Nodevirtual
onExit()Nodevirtual
onExitTransitionDidStart()Nodevirtual
parentToNodeTransform() const Nodeinlinevirtual
pause(void)Nodevirtual
pauseSchedulerAndActions()Node
processParentFlags(const Mat4 &parentTransform, uint32_t parentFlags)Nodeprotected
rebuildIndexInOrder(Sprite *parent, ssize_t index)SpriteBatchNode
recordLetterInfo(const cocos2d::Vec2 &point, const FontLetterDefinition &letterDef, int spriteIndex)Labelprotected
recordPlaceholderInfo(int spriteIndex)Labelprotected
Ref()Refprotected
release()Ref
removeAllChildren()Nodevirtual
removeAllChildrenWithCleanup(bool cleanup) overrideSpriteBatchNodevirtual
removeAllComponents()Nodevirtual
removeChild(Node *child, bool cleanup) overrideSpriteBatchNodevirtual
removeChildAtIndex(ssize_t index, bool doCleanup)SpriteBatchNode
removeChildByName(const std::string &name, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(const std::string &name)Nodevirtual
removeComponent(Component *component)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
removeFromPhysicsWorld()Node
removeSpriteFromAtlas(Sprite *sprite)SpriteBatchNode
reorderBatch(bool reorder)SpriteBatchNode
reorderChild(Node *child, int zOrder) overrideSpriteBatchNodevirtual
requestSystemFontRefresh()Labelinlinevirtual
reset()Labelprotected
resume(void)Nodevirtual
resumeSchedulerAndActions()Node
retain()Ref
runAction(Action *action)Nodevirtual
s_globalOrderOfArrivalNodeprotectedstatic
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
schedule(const std::function< void(float)> &callback, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleOnce(const std::function< void(float)> &callback, float delay, const std::string &key)Node
scheduleUpdate(void)Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
setActionManager(ActionManager *actionManager)Nodevirtual
setAdditionalKerning(float space)Label
setAdditionalTransform(Mat4 *additionalTransform)Node
setAdditionalTransform(const AffineTransform &additionalTransform)Node
setAlignment(TextHAlignment hAlignment)Labelinline
setAlignment(TextHAlignment hAlignment, TextVAlignment vAlignment)Label
setAnchorPoint(const Vec2 &anchorPoint)Nodevirtual
setBlendFunc(const BlendFunc &blendFunc) overrideLabelvirtual
setBMFontFilePath(const std::string &bmfontFilePath, const Vec2 &imageOffset=Vec2::ZERO)Labelvirtual
setCameraMask(unsigned short mask, bool applyChildren=true) overrideLabelvirtual
setCascadeColorEnabled(bool cascadeColorEnabled)Nodevirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)Nodevirtual
setCharMap(const std::string &charMapFile, int itemWidth, int itemHeight, int startCharMap)Labelvirtual
setCharMap(Texture2D *texture, int itemWidth, int itemHeight, int startCharMap)Labelvirtual
setCharMap(const std::string &plistFile)Labelvirtual
setClipMarginEnabled(bool clipEnabled)Labelinline
setColor(const Color3B &color)Nodevirtual
setContentSize(const Size &contentSize)Nodevirtual
setDimensions(float width, float height)Label
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setFontAtlas(FontAtlas *atlas, bool distanceFieldEnabled=false, bool useA8Shader=false)Labelprotectedvirtual
setFontDefinition(const FontDefinition &textDefinition)Labelvirtual
setFontScale(float fontScale)Labelprotected
setGlobalZOrder(float globalZOrder)Nodevirtual
setGLProgram(GLProgram *glprogram)Nodevirtual
setGLProgramState(GLProgramState *glProgramState)Nodevirtual
setGLServerState(int serverState)Nodeinline
setHeight(float height)Labelinline
setHorizontalAlignment(TextHAlignment hAlignment)Labelinline
setLineBreakWithoutSpace(bool breakWithoutSpace)Label
setLineHeight(float height)Label
setLocalZOrder(int localZOrder)Nodevirtual
setMaxLineWidth(float maxLineWidth)Label
setName(const std::string &name)Nodevirtual
setNodeToParentTransform(const Mat4 &transform)Nodevirtual
setNormalizedPosition(const Vec2 &position)Nodevirtual
