cocos2d-x  2.1.4

Base class for Easing actions. More...

#include <CCActionEase.h>

Inheritance diagram for CCActionEase:
CCActionInterval CCFiniteTimeAction CCAction CCObject CCCopying CCEaseBackIn CCEaseBackInOut CCEaseBackOut CCEaseBounce CCEaseElastic CCEaseExponentialIn CCEaseExponentialInOut CCEaseExponentialOut CCEaseRateAction CCEaseSineIn CCEaseSineInOut CCEaseSineOut CCBEaseInstant

Public Member Functions

virtual ~CCActionEase (void)
 
bool initWithAction (CCActionInterval *pAction)
 initializes the action
 
virtual CCObjectcopyWithZone (CCZone *pZone)
 
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target.
 
virtual void stop (void)
 called after the action has finished.
 
virtual void update (float time)
 called once per frame.
 
virtual CCActionIntervalreverse (void)
 returns a reversed action
 
virtual CCActionIntervalgetInnerAction ()
 
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run.
 
bool initWithDuration (float d)
 initializes the action
 
virtual bool isDone (void)
 returns true if the action has finished
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing.
 
void setAmplitudeRate (float amp)
 
float getAmplitudeRate (void)
 
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
 
virtual ~CCFiniteTimeAction ()
 
float getDuration (void)
 get duration in seconds of the action
 
void setDuration (float duration)
 set duration in seconds of the action
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 
virtual ~CCAction (void)
 
const char * description ()
 
CCNodegetTarget (void)
 
void setTarget (CCNode *pTarget)
 The action will modify the target properties.
 
CCNodegetOriginalTarget (void)
 
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil.
 
int getTag (void)
 
void setTag (int nTag)
 
- Public Member Functions inherited from CCObject
 CCObject (void)
 
virtual ~CCObject (void)
 
void release (void)
 
void retain (void)
 
CCObjectautorelease (void)
 
CCObjectcopy (void)
 
bool isSingleReference (void) const
 
unsigned int retainCount (void) const
 
virtual bool isEqual (const CCObject *pObject)
 
virtual void acceptVisitor (CCDataVisitor &visitor)
 

Static Public Member Functions

static CCActionEasecreate (CCActionInterval *pAction)
 creates the action
 
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action
 

Protected Attributes

CCActionIntervalm_pInner
 The inner action.
 
- Protected Attributes inherited from CCActionInterval
float m_elapsed
 
bool m_bFirstTick
 
- Protected Attributes inherited from CCFiniteTimeAction
float m_fDuration
 duration in seconds
 
- Protected Attributes inherited from CCAction
CCNodem_pOriginalTarget
 
CCNodem_pTarget
 The "target".
 
int m_nTag
 The action tag.
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
 
unsigned int m_uAutoReleaseCount
 

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
 
int m_nLuaID
 

Detailed Description

Base class for Easing actions.

Constructor & Destructor Documentation

virtual ~CCActionEase ( void  )
virtual

Member Function Documentation

static CCActionEase* create ( CCActionInterval pAction)
static

creates the action

virtual CCActionInterval* getInnerAction ( )
virtual
bool initWithAction ( CCActionInterval pAction)

initializes the action

virtual void startWithTarget ( CCNode pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCActionInterval.

virtual void stop ( void  )
virtual

called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"

Reimplemented from CCAction.

virtual void update ( float  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

Reimplemented in CCEaseBackInOut, CCEaseBackOut, CCEaseBackIn, CCEaseBounceInOut, CCEaseBounceOut, CCEaseBounceIn, CCEaseElasticInOut, CCEaseElasticOut, CCEaseElasticIn, CCEaseSineInOut, CCEaseSineOut, CCBEaseInstant, CCEaseSineIn, CCEaseExponentialInOut, CCEaseExponentialOut, CCEaseExponentialIn, CCEaseInOut, CCEaseOut, and CCEaseIn.

Member Data Documentation

CCActionInterval* m_pInner
protected

The inner action.


The documentation for this class was generated from the following file:
  • /Users/minggo/SourceCode/cocos2dx-root/cocos2dx/actions/CCActionEase.h