cocos2d-x  3.5
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ScrollView Member List

This is the complete list of members for ScrollView, including all inherited members.

__pad0__Layer
_accelerationListenerLayerprotected
_accelerometerEnabledLayerprotected
_actionManagerNodeprotected
_additionalTransformNodemutableprotected
_addTouchListener()Layerinlineprotected
_afterDrawCommandScrollViewprotected
_anchorPointNodeprotected
_anchorPointInPointsNodeprotected
_beforeDrawCommandScrollViewprotected
_bounceableScrollViewprotected
_cameraMaskNodeprotected
_cascadeColorEnabledNodeprotected
_cascadeOpacityEnabledNodeprotected
_childrenNodeprotected
_clippingToBoundsScrollViewprotected
_componentContainerNodeprotected
_containerScrollViewprotected
_contentOffsetScrollViewprotected
_contentSizeNodeprotected
_contentSizeDirtyNodeprotected
_delegateScrollViewprotected
_directionScrollViewprotected
_directorNodeprotected
_displayedColorNodeprotected
_displayedOpacityNodeprotected
_draggingScrollViewprotected
_eventDispatcherNodeprotected
_globalZOrderNodeprotected
_glProgramStateNodeprotected
_hashOfNameNodeprotected
_ignoreAnchorPointForPositionNodeprotected
_inverseNodemutableprotected
_inverseDirtyNodemutableprotected
_isTransitionFinishedNodeprotected
_keyboardEnabledLayerprotected
_keyboardListenerLayerprotected
_localZOrderNodeprotected
_maxInsetScrollViewprotected
_maxScaleScrollViewprotected
_minInsetScrollViewprotected
_minScaleScrollViewprotected
_modelViewTransformNodeprotected
_nameNodeprotected
_normalizedPositionNodeprotected
_normalizedPositionDirtyNodeprotected
_onEnterCallbackNodeprotected
_onEnterTransitionDidFinishCallbackNodeprotected
_onExitCallbackNodeprotected
_onExitTransitionDidStartCallbackNodeprotected
_orderOfArrivalNodeprotected
_parentNodeprotected
_parentScissorRectScrollViewprotected
_physicsBodyNodeprotected
_physicsRotationNodeprotected
_physicsScaleStartXNodeprotected
_physicsScaleStartYNodeprotected
_physicsTransformDirtyNodeprotected
_positionNodeprotected
_positionZNodeprotected
_realColorNodeprotected
_realOpacityNodeprotected
_referenceCountRefprotected
_reorderChildDirtyNodeprotected
_rotationQuatNodeprotected
_rotationXNodeprotected
_rotationYNodeprotected
_rotationZ_XNodeprotected
_rotationZ_YNodeprotected
_runningNodeprotected
_scaleXNodeprotected
_scaleYNodeprotected
_scaleZNodeprotected
_schedulerNodeprotected
_scissorRestoredScrollViewprotected
_scrollDistanceScrollViewprotected
_setLocalZOrder(int z)Nodevirtual
_skewXNodeprotected
_skewYNodeprotected
_swallowsTouchesLayerprotected
_tagNodeprotected
_touchEnabledLayerprotected
_touchesScrollViewprotected
_touchLengthScrollViewprotected
_touchListenerScrollViewprotected
_touchModeLayerprotected
_touchMovedScrollViewprotected
_touchPointScrollViewprotected
_transformNodemutableprotected
_transformDirtyNodemutableprotected
_transformUpdatedNodeprotected
_updateTransformFromPhysicsNodeprotected
_useAdditionalTransformNodeprotected
_userDataNodeprotected
_userObjectNodeprotected
_usingNormalizedPositionNodeprotected
_viewSizeScrollViewprotected
_visibleNodeprotected
addChild(Node *child, int zOrder, int tag) overrideScrollViewvirtual
addChild(Node *child, int zOrder, const std::string &name) overrideScrollViewvirtual
cocos2d::Layer::addChild(Node *child)Nodevirtual
cocos2d::Layer::addChild(Node *child, int localZOrder)Nodevirtual
addComponent(Component *component)Nodevirtual
addTouchListener()Layerinlineprotected
afterDraw()ScrollViewprotected
autorelease()Ref
beforeDraw()ScrollViewprotected
