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Animation from getSpriteFrameByName() wiggles on iOS and some Android devices

Bug #3166 [Closed]
hawkwood 2013-11-12 20:13 . Updated about 2 years ago

For details, please see:
http://www.cocos2d-x.org/forums/6/topics/38696

I have a cocos2d-x 3.0alpha example project but I cannot upload it (see http://www.cocos2d-x.org/issues/3165)

hawkwood 2013-12-13 18:19

This seems to be an ongoing issue with Cocos2d-iphone also:
https://code.google.com/p/cocos2d-iphone/issues/detail?id=1345

but the current work-around seems to have performance implications unless extra effort is taken to only use it on sprites that will be animated. Additionally, the fact that this happens on iOS devices but does NOT happen on the Xcode simulator, and inconsistently on Android devices, implies that this is a deeper Cocos2d issue.

ricardo 2013-12-16 21:37

Justin Hawkwood wrote:

This seems to be an ongoing issue with Cocos2d-iphone also:
https://code.google.com/p/cocos2d-iphone/issues/detail?id=1345
>
but the current work-around seems to have performance implications unless extra effort is taken to only use it on sprites that will be animated. Additionally, the fact that this happens on iOS devices but does NOT happen on the Xcode simulator, and inconsistently on Android devices, implies that this is a deeper Cocos2d issue.

Correct. The solution is to use high precision vars on the shader.

walzer@cocos2d-x.org 2014-10-08 02:56

Redmine issue system is closed, we are using github issue system instead.

This issue was moved to https://github.com/cocos2d/cocos2d-x/issues/8256

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Status:Closed
Start date:2013-11-12
Priority:Low
Due date:
Assignee:-
% Done:

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