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cocos2d-x
2.1.1
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Base class actions that do have a finite time duration. More...
#include <CCAction.h>
Public Member Functions | |
| CCFiniteTimeAction () | |
| virtual | ~CCFiniteTimeAction () |
| float | getDuration (void) |
| get duration in seconds of the action | |
| void | setDuration (float duration) |
| set duration in seconds of the action | |
| virtual CCFiniteTimeAction * | reverse (void) |
| returns a reversed action | |
Public Member Functions inherited from CCAction | |
| CCAction (void) | |
| virtual | ~CCAction (void) |
| const char * | description () |
| virtual CCObject * | copyWithZone (CCZone *pZone) |
| virtual bool | isDone (void) |
| return true if the action has finished | |
| virtual void | startWithTarget (CCNode *pTarget) |
| called before the action start. It will also set the target. | |
| virtual void | stop (void) |
| called after the action has finished. | |
| virtual void | step (float dt) |
| called every frame with it's delta time. DON'T override unless you know what you are doing. | |
| virtual void | update (float time) |
| called once per frame. | |
| CCNode * | getTarget (void) |
| void | setTarget (CCNode *pTarget) |
| The action will modify the target properties. | |
| CCNode * | getOriginalTarget (void) |
| void | setOriginalTarget (CCNode *pOriginalTarget) |
| Set the original target, since target can be nil. | |
| int | getTag (void) |
| void | setTag (int nTag) |
Public Member Functions inherited from CCObject | |
| CCObject (void) | |
| virtual | ~CCObject (void) |
| void | release (void) |
| void | retain (void) |
| CCObject * | autorelease (void) |
| CCObject * | copy (void) |
| bool | isSingleReference (void) |
| unsigned int | retainCount (void) |
| virtual bool | isEqual (const CCObject *pObject) |
Protected Attributes | |
| float | m_fDuration |
| duration in seconds | |
Protected Attributes inherited from CCAction | |
| CCNode * | m_pOriginalTarget |
| CCNode * | m_pTarget |
| The "target". | |
| int | m_nTag |
| The action tag. | |
Protected Attributes inherited from CCObject | |
| unsigned int | m_uReference |
| unsigned int | m_uAutoReleaseCount |
Additional Inherited Members | |
Static Public Member Functions inherited from CCAction | |
| static CCAction * | create () |
| Create an action. | |
Public Attributes inherited from CCObject | |
| unsigned int | m_uID |
| int | m_nLuaID |
Detailed Description
Base class actions that do have a finite time duration.
Possible actions:
- An action with a duration of 0 seconds
- An action with a duration of 35.5 seconds
Infinite time actions are valid
Constructor & Destructor Documentation
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inline |
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inlinevirtual |
Member Function Documentation
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inline |
get duration in seconds of the action
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virtual |
returns a reversed action
Reimplemented in CCAnimate, CCReverseTime, CCDelayTime, CCTintBy, CCFadeOut, CCFadeIn, CCBlink, CCScaleBy, CCEaseBackInOut, CCBezierBy, CCEaseBackOut, CCEaseBackIn, CCJumpBy, CCEaseBounceInOut, CCSkewBy, CCEaseBounceOut, CCEaseBounceIn, CCEaseBounce, CCEaseElasticInOut, CCMoveBy, CCEaseElasticOut, CCRotateBy, CCEaseElasticIn, CCEaseElastic, CCEaseSineInOut, CCSpawn, CCEaseSineOut, CCEaseSineIn, CCRepeatForever, CCEaseExponentialInOut, CCEaseExponentialOut, CCDeccelAmplitude, CCCardinalSplineBy, CCFlipY, CCEaseExponentialIn, CCAccelAmplitude, CCRepeat, CCEaseInOut, CCFlipX, CCCardinalSplineTo, CCEaseOut, CCAccelDeccelAmplitude, CCSequence, CCEaseIn, CCHide, CCEaseRateAction, CCActionInterval, CCActionTween, CCProgressFromTo, CCShow, CCActionCamera, CCActionEase, CCActionInstant, and CCGridAction.
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inline |
set duration in seconds of the action
Member Data Documentation
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protected |
duration in seconds
The documentation for this class was generated from the following file:
- /Users/zhangkoumyou/SourceCode/cocos2d-x/cocos2dx/actions/CCAction.h

Public Member Functions inherited from 