Forum > C++ > Any plan for support Mac platform?

Any plan for support Mac platform?

By yjiq150 Posted 2011-10-23 08:44 Comments 13
yjiq150
  • Posts: 12

I’d like to know if your team has plan for supporting Mac platform as cocos2d-iphone does.

If your team has not made any progress on this issue so far, I want to try this job myself.

Cheers!

sparkart
  • Posts: 77

#1 RE: 2011-10-23 16:27

They don’t have plans to support it, but I was thinking about using SFML to get desktop support.

yjiq150
  • Posts: 12

#2 RE: 2011-10-23 17:54

If so, I will try this myself. If I succeed(I don’t know when), I’ll share the results here.

Thanks for the comment!

gameslovin
  • Posts: 4

#3 RE: 2011-10-24 23:02

I’m working on port for Mac OSX. by the way, i haven’t a lot of free time now for it.

aninggo
  • Posts: 5

#4 RE: 2011-10-25 00:11

Last night’s work,use cocoa!Only supports the Helloword

cocos2dx.png (114 kB)

yjiq150
  • Posts: 12

#5 RE: 2011-10-25 03:52

Wow, looks fantastic! Can you share the source?

aninggo
  • Posts: 5

#6 RE: 2011-10-25 04:34

need to fix bug…will be released later;)

valentin.vit
  • Posts: 16

#7 RE: 2011-11-01 02:37

ning xu any news related to Mac platform support ? :)

kalibannez
  • Posts: 15

#8 RE: 2011-11-19 07:29

Hello ning, I highly waiting for a port! do you have some news about it?

aninggo
  • Posts: 5

#9 RE: 2011-11-28 18:03

https://github.com/aninggo/cocos2d-x-for-cocoa-port
These days,I am too busy,so some bug were’t fully fixed;
Known bugs:
1.the font is still black for rendering!
2.change device orientation and fullscreen not supported
3.Audio engine for cocoa not supported
4.Input Method not supported
BTW:int cocos2dx NSInteger =》int,so this port is compiled as x86 only。

:)

yjiq150
  • Posts: 12

#10 RE: 2011-11-28 21:01

Thanks for sharing!

hedin_hiervard
  • Posts: 7

#11 RE: 2012-03-16 15:23

Hey. I’m really interested in Mac version of cocos2d-x, but can’t get it compiled right now under Lion 10.7.3 / Xcode 4.3.1 (outdated source?). I have a project for Mac/Win desktop platform being developed and have chosen cocos2d(-x) for it. Right now it’s written in cocos2d and runs on Mac fine. However, it’s a matter of day to re-write the code to C++ (it’s well organized) and continue developing using cocos2d-x, if I can grab a working Mac version of it.
So, I’m going to contribute to your fork. Can you help me where to start?

alexleutgoeb
  • Posts: 4

#12 RE: 2012-04-19 16:25

Thanks for sharing Ning, any recent progress on that (the last commit on Github is about 5 months old)? I’m currently working on bug #1 (black rendered labels), however had no luck until now.

Andrey, I had no problems compiling it, let’s have a look at the HelloWorld Xcode project as a starting point. Where are the problems?

Alex

walzer
  • Posts: 1735
  • Location: Xiamen, China

#13 RE: 2012-04-21 09:08

Hi guys, please refer to this post http://www.cocos2d-x.org/boards/6/topics/10352

Less is More. Keep Focus.

Loggin to reply

Copyright © 2010 - 2013 Cocos2d-x.orgClustrmaps