Use Skeletal Animation

Skeletal animation files can be used in cocos after being nested to Scene, Node or Layer. To use skeletal files, do the following:


Skeletal files are used as nodes in the nested files, therefore their properties are the same as Node.


1. Other types of files annot be nested in skeletal animation files. SpriteSheet files cannot nest or be nexted with other files.

2. The type of skeletal files is Node, with a default name ProjectNode_X.

3. After the skeletal files being nested, no spritesheet in ProjectNode_X.