New issue
 Projects > studio > Issues > Bug #2168

Fix the redo & undo

Bug #2168 [Rejected]
eddy 2013-05-17 08:12 . Updated about 4 years ago 2013-05-17 08:23
  • Subject changed from [Animation Editor]fixed the redo&undo to fixed the redo & undo 2013-05-17 08:34
  • Subject changed from fixed the redo & undo to Fix the redo & undo
_jiailiuyan 2013-05-22 03:12
  • % Done changed from 0 to 60
  • Estimated time set to 20.00

i solve the problems about that the undo & rodo of the region (animaitionstructtree & animationkeyframe) , those regions’s action is do well

but the renderuc’d action has some question about if the bone have parent

_jiailiuyan 2013-10-08 02:02
  • Status changed from New to Resolved
  • % Done changed from 60 to 100

solve the problem in the version of …

eddy 2013-10-10 06:19
  • Target version changed from 0.2.0 to
_jiailiuyan 2013-10-16 03:37
  • Due date changed from 2013-05-31 to 2013-10-16
  • Assignee changed from _jiailiuyan to

2,把形体模式下的资源同步设置到所有帧 2013-10-21 03:34
  • Status changed from Resolved to Rejected

Inverse dynamics had not submitted.

agenindonesia 2014-11-25 20:39 Agen Texas Poker Dan Domino Online Indonesia Terpercaya
OK, I’ve updated the announcement and added a link to zipball on google code. Thank you for reminding me.
Agen Indonesia | Agen Bola | Poker Indonesia

ionliga 2014-11-28 14:45

The optimization introduces a bug where the priority and Touch Mode will not get changed if the list is locked.
The most straight forward fix is to merge the pHandlersToAdd and pHandlersToRemove into a queue and process through all of them in the order they are received Agen Texas Poker dan Domino Online Indonesia Terpercaya | Agen Bola | Taruhan Bola | Agen Bola | Agen Judi Bola Online, Agen Judi Casino Online Indonesia Terpercaya | Jasa SEO | Agen Sbobet

Atom PDF

Start date:2013-05-20
Due date:2013-10-16
% Done:


Target version:
Estimated time:20.00 points

Sign up for our newsletter to keep up with the latest developments, releases and updates for Cocos2d-x.