Cocos2d-x  v3.15
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TargetedAction Class Reference

Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction. More...

Inherits ActionInterval.

Public Member Functions

void setForcedTarget (Node *forcedTarget)
 Sets the target that the action will be forced to run with. More...
 
NodegetForcedTarget ()
 returns the target that the action is forced to run with. More...
 
virtual TargetedActionclone () const override
 Returns a clone of action. More...
 
var clone ()
 Returns a clone of action. More...
 
local clone ()
 Returns a clone of action. More...
 
virtual TargetedActionreverse () const override
 Returns a new action that performs the exact reverse of the action. More...
 
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
virtual void stop (void) override
 Called after the action has finished. More...
 
local stop ()
 Called after the action has finished. More...
 
virtual void update (float time) override
- Public Member Functions inherited from ActionInterval
float getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
local setAmplitudeRate ( local amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the amplitude rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 Return true if the action has finished. More...
 
virtual void step (float dt) override
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
var setDuration ( var duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
NodegetTarget () const
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
var getOriginalTarget ()
 Return a original Target. More...
 
local getOriginalTarget ()
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
local getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
unsigned int getFlags () const
 Returns a flag field that is used to group the actions easily. More...
 
var getFlags ()
 Returns a flag field that is used to group the actions easily. More...
 
local getFlags ()
 Returns a flag field that is used to group the actions easily. More...
 
void setFlags (unsigned int flags)
 Changes the flag field that is used to group the actions easily. More...
 
var setFlags ( var flags)
 Changes the flag field that is used to group the actions easily. More...
 
local setFlags ( local flags)
 Changes the flag field that is used to group the actions easily. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
Refcopy () const
 Returns a copy of the Ref. More...
 

Static Public Member Functions

static TargetedActioncreate (Node *target, FiniteTimeAction *action)
 Create an action with the specified action and forced target. More...
 
var create ( var target, var action)
 Create an action with the specified action and forced target. More...
 
local create ( local target, local action)
 Create an action with the specified action and forced target. More...
 

Protected Member Functions

bool initWithTarget (Node *target, FiniteTimeAction *action)
 Init an action with the specified action and forced target.
 
var initWithTarget ( var target, var action)
 Init an action with the specified action and forced target.
 
local initWithTarget ( local target, local action)
 Init an action with the specified action and forced target.
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action
 
var initWithDuration ( var d)
 initializes the action
 
local initWithDuration ( local d)
 initializes the action
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction.

Member Function Documentation

static TargetedAction* create ( Node target,
FiniteTimeAction action 
)
static

Create an action with the specified action and forced target.

Parameters
targetThe target needs to override.
actionThe action needs to override.
Returns
An autoreleased TargetedAction object.
var create ( var  target,
var  action 
)
static

Create an action with the specified action and forced target.

Parameters
targetThe target needs to override.
actionThe action needs to override.
Returns
An autoreleased TargetedAction object.
local create ( local  target,
local  action 
)
static

Create an action with the specified action and forced target.

Parameters
targetThe target needs to override.
actionThe action needs to override.
Returns
An autoreleased TargetedAction object.
void setForcedTarget ( Node forcedTarget)

Sets the target that the action will be forced to run with.

Parameters
forcedTargetThe target that the action will be forced to run with.
var setForcedTarget ( var  forcedTarget)

Sets the target that the action will be forced to run with.

Parameters
forcedTargetThe target that the action will be forced to run with.
local setForcedTarget ( local  forcedTarget)

Sets the target that the action will be forced to run with.

Parameters
forcedTargetThe target that the action will be forced to run with.
Node* getForcedTarget ( )
inline

returns the target that the action is forced to run with.

Returns
The target that the action is forced to run with.
var getForcedTarget ( )
inline

returns the target that the action is forced to run with.

Returns
The target that the action is forced to run with.
local getForcedTarget ( )
inline

returns the target that the action is forced to run with.

Returns
The target that the action is forced to run with.
virtual TargetedAction* clone ( ) const
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionInterval.

var clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionInterval.

local clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionInterval.

virtual TargetedAction* reverse ( void  ) const
overridevirtual

Returns a new action that performs the exact reverse of the action.

Returns
A new action that performs the exact reverse of the action.

Reimplemented from ActionInterval.

var reverse (   )
overridevirtual

Returns a new action that performs the exact reverse of the action.

Returns
A new action that performs the exact reverse of the action.

Reimplemented from ActionInterval.

local reverse (   )
overridevirtual

Returns a new action that performs the exact reverse of the action.

Returns
A new action that performs the exact reverse of the action.

Reimplemented from ActionInterval.

virtual void startWithTarget ( Node target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from ActionInterval.

var startWithTarget ( var  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from ActionInterval.

local startWithTarget ( local  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from ActionInterval.

virtual void stop ( void  )
overridevirtual

Called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".

Reimplemented from Action.

var stop (   )
overridevirtual

Called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".

Reimplemented from Action.

local stop (   )
overridevirtual

Called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".

Reimplemented from Action.

virtual void update ( float  time)
overridevirtual
Parameters
timeIn seconds.

Reimplemented from Action.

var update ( var  time)
overridevirtual
Parameters
timeIn seconds.

Reimplemented from Action.

local update ( local  time)
overridevirtual
Parameters
timeIn seconds.

Reimplemented from Action.


The documentation for this class was generated from the following file: