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wrap input box for game dev

Feature #317 [Closed] 2011-01-16 22:26 . Updated almost 4 years ago 2011-01-27 17:56
  • Project changed from cocos2d-uphone to cocos2d-x 2011-01-27 17:56
  • Category set to 3 2011-03-05 00:11
  • Target version set to 9 2011-03-05 02:02
  • Target version changed from 9 to cocos2d-0.99.5-x-0.8.3 2011-03-15 07:57
  • Assignee set to yangws
yangws 2011-04-26 19:30
  • Status changed from New to In Progress
  • % Done changed from 0 to 50
yangws 2011-05-02 20:46
  • Due date set to 2011-05-03
  • Category changed from 3 to 5
  • Status changed from In Progress to Resolved
  • % Done changed from 50 to 100
On ios, android, and win32 implement CCTextFieldTTF for input text purpose.
Add TextInputTest in tests.

On wophone and airplay, these things need to be done.

yangws 2011-05-03 20:27
  • Status changed from Resolved to Closed 2012-05-25 08:19
  • Project changed from cocos2d-x to cpp
  • Category deleted (5)
  • Target version deleted (cocos2d-0.99.5-x-0.8.3)
agenindonesia 2014-11-25 20:33 Agen Texas Poker Dan Domino Online Indonesia Terpercaya
OK, I’ve updated the announcement and added a link to zipball on google code. Thank you for reminding me.
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ionliga 2014-11-28 14:40

The optimization introduces a bug where the priority and Touch Mode will not get changed if the list is locked.
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