DragonBones

DragonBones skeleton animation resources are exported by DragonBones editor data format.

Import DragonBones skeleton animation resources

DragonBones skeleton animation resources are:

DragonBones

Create skeletal animation resources

Using DragonBones skeletal animation resources in a scene requires two steps:

1. Create a node and add the DragonBones component, which can be implemented in three ways:

The first way: from the Explorer drag the skeleton animation resources to level manager:

DragonBones

The second way: from the Explorer drag the skeleton animation resources to scene:

DragonBones

The third way: Drag the skeletal animation resource from the Explorer to the Dragon Asset attribute of the DragonBones component that has been created:

DragonBones

2. Set Atlas for DragonBones Components

Drag the Atlas data from the Explorer to the Dragon Atlas Asset property of the DragonBones component:

DragonBones

Stored in the project

In order to improve the efficiency of resource management, it is recommended to import the resource file stored in a separate directory, do not mix with other resources.