setOnEnterCallback(const std::function< void()> &callback)Nodeinline
setonEnterTransitionDidFinishCallback(const std::function< void()> &callback)Nodeinline
setOnExitCallback(const std::function< void()> &callback)Nodeinline
setonExitTransitionDidStartCallback(const std::function< void()> &callback)Nodeinline
setOpacity(GLubyte opacity)Nodevirtual
setOpacityModifyRGB(bool isOpacityModifyRGB) overrideLabelvirtual
setOrderOfArrival(int orderOfArrival)Node
setParent(Node *parent)Nodevirtual
setPhysicsBody(PhysicsBody *body)Node
setPosition(const Vec2 &position)Nodevirtual
setPosition(float x, float y)Nodevirtual
setPosition3D(const Vec3 &position)Nodevirtual
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setPositionZ(float positionZ)Nodevirtual
setRotation(float rotation)Nodevirtual
setRotation3D(const Vec3 &rotation)Nodevirtual
setRotationQuat(const Quaternion &quat)Nodevirtual
setRotationSkewX(float rotationX)Nodevirtual
setRotationSkewY(float rotationY)Nodevirtual
setRotationX(float rotationX)Nodeinlinevirtual
setRotationY(float rotationY)Nodeinlinevirtual
setScale(float scale) overrideLabelvirtual
cocos2d::SpriteBatchNode::setScale(float scaleX, float scaleY)Nodevirtual
setScaleX(float scaleX) overrideLabelvirtual
setScaleY(float scaleY) overrideLabelvirtual
setScaleZ(float scaleZ)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setShaderProgram(GLProgram *glprogram)Nodeinline
setSkewX(float skewX)Nodevirtual
setSkewY(float skewY)Nodevirtual
setString(const std::string &text) overrideLabelvirtual
setSystemFontName(const std::string &font)Labelvirtual
setSystemFontSize(float fontSize)Labelvirtual
setTag(int tag)Nodevirtual
setTextColor(const Color4B &color)Labelvirtual
setTexture(Texture2D *texture) overrideSpriteBatchNodevirtual
setTextureAtlas(TextureAtlas *textureAtlas)SpriteBatchNodeinline
setTTFConfig(const TTFConfig &ttfConfig)Labelvirtual
setUserData(void *userData)Nodevirtual
setUserObject(Ref *userObject)Nodevirtual
setVertexZ(float vertexZ)Nodeinlinevirtual
setVerticalAlignment(TextVAlignment vAlignment)Labelinline
setVisible(bool visible)Nodevirtual
setWidth(float width)Labelinline
setZOrder(int localZOrder)Nodeinlinevirtual
sortAllChildren() overrideLabelvirtual
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopAllActions()Node
stopAllActionsByTag(int tag)Node
swap(ssize_t oldIndex, ssize_t newIndex)SpriteBatchNodeprotected
transform(const Mat4 &parentTransform)Nodeprotected
unschedule(SEL_SCHEDULE selector)Node
unschedule(const std::string &key)Node
unscheduleAllCallbacks()Node
unscheduleAllSelectors()Nodeinline
unscheduleUpdate(void)Node
update(float delta)Nodevirtual
updateAtlasIndex(Sprite *sprite, ssize_t *curIndex)SpriteBatchNodeprotected
updateBlendFunc()SpriteBatchNodeprotected
updateCascadeColor()Nodeprotectedvirtual
updateCascadeOpacity()Nodeprotectedvirtual
updateColor() overrideLabelprotectedvirtual
updateContent()Labelvirtual
updateDisplayedColor(const Color3B &parentColor) overrideLabelvirtual
updateDisplayedOpacity(GLubyte parentOpacity) overrideLabelvirtual
updateFont()Labelprotected
updatePhysicsBodyTransform(const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY)Nodevirtual
updateQuadFromSprite(Sprite *sprite, ssize_t index)SpriteBatchNodeprotected
updateQuads()Labelprotected
updateRotation3D()Nodeprotected
updateRotationQuat()Nodeprotected
updateShaderProgram()Labelprotectedvirtual
updateTransform()Nodevirtual
updateTransformFromPhysics(const Mat4 &parentTransform, uint32_t parentFlags)Node
useA8ShaderLabel
useDistanceFieldLabel
vAlignmentLabel
visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) overrideLabelvirtual
cocos2d::Node::visit() finalNodevirtual
worldToNodeTransform() const Nodeinlinevirtual
~Label()Labelvirtual
~Node()Nodevirtual
~Ref()Refvirtual
~SpriteBatchNode()SpriteBatchNodevirtual