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Apply multi-resolution mechanic on iOS, especially for iphone5

Refactor #1486 [Closed] 2012-09-27 06:36 . Updated about 6 years ago

Using setDesignResolutionSize, setResourcePath, getVisableSize etc instead of the old mechanic of cocos2d-iphone, setting suffix hd,ipadhd. And deprecate enableRetinaDisplay(bool), use setContentScaleFactor instead. 2012-10-09 04:13
  • Subject changed from deprecate enableRetinaDisplay(bool), use setContentScaleFactor instead to Apply multi-resolution mechanic on iOS, especially for iphone5
  • Description updated (diff) 2012-10-09 04:14
  • Tracker changed from Bug to Refactor
zhangxm 2012-10-19 08:57
  • Status changed from New to Resolved
  • % Done changed from 0 to 100
zhangxm 2012-10-23 02:22
  • Status changed from Resolved to Closed

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Start date:2012-09-27
Due date:
% Done:


Target version:cocos2d-2.0-x-2.0.4

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