Assets

Assets is used for us to access and manage the working area of project assets. Adding assets into here is normally a necessary step when starting to make a game. You can use the Hello World template to create a new project and then see there are some basic asset types within assets.

Introduction to the interface

Assets shows the contents of the project assets folder in a tree structure, but note that only the assets put under the assets catalogue in the project folder will be shown here. Please read [project structure] for more about the project folder structure (../../getting-started/project-structure.md). Now let's introduce the factors of each interface:

assets overview

Asset list

An asset list can include any folder structure. Folders in assets will be shown by the foldericon. Click the arrow to the left of this icon to expand/collapse the contents of a folder.

Except for the folders, everything else in the list is asset files. Files in the asset list will not show their extended names; instead icons will be used to indicate the type of file or asset. For example, the project created by the HelloWorld template includes three core assets:

For more common asset types and asset workflows, please read the asset workflow chapter.

Create assets

Currently, the assets that can be created in assets are the following:

Click the create button on the top left corner and the create assets menu including the above asset list will then pop up. Clicking any item on it will create new corresponding assets at the currently selected location.

create asset

Select assets

You can use the following selection of assets in the asset list:

You can move, delete and use other operations on the selected assets.

Move assets

After selecting the asset (can select multiple assets at once), hold down the mouse and drag to move the asset(s) to another position. Drag the assets onto a folder and you will see the folder that the folder will be highlighted in orange. move asset Release the mouse to move the assets into the highlighted folder.

Delete assets

For the selected assets, you can execute the following operation to delete:

Since deleting assets is an irreversible operation, there will be a pop up dialog box requesting the user to confirm. Once the user clicks yes, the assets will be deleted permanently and cannot be found in the Recycle Bin (Windows) or Trash Bin (Mac)! Please use it with caution and do version management or a manual backup.

Other operations

The right click menu of asset also includes the following operations:

Also, by double clicking on the asset you can enter the editing status for specific asset types such as scene assets and script assets.

Filter assets

Enter some text in the search box at the top right of assets to filter out filenames of all the assets that include the input text. You can also input filename extensions like *.png to list all the assets with this specific extension.

search asset


Continue on to read about Scene editor.