PhysicsEditor is an editor for collision polygons for physics engines like box2d or chipmunk
Works With Any Game Engine?PhysicsEditor supports many game engines right out of the box:?Cocos2d - iPhone?Corona™ SDK - Cross-platform game development framework?Gideros - Cross-platform game development framework?Sparrow - iPhone?LibGDX - Java (Android + Desktop)?AndEngine - Java (Android)?Moai - Multiplatform gaming framework?Adobe Flash - using Box2D or Nape?If your favorite game engine is not yet available - no problem. The highly customizable output module of PhysicsEditor allows you to define your own data format
It is even possible to add additional properties and features.
Automated Shape-Tracer?Automated Shape-Tracer is the feature that saves you tons of time when creating your collision shapes.
Simply press the MagicWand Button and PhysicsEditor uses the shape’s transparency to create a perfect-fitting collision shape for you.
Adjust the accuracy of the trace to reduce the number of vertexes to make your game fast.