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SimpleAudioEngine may cause crash on i9100

Bug #1284 [Closed]
zhangxm 2012-05-31 10:15 . Updated almost 2 years ago
zhangxm 2012-05-31 10:16
  • Project changed from cocos2d-x to cpp
  • Category changed from 2 to 13
zhangxm 2012-05-31 10:22
  • Target version set to cocos2d-2.0-rc2-x-2.0.1
zhangxm 2012-06-26 02:29
  • Target version changed from cocos2d-2.0-rc2-x-2.0.1 to cocos2d-2.0-x-2.0.2
zhangxm 2012-07-10 02:56
  • Assignee changed from zhangxm to mustime
zhangxm 2012-08-02 03:29
zhangxm 2012-08-21 03:57
  • Status changed from New to Closed
  • % Done changed from 0 to 100 2013-04-29 01:23
  • Status changed from Closed to Accepted
  • Assignee changed from mustime to zhangxm
  • Target version changed from cocos2d-2.0-x-2.0.2 to 2.1.4

As the result before, the audio crash is still existed on OpenSL. It’s due to a bug in Samsung i9100 audio driver. If i9100 upgrade from android v2.x to v4.0, this bug is fixed.

But refer to, I think we should add audio source limitation on i9100, limit to 32 sounds synchronously.

zhangxm 2013-05-15 01:51
  • Status changed from Accepted to Resolved 2013-05-17 06:46
  • Status changed from Resolved to Closed
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OK, I’ve updated the announcement and added a link to zipball on google code. Thank you for reminding me.
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ionliga 2014-11-28 14:40

The optimization introduces a bug where the priority and Touch Mode will not get changed if the list is locked.
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Start date:2012-05-31
Due date:
% Done:


Target version:2.1.4

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