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Add AssetsManager to enhance CCFileUtils

Refactor #1489 [Closed]
zhangxm 2012-09-28 03:09 . Updated almost 3 years ago
zhangxm 2012-09-28 03:09
  • Subject changed from Add assets manager to enhancement CCFileUtils to Add assets manager to enhance CCFileUtils
walzer@cocos2d-x.org 2012-10-09 03:50
  • Subject changed from Add assets manager to enhance CCFileUtils to Add AssetsManager to enhance CCFileUtils
  • Target version changed from cocos2d-2.0-x-2.0.4 to cocos2d-2.1beta3-x-2.1.1

Some quick thought:
# AssetGroup for each scene?
# How about manage Texture2D, SpriteFrame, Shaders etc in AssetManager? It’s a loader (from both local file and network), and a CCXxxCache manager.

zhangxm 2012-11-02 07:27
  • Target version changed from cocos2d-2.1beta3-x-2.1.1 to cocos2d-2.1beta3-x-2.1.0
zhangxm 2012-11-19 02:19
  • Target version changed from cocos2d-2.1beta3-x-2.1.0 to cocos2d-2.1beta3-x-2.1.1
zhangxm 2013-01-18 06:30
  • Assignee set to zhangxm
  • Target version changed from cocos2d-2.1beta3-x-2.1.1 to cocos2d-2.1rc0-x-2.1.2
zhangxm 2013-02-26 08:46
  • Status changed from New to Closed
  • % Done changed from 0 to 100

Applied in changeset commit:a8f84d911ae550d6bf4b15cc1726178508f14aa7.

fadookie 2013-12-03 21:29

For future reference, it looks like this was merged in https://github.com/cocos2d/cocos2d-x/pull/2040

Atom PDF

Status:Closed
Start date:2012-09-28
Priority:Normal
Due date:
Assignee:zhangxm
% Done:

100%

Category:all
Target version:cocos2d-2.1rc0-x-2.1.2

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