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ParticleSystem setBlendFunc({GL_ONE, GL_ONE}) show diamond

Bug #2820 [Closed] 2013-09-17 14:53 . Updated about 4 years ago

Every particle system such as ParticleFire, when I set the blend function to {GL_ONE, GL_ONE}, the particle changes to many diamond.

88CFB354-CA31-443F-A13B-78C4FE622E1D.png (84.8 kB), 2013-09-17 14:53 2013-09-17 14:56

cocos2d-x 3.0 2014-10-08 02:54

Redmine issue system is closed, we are using github issue system instead.

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Start date:2013-09-17
Due date:
% Done:


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