3D Particles Overview
Parcles use a large number of small objects, controlled by emitter or scripts, to simulate phenomena such as water, fire, smoke and smoke, etc. To use 3D particles, do the following:
1 Create a 3D particle
Drag and drop a 3D particle from 3D Objects to Scene.
2 Modify objects' properties
Modify basic properties, or move and dynamically adjust a particle's states with mouse, such as its position, scale and rotation, etc. You can use Particle Universe to create more particle effects and import the files into Cocos Studio.
3 Import particle resources
Import particle resources to a project, and then drag and drop them to scene.
To use particle resources, just drag and drop them to the Scene.
Drag and drop particle files to Particle widget to replace previous resources.