Forum > C++ > Opengl ES 2.0

Opengl ES 2.0

By sergiomartinez Posted 2011-09-06 09:12 Comments 3
sergiomartinez
  • Posts: 19

Hi!

I have a question, for my next game i think i would need some Opengl es 2.0 since i have bits that should be implemented as shaders.
As far as i read in cocos2d, there is going to be 2.0 support on iphone. Is there a roadmap on this ?

Thanks

walzer
  • Posts: 1735
  • Location: Xiamen, China

#1 RE: 2011-09-06 21:50

2.0 support is not coming so fast in cocos2d-x.
You can try the gles2.0 branch of github.com/cocos2d/cocos2d-iphone, but it’s still a pre-beta version. I don’t know if it’s stable enough for a commercial game.

Less is More. Keep Focus.

sergiomartinez
  • Posts: 19

#2 RE: 2011-09-07 01:20

I find objective C, evil… so i will try to stay in cocos2d-x as much as i can :)

zhangxm
  • Posts: 2081
  • Location: Xiamen, China

#3 RE: 2011-09-07 01:43

Welcome to join us, we will do our best.

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