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Apply multi-resolution mechanic on iOS, especially for iphone5

Refactor #1486 [Closed]
walzer@cocos2d-x.org 2012-09-27 06:36 . Updated about 4 years ago

Using setDesignResolutionSize, setResourcePath, getVisableSize etc instead of the old mechanic of cocos2d-iphone, setting suffix hd,ipadhd. And deprecate enableRetinaDisplay(bool), use setContentScaleFactor instead.

walzer@cocos2d-x.org 2012-10-09 04:13
  • Subject changed from deprecate enableRetinaDisplay(bool), use setContentScaleFactor instead to Apply multi-resolution mechanic on iOS, especially for iphone5
  • Description updated (diff)
walzer@cocos2d-x.org 2012-10-09 04:14
  • Tracker changed from Bug to Refactor
zhangxm 2012-10-19 08:57
  • Status changed from New to Resolved
  • % Done changed from 0 to 100
zhangxm 2012-10-23 02:22
  • Status changed from Resolved to Closed

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Status:Closed
Start date:2012-09-27
Priority:Normal
Due date:
Assignee:zhangxm
% Done:

100%

Category:ios
Target version:cocos2d-2.0-x-2.0.4

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