DragonBones skeleton animation resources are exported by DragonBones editor data format.
Import DragonBones skeleton animation resources
DragonBones skeleton animation resources are:
- .json skeletal data
- .json Atlas data
- .png Atlas texture
Create skeletal animation resources
Using DragonBones skeletal animation resources in a scene requires two steps:
1. Create a node and add the DragonBones component, which can be implemented in three ways:
The first way: from the **Explorer** drag the skeleton animation resources to **level manager**:
The second way: from the **Explorer** drag the skeleton animation resources to **scene**:
The third way: Drag the skeletal animation resource from the **Explorer** to the Dragon Asset attribute of the DragonBones component that has been created:
2. Set Atlas for DragonBones Components
Drag the Atlas data from the Explorer to the Dragon Atlas Asset property of the DragonBones component:
Stored in the project
In order to improve the efficiency of resource management, it is recommended to import the resource file stored in a separate directory, do not mix with other resources.