3D Particles Overview

Parcles use a large number of small objects, controlled by emitter or scripts, to simulate phenomena such as water, fire, smoke and smoke, etc. To use 3D particles, do the following:

1 Create a 3D particle

Drag and drop a 3D particle from 3D Objects to Scene.

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2 Modify objects' properties

Modify basic properties, or move and dynamically adjust a particle's states with mouse, such as its position, scale and rotation, etc. You can use Particle Universe to create more particle effects and import the files into Cocos Studio.

3 Import particle resources

Import particle resources to a project, and then drag and drop them to scene.

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To use particle resources, just drag and drop them to the Scene.

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Drag and drop particle files to Particle widget to replace previous resources.