boundingBox() const Nodeinlinevirtual
ccTouchBegan(Touch *pTouch, Event *pEvent) finalLayerinlinevirtual
ccTouchCancelled(Touch *pTouch, Event *pEvent) finalLayerinlinevirtual
ccTouchEnded(Touch *pTouch, Event *pEvent) finalLayerinlinevirtual
ccTouchesBegan(__Set *pTouches, Event *pEvent) finalLayerinlinevirtual
ccTouchesCancelled(__Set *pTouches, Event *pEvent) finalLayerinlinevirtual
ccTouchesEnded(__Set *pTouches, Event *pEvent) finalLayerinlinevirtual
ccTouchesMoved(__Set *pTouches, Event *pEvent) finalLayerinlinevirtual
ccTouchMoved(Touch *pTouch, Event *pEvent) finalLayerinlinevirtual
childrenAlloc(void)Nodeprotected
cleanup()Nodevirtual
convertToNodeSpace(const Vec2 &worldPoint) const Node
convertToNodeSpaceAR(const Vec2 &worldPoint) const Node
convertTouchToNodeSpace(Touch *touch) const Node
convertTouchToNodeSpaceAR(Touch *touch) const Node
convertToWindowSpace(const Vec2 &nodePoint) const Nodeprotected
convertToWorldSpace(const Vec2 &nodePoint) const Node
convertToWorldSpaceAR(const Vec2 &nodePoint) const Node
create(Size size, Node *container=NULL)ScrollViewstatic
create()ScrollViewstatic
deaccelerateScrolling(float dt)ScrollViewprotected
detachChild(Node *child, ssize_t index, bool doCleanup)Nodeprotected
didAccelerate(Acceleration *accelerationValue) finalLayerinlinevirtual
Direction enum nameScrollView
disableCascadeColor()Nodeprotectedvirtual
disableCascadeOpacity()Nodeprotectedvirtual
doEnumerate(std::string name, std::function< bool(Node *)> callback) const Nodeprotected
doEnumerateRecursive(const Node *node, const std::string &name, std::function< bool(Node *)> callback) const Nodeprotected
draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)Nodevirtual
draw() finalNodevirtual
enumerateChildren(const std::string &name, std::function< bool(Node *node)> callback) const Nodevirtual
executeScriptTouchesHandler(EventTouch::EventCode eventType, const std::vector< Touch * > &touches, Event *event)Layerprotected
executeScriptTouchHandler(EventTouch::EventCode eventType, Touch *touch, Event *event)Layerprotected
FLAGS_CONTENT_SIZE_DIRTY enum valueNode
FLAGS_DIRTY_MASK enum valueNode
FLAGS_RENDER_AS_3D enum valueNode
FLAGS_TRANSFORM_DIRTY enum valueNode
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getActionManager() const Nodeinlinevirtual
getAnchorPoint() const Nodevirtual
getAnchorPointInPoints() const Nodevirtual
getBoundingBox() const Nodevirtual
getCameraMask() const Nodeinline
getChildByName(const std::string &name) const Nodevirtual
getChildByName(const std::string &name) const Nodeinline
getChildByTag(int tag) const Nodevirtual
getChildren()Nodeinlinevirtual
getChildren() const Nodeinlinevirtual
getChildrenCount() const Nodevirtual
getColor() const Nodevirtual
getComponent(const std::string &name)Node
getContainer()ScrollView
getContentOffset()ScrollView
getContentSize() const overrideScrollViewvirtual
getDelegate()ScrollViewinline
getDescription() const overrideLayervirtual
getDirection() const ScrollViewinline
getDisplayedColor() const Nodevirtual
getDisplayedOpacity() const Nodevirtual
getEventDispatcher() const Nodeinlinevirtual
getGlobalZOrder() const Nodeinlinevirtual
getGLProgram() const Node
getGLProgramState() const Node
getGLServerState() const Nodeinline
getLocalZOrder() const Nodeinlinevirtual
getName() const Nodevirtual
getNodeToParentAffineTransform() const Nodevirtual
getNodeToParentTransform() const Nodevirtual
getNodeToWorldAffineTransform() const Nodevirtual
getNodeToWorldTransform() const Nodevirtual
getNormalizedPosition() const Nodevirtual
