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Cocos2d-x v 3.1 particle problem

Bug #3333 [Closed]
xtgg 2013-12-03 08:37 . Updated about 2 years ago

cocos2d-x 3.1我尝试了n种组合 blendFuncSource blendFuncDestination,只有几种组合在-x里面可以,,而在-x2版本正常,-x3版本色块问题。不知道这个是哪里的问题?求解决比如测试1,1组合就有问题,,768 ,770这两个暂时能用,但是有的还不行,求解决

liuhanyang0 2014-05-05 10:38

我也遇到相同的问题

dumganhar 2014-05-05 12:50

It may be caused by the logic of pre-alpha processing. We'll check this issue. Thanks for your feedback.

ricardo 2014-05-05 18:51

Did something change with the alpha code in v3.1?
If so, what? thanks.

liuhanyang0 2014-05-06 01:17

ricardo wrote:

Did something change with the alpha code in v3.1?
If so, what? thanks.

I meet this problem in v3.0rc0

liuhanyang0 2014-05-06 01:18

my blend param is :
src = GL_ONE_MINUS_SRC_ALPHA(0x0303)
dest = GL_DST_ALPHA(0x0304)

ricardo 2014-05-06 01:26

We are having the same issue in EarthWarrior3D :-(

liuhanyang0 2014-05-06 03:56

ricardo wrote:

We are having the same issue in EarthWarrior3D :-(

Do you know what cause this?
I have track the glBlendFunc setting is just right,and the render order is right too.

walzer@cocos2d-x.org 2014-10-08 02:50

Redmine issue system is closed, we are using github issue system instead.

This issue was moved to https://github.com/cocos2d/cocos2d-x/issues/8274

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Status:Closed
Start date:2013-12-03
Priority:Low
Due date:
Assignee:-
% Done:

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Category:all
Target version:-

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