Your First Package

In this article, we will teach you how to create a simple Cocos Creator package, and introduce to you the basic concept in a package.

In this walkthrough, you will add a new package, and register menu item in Cocos Creator's main menu, also register an IPC message in your script.

Create a New Package

Let's create a package by creating an empty folder and rename it to "hello-world". After this we create two new files "main.js" and "package.json" in it. The structure of the package will looks like this:


Now we put the folder to ~/.CocosCreator/packages (Windows users should use the path C:\Users\${your-name}\.CocosCreator\packages) to finish the installation. Or you can put the folder to ${your-project}/packages, that will make your package only loaded when you open ${your-project}.

Editing package.json

Each package must have a package.json file under the root that describes it and its capabilities. Though the package.json is inpired by npm-package in Node.js community, they are very different in purpose. So you can not directly use an npm package in Cocos Creator.

Here is a simple example of package.json:

  "name": "hello-world",
  "version": "0.0.1",
  "description": "A simple extension",
  "author": "Cocos Creator",
  "main": "main.js",
  "main-menu": {
    "Examples/Hello World": {
      "message": "hello-world:say-hello"


  • name String - The package name. Make sure your package name is uniqued, it relate to many things in package programming.
  • version String - The version number, we highly recommend you use semver standards for your version.
  • description String (optional) - Describe your package in one sentence.
  • author String (optional) - Author name.
  • main String (optional) - Package entry point.
  • main-menu Object (optional) - Main menu registry.

Entry Point

After you finish your package.json, you need to write a main.js script as your package's entry point:

'use strict';

module.exports = {
  load () {
    // When the package loaded

  unload () {
    // When the package unloaded

  messages: {
    'say-hello' () {
      Editor.log('Hello World!');

The script will be loaded in the main process of Cocos Creator. After it is been successfully loaded, the load method will be invoked. Meanwhile, the functions live in messages will be registered as IPC message. For more details about IPC message, read in introduction-to-ipc.

Here we just need to understand, the method in the messages defined in your main.js module will be registered as an IPC messages in our main process. The message name will be ${your-package-name}:${method-name}, and the method will be the respond functoin.

Run Your Package

Now you can start your Cocos Creator, if everything goes right, you will find a new menu item Examples show in your main menu. Click the Examples and select the Hello World will send a message "hello-world:say-hello" to your main.js in your package, which eventually will show a log "Hello World" in Cocos Creator's Console panel.

Congratulations! You finish your fist package.

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