getNumberOfRunningActions() const Node
getOnEnterCallback() const Nodeinline
getonEnterTransitionDidFinishCallback() const Nodeinline
getOnExitCallback() const Nodeinline
getonExitTransitionDidStartCallback() const Nodeinline
getOpacity() const Nodevirtual
getOrderOfArrival() const Node
getParent()Nodeinlinevirtual
getParent() const Nodeinlinevirtual
getParentToNodeAffineTransform() const Nodevirtual
getParentToNodeTransform() const Nodevirtual
getPhysicsBody() const Nodeinline
getPosition() const Nodevirtual
getPosition(float *x, float *y) const Nodevirtual
getPosition3D() const Nodevirtual
getPositionX(void) const Nodevirtual
getPositionY(void) const Nodevirtual
getPositionZ() const Nodevirtual
getReferenceCount() const Ref
getRotation() const Nodevirtual
getRotation3D() const Nodevirtual
getRotationQuat() const Nodevirtual
getRotationSkewX() const Nodevirtual
getRotationSkewY() const Nodevirtual
getRotationX() const Nodeinlinevirtual
getRotationY() const Nodeinlinevirtual
getScale() const Nodevirtual
getScaleX() const Nodevirtual
getScaleY() const Nodevirtual
getScaleZ() const Nodevirtual
getScene() const Nodevirtual
getScheduler()Nodeinlinevirtual
getScheduler() const Nodeinlinevirtual
getShaderProgram() const Nodeinline
getSkewX() const Nodevirtual
getSkewY() const Nodevirtual
getTag() const Nodevirtual
getTouchMode() const Layervirtual
getUserData()Nodeinlinevirtual
getUserData() const Nodeinlinevirtual
getUserObject()Nodeinlinevirtual
getUserObject() const Nodeinlinevirtual
getVertexZ() const Nodeinlinevirtual
getViewRect()ScrollViewprotected
getViewSize() const ScrollViewinline
getWorldToNodeAffineTransform() const Nodevirtual
getWorldToNodeTransform() const Nodevirtual
getZoomScale()ScrollView
getZOrder() const Nodeinlinevirtual
handleZoom()ScrollViewprotected
hasVisibleParents() const ScrollView
ignoreAnchorPointForPosition(bool ignore)Nodevirtual
init() overrideScrollViewvirtual
initWithViewSize(Size size, Node *container=NULL)ScrollView
insertChild(Node *child, int z)Nodeprotected
INVALID_TAGNodestatic
isAccelerometerEnabled() const Layervirtual
isBounceable() const ScrollViewinline
isCascadeColorEnabled() const Nodevirtual
isCascadeOpacityEnabled() const Nodevirtual
isClippingToBounds()ScrollViewinline
isDragging() const ScrollViewinline
isIgnoreAnchorPointForPosition() const Nodevirtual
isKeyboardEnabled() const Layervirtual
isKeypadEnabled() const finalLayerinlinevirtual
isNodeVisible(Node *node)ScrollView
isOpacityModifyRGB() const Nodeinlinevirtual
isRunning() const Nodevirtual
isScheduled(SEL_SCHEDULE selector)Node
isScheduled(const std::string &key)Node
isSwallowsTouches() const Layervirtual
isTouchEnabled() const ScrollView
isTouchMoved() const ScrollViewinline
isVisible() const Nodevirtual
isVisitableByVisitingCamera() const Nodeprotected
keyBackClicked() finalLayerinlinevirtual
keyMenuClicked() finalLayerinlinevirtual
keyPressed(int keyCode) finalLayerinlinevirtual
keyReleased(int keyCode) finalLayerinlinevirtual
maxContainerOffset()ScrollView
minContainerOffset()ScrollView
nodeToParentTransform() const Nodeinlinevirtual
nodeToWorldTransform() const Nodeinlinevirtual
numberOfRunningActions() const Nodeinline
onAcceleration(Acceleration *acc, Event *unused_event)Layervirtual
onAfterDraw()ScrollViewprotected
onBeforeDraw()ScrollViewprotected
onEnter()Nodevirtual
onEnterTransitionDidFinish()Nodevirtual
onExit()Nodevirtual
onExitTransitionDidStart()Nodevirtual
onKeyPressed(EventKeyboard::KeyCode keyCode, Event *event)Layervirtual
