cocos2d-x  2.1.1

CCAccelDeccelAmplitude action. More...

#include <CCActionGrid.h>

Inheritance diagram for CCAccelDeccelAmplitude:
CCActionInterval CCFiniteTimeAction CCAction CCObject CCCopying

Public Member Functions

virtual ~CCAccelDeccelAmplitude (void)
 
bool initWithAction (CCAction *pAction, float duration)
 initializes the action with an inner action that has the amplitude property, and a duration time
 
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target.
 
virtual void update (float time)
 called once per frame.
 
virtual CCActionIntervalreverse (void)
 returns a reversed action
 
float getRate (void)
 get amplitude rate
 
void setRate (float fRate)
 set amplitude rate
 
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run.
 
bool initWithDuration (float d)
 initializes the action
 
virtual bool isDone (void)
 returns true if the action has finished
 
virtual CCObjectcopyWithZone (CCZone *pZone)
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing.
 
void setAmplitudeRate (float amp)
 
float getAmplitudeRate (void)
 
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
 
virtual ~CCFiniteTimeAction ()
 
float getDuration (void)
 get duration in seconds of the action
 
void setDuration (float duration)
 set duration in seconds of the action
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 
virtual ~CCAction (void)
 
const char * description ()
 
virtual void stop (void)
 called after the action has finished.
 
CCNodegetTarget (void)
 
void setTarget (CCNode *pTarget)
 The action will modify the target properties.
 
CCNodegetOriginalTarget (void)
 
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil.
 
int getTag (void)
 
void setTag (int nTag)
 
- Public Member Functions inherited from CCObject
 CCObject (void)
 
virtual ~CCObject (void)
 
void release (void)
 
void retain (void)
 
CCObjectautorelease (void)
 
CCObjectcopy (void)
 
bool isSingleReference (void)
 
unsigned int retainCount (void)
 
virtual bool isEqual (const CCObject *pObject)
 

Static Public Member Functions

static CCAccelDeccelAmplitudecreate (CCAction *pAction, float duration)
 creates the action with an inner action that has the amplitude property, and a duration time
 
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action
 

Protected Attributes

float m_fRate
 
CCActionIntervalm_pOther
 
- Protected Attributes inherited from CCActionInterval
float m_elapsed
 
bool m_bFirstTick
 
- Protected Attributes inherited from CCFiniteTimeAction
float m_fDuration
 duration in seconds
 
- Protected Attributes inherited from CCAction
CCNodem_pOriginalTarget
 
CCNodem_pTarget
 The "target".
 
int m_nTag
 The action tag.
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
 
unsigned int m_uAutoReleaseCount
 

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
 
int m_nLuaID
 

Detailed Description

Constructor & Destructor Documentation

virtual ~CCAccelDeccelAmplitude ( void  )
virtual

Member Function Documentation

static CCAccelDeccelAmplitude* create ( CCAction pAction,
float  duration 
)
static

creates the action with an inner action that has the amplitude property, and a duration time

float getRate ( void  )
inline

get amplitude rate

bool initWithAction ( CCAction pAction,
float  duration 
)

initializes the action with an inner action that has the amplitude property, and a duration time

virtual CCActionInterval* reverse ( void  )
virtual

returns a reversed action

Reimplemented from CCActionInterval.

void setRate ( float  fRate)
inline

set amplitude rate

virtual void startWithTarget ( CCNode pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCActionInterval.

virtual void update ( float  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

Member Data Documentation

float m_fRate
protected
CCActionInterval* m_pOther
protected

The documentation for this class was generated from the following file:
  • /Users/zhangkoumyou/SourceCode/cocos2d-x/cocos2dx/actions/CCActionGrid.h