onKeyReleased(EventKeyboard::KeyCode keyCode, Event *event)Layervirtual
onTouchBegan(Touch *touch, Event *event) overrideScrollViewvirtual
onTouchCancelled(Touch *touch, Event *event) overrideScrollViewvirtual
onTouchEnded(Touch *touch, Event *event) overrideScrollViewvirtual
onTouchesBegan(const std::vector< Touch * > &touches, Event *unused_event)Layervirtual
onTouchesCancelled(const std::vector< Touch * > &touches, Event *unused_event)Layervirtual
onTouchesEnded(const std::vector< Touch * > &touches, Event *unused_event)Layervirtual
onTouchesMoved(const std::vector< Touch * > &touches, Event *unused_event)Layervirtual
onTouchMoved(Touch *touch, Event *event) overrideScrollViewvirtual
parentToNodeTransform() const Nodeinlinevirtual
pause(Ref *sender)ScrollView
cocos2d::Layer::pause(void)Nodevirtual
pauseSchedulerAndActions()Node
performedAnimatedScroll(float dt)ScrollViewprotected
processParentFlags(const Mat4 &parentTransform, uint32_t parentFlags)Nodeprotected
Ref()Refprotected
registerWithTouchDispatcher() finalLayerinlinevirtual
release()Ref
relocateContainer(bool animated)ScrollViewprotected
removeAllChildren()Nodevirtual
removeAllChildrenWithCleanup(bool cleanup)Nodevirtual
removeAllComponents()Nodevirtual
removeChild(Node *child, bool cleanup=true)Nodevirtual
removeChildByName(const std::string &name, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(const std::string &name)Nodevirtual
removeComponent(Component *component)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
removeFromPhysicsWorld()Node
reorderChild(Node *child, int localZOrder)Nodevirtual
resume(Ref *sender)ScrollView
cocos2d::Layer::resume(void)Nodevirtual
resumeSchedulerAndActions()Node
retain()Ref
runAction(Action *action)Nodevirtual
s_globalOrderOfArrivalNodeprotectedstatic
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
schedule(const std::function< void(float)> &callback, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleOnce(const std::function< void(float)> &callback, float delay, const std::string &key)Node
scheduleUpdate(void)Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
ScrollView()ScrollView
setAccelerometerEnabled(bool value)Layervirtual
setAccelerometerInterval(double interval)Layervirtual
setActionManager(ActionManager *actionManager)Nodevirtual
setAdditionalTransform(Mat4 *additionalTransform)Node
setAdditionalTransform(const AffineTransform &additionalTransform)Node
setAnchorPoint(const Vec2 &anchorPoint)Nodevirtual
setBounceable(bool bBounceable)ScrollViewinline
setCameraMask(unsigned short mask, bool applyChildren=true)Nodevirtual
setCascadeColorEnabled(bool cascadeColorEnabled)Nodevirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)Nodevirtual
setClippingToBounds(bool bClippingToBounds)ScrollViewinline
setColor(const Color3B &color)Nodevirtual
setContainer(Node *pContainer)ScrollView
setContentOffset(Vec2 offset, bool animated=false)ScrollView
setContentOffsetInDuration(Vec2 offset, float dt)ScrollView
setContentSize(const Size &size) overrideScrollViewvirtual
setDelegate(ScrollViewDelegate *pDelegate)ScrollViewinline
setDirection(Direction eDirection)ScrollViewinlinevirtual
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setGlobalZOrder(float globalZOrder)Nodevirtual
setGLProgram(GLProgram *glprogram)Nodevirtual
setGLProgramState(GLProgramState *glProgramState)Nodevirtual
setGLServerState(int serverState)Nodeinline
setKeyboardEnabled(bool value)Layervirtual
setKeypadEnabled(bool value)Layervirtual
setLocalZOrder(int localZOrder)Nodevirtual
setMaxScale(float maxScale)ScrollViewinline
setMinScale(float minScale)ScrollViewinline
setName(const std::string &name)Nodevirtual
setNodeToParentTransform(const Mat4 &transform)Nodevirtual
setNormalizedPosition(const Vec2 &position)Nodevirtual
setOnEnterCallback(const std::function< void()> &callback)Nodeinline
setonEnterTransitionDidFinishCallback(const std::function< void()> &callback)Nodeinline
setOnExitCallback(const std::function< void()> &callback)Nodeinline
setonExitTransitionDidStartCallback(const std::function< void()> &callback)Nodeinline
setOpacity(GLubyte opacity)Nodevirtual
setOpacityModifyRGB(bool value)Nodeinlinevirtual
setOrderOfArrival(int orderOfArrival)Node
setParent(Node *parent)Nodevirtual
setPhysicsBody(PhysicsBody *body)Node
setPosition(const Vec2 &position)Nodevirtual
setPosition(float x, float y)Nodevirtual
setPosition3D(const Vec3 &position)Nodevirtual
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setPositionZ(float positionZ)Nodevirtual
setRotation(float rotation)Nodevirtual
setRotation3D(const Vec3 &rotation)Nodevirtual
setRotationQuat(const Quaternion &quat)Nodevirtual
setRotationSkewX(float rotationX)Nodevirtual
setRotationSkewY(float rotationY)Nodevirtual
setRotationX(float rotationX)Nodeinlinevirtual
setRotationY(float rotationY)Nodeinlinevirtual
setScale(float scale)Nodevirtual
setScale(float scaleX, float scaleY)Nodevirtual
setScaleX(float scaleX)Nodevirtual
setScaleY(float scaleY)Nodevirtual
setScaleZ(float scaleZ)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setShaderProgram(GLProgram *glprogram)Nodeinline
setSkewX(float skewX)Nodevirtual
setSkewY(float skewY)Nodevirtual
setSwallowsTouches(bool swallowsTouches)Layervirtual
setTag(int tag)Nodevirtual
setTouchEnabled(bool enabled)ScrollView
setTouchMode(Touch::DispatchMode mode)Layervirtual
setUserData(void *userData)Nodevirtual
setUserObject(Ref *userObject)Nodevirtual
setVertexZ(float vertexZ)Nodeinlinevirtual
setViewSize(Size size)ScrollView
setVisible(bool visible)Nodevirtual
setZoomScale(float s)ScrollView
setZoomScale(float s, bool animated)ScrollView
setZoomScaleInDuration(float s, float dt)ScrollView
setZOrder(int localZOrder)Nodeinlinevirtual
sortAllChildren()Nodevirtual
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopAllActions()Node
stopAllActionsByTag(int tag)Node
stoppedAnimatedScroll(Node *node)ScrollViewprotected
transform(const Mat4 &parentTransform)Nodeprotected
unschedule(SEL_SCHEDULE selector)Node
unschedule(const std::string &key)Node
unscheduleAllCallbacks()Node
unscheduleAllSelectors()Nodeinline
unscheduleUpdate(void)Node
update(float delta)Nodevirtual
updateCascadeColor()Nodeprotectedvirtual
updateCascadeOpacity()Nodeprotectedvirtual
updateColor()Nodeinlineprotectedvirtual
updateDisplayedColor(const Color3B &parentColor)Nodevirtual
updateDisplayedOpacity(GLubyte parentOpacity)Nodevirtual
updateInset()ScrollView
updatePhysicsBodyTransform(const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY)Nodevirtual
updateRotation3D()Nodeprotected
updateRotationQuat()Nodeprotected
updateTransform()Nodevirtual
updateTransformFromPhysics(const Mat4 &parentTransform, uint32_t parentFlags)Node
updateTweenAction(float value, const std::string &key) overrideScrollViewvirtual
visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) overrideScrollViewvirtual
cocos2d::Layer::visit() finalNodevirtual
worldToNodeTransform() const Nodeinlinevirtual
~ActionTweenDelegate()ActionTweenDelegateinlinevirtual
~Layer()Layervirtual
~Node()Nodevirtual
~Ref()Refvirtual
~ScrollView()ScrollViewvirtual